I do not get the people saying that token Druid beats Warrior. I started out playing control Lock. Got creamed every game by token Druid. Started playing token Druid and got creamed by every control Warrior. If the Warrior player knows how to play a control versus aggro matchup it is a good matchup. By the way Loot Hoarder is a dumb choice in Warrior. Should be Acolyte. Acolyte plus Warpath or Dyn-O-Matic is awesome.
Token druid. I was playing control lock and kept getting beat by it no matter how much board wipe removal I was playing. I threw the deck together and started it playing it. It was easily crushing murlock shaman. The deck is really strong right now.
I'll craft patches for wild. Definitely safest craft atm.
is odd pirate rogue still a monster in wild? I was playing this end of last year. even warlock is great with molten giants as well.
I recently threw kingsbane pirate rogue together in wild. I had not played wild in awhile. The deck is really strong. I used to play some pirate warrior in wild, but rogue is the way to go. Yes, it is a monster. Lol
Arena is awesome right now. Just got my first 9 win run last night. Did not have any legendary's either. I thought it was going to be a 3-4 win run. Games were really good and very close. Skill of building a deck, and playing seem to make a much bigger difference now.
Maybe to help new players. I could not imagine starting out new to this game. I tried out a f2p account a little while back. Was a terrible experience. I would not play this game if I did not have a big collection already.
People saying Loatheb have probably not experienced him with Shudderwock. In wild that combo is super busted. If I realize I am playing against Shudderwock, and Loatheb gets played I am probably just going to auto concede.
I find everything so far about this expansion as very uninteresting. I would like to see Hearthstone introduce more complex mechanics like mtg, but instead we get boring crap like if your deck has all even or all odd cards in it. Between this Warlock meta, and this boring looking expansion I think I will be taking a break from the game for awhile.
I think this change is great for people that play rank 5 to legend. They don't have to climb as much, and kind of stay in their lane with the other legend grinders. For people like me that don't like the grind and play from 15-10 this is terrible. 5 stars at each rank is the main reason I usually stop at 10. Just feels like it takes for ever to make ranks. I don't think this will help noobs hit rank 15 either because there are still going to be good decks from 19-15. Maybe it helps noobs with small collection's have better matches in 25-20.
I hate seeing tempo rogue get killed in the nerf process. Tried it the other day and I was getting killed by aggro, and not able to get through control's defenses. Felt hopeless. I am happy that priest does not have some of the best control tools and an easy otk deck now tho.
No reason to dust Bonemare's. I play pirate warrior in wild when I want to climb ranks fast, but I think I will still be dusting Patches. I could be wrong, but does not seem worth playing now. I might keep one Creeper. Might be playable in something. Will keep Raza. I think the nerf was good on Raza. Balanced and playable.
I think you just lose. When I was testing the deck out I was losing hard to warlock and priest. Duskbreaker wrecks your wolf team. I rarely see hunter on ladder atm. Best decks seem to be priest, warlock, druid for control, and rogue, paladin, mage for tempo/aggro. Hunter, shaman, and warrior are not very competitive in this meta.
0
I do not get the people saying that token Druid beats Warrior. I started out playing control Lock. Got creamed every game by token Druid. Started playing token Druid and got creamed by every control Warrior. If the Warrior player knows how to play a control versus aggro matchup it is a good matchup. By the way Loot Hoarder is a dumb choice in Warrior. Should be Acolyte. Acolyte plus Warpath or Dyn-O-Matic is awesome.
1
That's whats up. Pyromancer is amazing against aggro. Also, play Warrior. Warrior is in an awesome place right now.
1
Token druid. I was playing control lock and kept getting beat by it no matter how much board wipe removal I was playing. I threw the deck together and started it playing it. It was easily crushing murlock shaman. The deck is really strong right now.
1
I recently threw kingsbane pirate rogue together in wild. I had not played wild in awhile. The deck is really strong. I used to play some pirate warrior in wild, but rogue is the way to go. Yes, it is a monster. Lol
0
Arena is awesome right now. Just got my first 9 win run last night. Did not have any legendary's either. I thought it was going to be a 3-4 win run. Games were really good and very close. Skill of building a deck, and playing seem to make a much bigger difference now.
0
Control Mage: Sindragosa, Alanna
I regret crafting Alanna, and I don't think you need Sindragosa. DK Jaina is the OP card for control mage.
Shaman: Grumble, Kalimos
Cards that are great in Shudderwock, but not the best deck either.
Cubelock: Lord Godfrey, Rin
I have been really happy with both Godfrey and Rin, but I am use them in a control lock build. Not needed for cube.
27
Maybe to help new players. I could not imagine starting out new to this game. I tried out a f2p account a little while back. Was a terrible experience. I would not play this game if I did not have a big collection already.
1
People saying Loatheb have probably not experienced him with Shudderwock. In wild that combo is super busted. If I realize I am playing against Shudderwock, and Loatheb gets played I am probably just going to auto concede.
1
I find everything so far about this expansion as very uninteresting. I would like to see Hearthstone introduce more complex mechanics like mtg, but instead we get boring crap like if your deck has all even or all odd cards in it. Between this Warlock meta, and this boring looking expansion I think I will be taking a break from the game for awhile.
0
I think this change is great for people that play rank 5 to legend. They don't have to climb as much, and kind of stay in their lane with the other legend grinders. For people like me that don't like the grind and play from 15-10 this is terrible. 5 stars at each rank is the main reason I usually stop at 10. Just feels like it takes for ever to make ranks. I don't think this will help noobs hit rank 15 either because there are still going to be good decks from 19-15. Maybe it helps noobs with small collection's have better matches in 25-20.
0
I had some hunter and beast quests today to complete and this is the hunter deck I was playing. I faced many Warlock's and had no problems with them.
1
I hate seeing tempo rogue get killed in the nerf process. Tried it the other day and I was getting killed by aggro, and not able to get through control's defenses. Felt hopeless. I am happy that priest does not have some of the best control tools and an easy otk deck now tho.
0
No reason to dust Bonemare's. I play pirate warrior in wild when I want to climb ranks fast, but I think I will still be dusting Patches. I could be wrong, but does not seem worth playing now. I might keep one Creeper. Might be playable in something. Will keep Raza. I think the nerf was good on Raza. Balanced and playable.
0
I would wait for the rotation. Definitely don't craft anything that will rotate.
0
I think you just lose. When I was testing the deck out I was losing hard to warlock and priest. Duskbreaker wrecks your wolf team. I rarely see hunter on ladder atm. Best decks seem to be priest, warlock, druid for control, and rogue, paladin, mage for tempo/aggro. Hunter, shaman, and warrior are not very competitive in this meta.