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    posted a message on -Legend- Agony warlock 70% Winrate against DH

    hi you can replace Guild Trader with many cards.

    The Gnoll, Viper,Talented Arcanist or full blown evil.

    Best Card would be talented Arcanist but just try out.

    I like to have extra Spelldmg which you can trade if the hand doesnt fit.

    Posted in: -Legend- Agony warlock 70% Winrate against DH
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    posted a message on every single class in game

    Warlock are doing fine right now

    Fatigue Warlock is fine almost beating everything (except Quest Hunter xDDD)

    Posted in: Warlock
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    posted a message on Potential Sunken City Nerfs
    Quote from ShadowAldrius >>
    Quote from OoZuNoO >>
    Quote from ShadowAldrius >>
    Quote from OoZuNoO >>
    Quote from ShadowAldrius >>

     Half of these nerfs are targetting decks that need no nerf (mech pally? Really?)

    Mech pally is broken as hell. It's way better than mech mage. Radar drawing 3-4 cards on average for 2 mana is ridiculous. Leviathan wins games on it's own in tempo match-ups. How does somebody catch up to someone who puts 8 mana of stats in minions on the board and does 8 damage to the enemy while developing their hand? Bubble Bot is also insane with buffed paladin minions.

    The druid nerfs completely take the edge off of a deck that is way too efficient. Aquatic Form and Moonlit Guidance have no business being as cheap as they are. They're actually balanced at 1 mana and 3 mana respectively.

    Swordfish as a 3 mana 4/3 is crazy too. It's not as big an issue as other things are, but it's not really great either.

    Like literally everyone acts like 1 mana nerfs to make things a little less high roll-y and maybe bring the power creep down a bit will kill the game somehow?

     Mech Pally has two clear weaknesses, which is relying on the board for everything and no early comeback mechanics. You clear their board early and they are very far behind. Bubble bot doubles down on this weakness, cant play it if their board is weak/cleared.

    Decks that are strong but have clear weaknesses are fine. Nerfs are only needed for decks with no weaknesses (ramp druid), or that harm the overall ladder experience (switcheroo BS and pirate warrior destroying lower ranks).

    1 mana increase can be the whole reason a card is playable or not, countless examples of this happened throughout HS history. If you slow everything down by 1 mana, whatever is not as punished by this nerf will just take over the game and nothing else will be good enough to challenge it. 

     Paladin being board-based is offset by how crazy the boards it puts out are, and the card draw lets them refill repeatedly. Leviathan also offsets the weakness you're talking about. Paladin can completely turn the game back around with Leviathan. Which it also can tutor for (though that'll get more difficult with each expansion I guess). Like sure, Bubble Bot needs a board, but if they have a board it protects it. Meaning they're no longer vulnerable to it. Bubble Bot also has a lot of stats for a board-wide effect card.

    Like the fact that Mech Paladin loses sometimes to control decks that clear it at the right time doesn't make it less broken in other match-ups.

    And yes, it makes decks weaker, but that's the point. There's no reason that Druid needs better cantrip and card draw effects than every other class. They reduced the power of card draw in *every* other class -- except Druid. Druid has 5 or 6 viable card draw cards and a lot of them are extremely cheap. That's where they should hit druid, at least initially. Aquatic Form, Moonlit Guidance and Jerry-Rigged Carpenter. Like why is Aquatic Form 0 mana? The Rogue card is 1 mana, Tracking is 1 mana. Why is Aquatic Form 0?

    Then if Druid is still a problem -- hit Guff for 1 mana. Then if it's STILL a problem, hit it's recovery, because Druid historically used to have the weakness that it could ramp ahead, but was vulnerable if the opponent played for board, but now it can just immediately catch up and get ahead with extra mana.

    Seafloor Gateway just enables really degenerate swing turns. 3 mana for draw a card and a potentially full hand discount is a little too cheap.

     None of that is enough to nerf Mech Paladin. Again, I will repeat: decks that are strong but have weaknesses are fine.

    If the deck is strong against what you're playing but loses hard to other strategies, sry but it sounds like a you problem.

    Ramp Druid deserves a nerf cuz theres no clear weakness in their strategy to exploit. Earthen Scales/Scales of Onyxia counters aggro, priestess + giants + ivus counters combo and Kazakuzan counters control, not to mention they have the tutor/card draw to make it all happen every game, the deck is foolproof.

    If Ramp Druid was weak to at least one other strategy itd be fine, but since its weakest matchup is the mirror, a nerf bat is the only option. A VERY different situation than mech paladin/mage.

    I literally just made the point that the cards I suggested nerfing cover the weakness that supposedly makes the deck okay. Mech Paladin is board based? It has a ton of refill. And it has a huge tempo swing card in Leviathan (8 board damage while playing 8 mana in stats, while discovering a card -- blows every other colossal out of the water). Now Holy Paladin (for a lot of the same reasons) is a problem too.

    Ramp Druid is extremely weak to aggro despite earthen scales and anything that cheats out too many stats for Scale of Onyxia to handle. So maybe that's a "YOU" problem.

    smh

    Quote from Avaidaocu >>
    Quote from ShadowAldrius >>

    What would they have buffed in Warlock? :\ They can't buff the curse deck because it's an inevitable burn deck. Warlock already has some of the best removal in the game. Murlock is already a working deck. (Also hard to buff because it's a super snowball-y deck)

     The curse spells could cost one less mana imo. Harder to justify buffing the curse minions cuz of Brann and Zola, but spells only have 3 mana Tamsin. Not to mention paying 4 mana to deal 4 dmg to a minion is WAY too pepega, dont care if it deals face dmg, it FEELS horrible. 

     A Chaos Nova with a curse attached would be an absurd card -- even Shadow Bolt with a curse attached would be crazy and that's WITHOUT taking Tamsin into account. Again, Warlock already has the most irritating play pattern in the whole game with like 10-12 removal spells. They really need to get away from this "remove everything your opponent plays 4 times in a row while doing increasingly unavoidable burn damage to their face" nonsense, it's been Warlock's thing since Stormwind. When degenerate OTKs haven't been their thing.

     Thats right Curse Warlock is not soooo bad 

    Had a lot of fun playing that Deck. I created a lot of unfair Situations.
    You simply remove everythin from the Board while doing Damage.

    Posted in: General Discussion
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    posted a message on Which class will be the new Stone of the game (example shamanstone or pirate stone)

    At the moment it's Demonhunter Druidstone

    made to legend the most fun this expac i had was with curselock 
    my thoughts were right that DH likes naga :P

    Posted in: General Discussion
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    posted a message on Curse warlock - sacrefice to win

    This Deck seems reeeally interesting!! will try it out!

    But i am say i have alot of fun with curse warlock (Diamond Rank 2 at the moment) i added like trillions of Board clears and it helped

    (50-50 against Pirate Warrior and Druid Rest of the Matchups is like 90 % (except Quest Hunter ;DDDDD)

    Posted in: Curse warlock - sacrefice to win
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    posted a message on absolutely PSYCHOTIC Cariel Comeback

    Without the Viper it is really really hard against Control Paladin.
    Weapon removal is quite good so consider the Viper. That Card is also tradeable.

    Mr. Smite (that supid card) is their finisher but it takes alot of time to build their smite. 

    Also consider they have likely to two Boardclears (equality) sometimes a buffed Samuro

    After that you are free to use Taunts to protect against Smite.

    Control Pala is a reaally good deck its also a test for your own Deck.

    Posted in: Standard Format
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    posted a message on Incoming Nerf ( Predictions )

    there some problematic cards

    also those cards feel unfair

    Mr. Smite
    Kael
    Cariel
    Guff
    Kazakusan
    mechashark
    switcheroo 
    Raid the Docks
    swordfish
    Defend the dwarven District (my wish would be either 3 Spells to activate or Manacost Reduction of the Heropower to 1 Mana

    i have the fear when all of the cards a tuned down Shaman will reign supreme

    Posted in: Card Discussion
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    posted a message on Potential Sunken City Nerfs

    yeah Pirate Warrior while still beatable should be slightly slowed down. But the Matchups are kinda boring and the luckfactor is to high.

    Mechashark is to strong for a card. It all depends if the mage can summon that card more often. But at least you can use your Deck against Mage which is great.

     But the most problem is Druid. The Meta seems like be faster than pirate Warrior and a lot faster because of Druid.

    I'll like to use all the new cards and make some funny decks but Druid and Warrior forces to use mega fast Decks :(

     

    Posted in: General Discussion
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    posted a message on Counter to quest warrior?

    I made a Heavy Tempo Demonhunter Deck.

    Got over 65 %  Winrate against Pirate Warrior.

    my weakest Matchup is Paladin for sure. 

    I must admit that a lot of the cool cards i cannot play else i am to slow for Pirate Warrior and the most decks played.

    Maybe the early meta will slow down and i can play some cooler Cards.

    (Brann Naga Teacher is sooo good and funny but of course to slow at the moment)

     

    Posted in: General Discussion
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    posted a message on Game Breaking Bug with Brann and Queen Azshara Combo

    Same here! But i did only got the Bug when i picked the Ring 2 Times.

    Different Options worked fine.

    Posted in: General Discussion
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    posted a message on My Favorite Day 1 So Far

    yeah great Day one!

    Fel Naga Demonhunter is really funny for me. Super fast at the moment on a winstreak with 10-0

    Posted in: General Discussion
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    posted a message on I'm already bored and disappointed by the new expansion

    This why i didn't played a ladder game this month to test out the new cards. (played only BGs)

    So far Demonhunter Naga is looking really strong and fun

     

    Posted in: General Discussion
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    posted a message on Which class will be the new Stone of the game (example shamanstone or pirate stone)

    Sick Deck!

    love it! I like to play the same deck only change i will make for me is. 

    +2 spice bread bakers
    -2 Crushclaw Enforcer

    Posted in: General Discussion
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    posted a message on Which class will be the new Stone of the game (example shamanstone or pirate stone)

    I am really excited about the new expansion.

    I am a returning Player stopped after Dalaran Expansion and returned in Feb. 2022 and had so much fun with the new Demonhunter Class. Althought it was "only" a Tier3 Deck.

    I am cheering for the Demonhunter! I will play that class anyway. And Warlock looks exciting (love to play the curses!).
    I think the new Naga Tribe is made for the Demonhunter. Looks like ubertempo for Demonhunters! And the most will underestimate it.

    Lets have so fun trying out the new cards!

    -dancing regards (love Salsa) 

    Posted in: General Discussion
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