I wish you would step back from that ledge, my friend.
... he definitely could cut tie from all the lies he's been livin' in.
While the card is super strong, the core of the issue, I feel, lies essentially in the fact that there are good odds you will face this card three if not four times in the course of one game, which, naturally, is just too much. Omega Assembly is what makes this card plain disgusting...
Thing is Grumble is absurdly strong in combo with Shudderwock, but otherwise, it's not used often at all. The card itself is good, but aside from this new absurdly strong shudderwock shaman, it doesn't work in any tier 1 shaman deck. Seems a little tough to nerf this card, risking to make it useless, while it's the combination itself that is broken.
*hysteric brode laugh*
I've been chaining a bunch of victories since I started playing your deck, and I wanted to congratulate you on crafting a well-performing Arugal-elemental mage :) ! Some stray observations:
- Since I didn't have any Nightmare Amalgam, I replaced both of them with Fire Plume Phoenix x 2, and I must say it's been a very good substitute. It doesn't sacrifice elemental synergy, and for 1 less HP, it actually does come in handy against small minions that most decks run these days.
- I have no idea how well does Zola the Gorgon perform, but I replaced it with Baron Geddon, and it has been doing a fine job. In late game, with Frost Lich Jaina popped out, Geddon becomes completely insane with lifedrain. Just my 2 cents.
- Pyros is most probably the better card to use here, but I had to fill its spot with 1x Shimmering Tempest, which works quite ok.
- Overall, the decks works really nicely. Bonfire Elemental, while obviously strong, often comes as a dead card if it isn't played on turn 5, but otherwise, I would say this deck is extremely consistent.
Congratulations on making both a good and FUN deck for druid (seriously, what a boring class to play - you managed to make it quite enjoyable). I have to say its quite consistent overall, and as of right now, I can't find much to say against it. Since I had only one Astral Tiger, I squeezed a Carnivorous Cube that performed moderately well.
Baku Hunter is a piece of cake to manage, and surprisingly, Shudderwock shaman too. The only "tough" deck to work around was Kingsbane rogue, but I doubt it's a popular deck right now.
...about trolls, and their future in Hearthstone ! Come on mon, let da talkin' begin !
A proud Gurubashi troll standing in front of Zul'Gurub
Trolls: What are they ?
Trolls are an ancient race of humanoids who have been roaming the land of Azeroth since long-forgotten times, ages before the apex of the elvish civilizations, the human kingdoms and even before the coming of the titans (or as they called them "The travelers"). Devoted to god-like spirits they called "Loa" - the entities of the wild world - troll built their society around their animistic religion and their practice of voodoo magic. While they are today primarily renowned for their aggressive nature and branded as a people of barbaric savages, trolls have birthed fabulous empires in the days of yore and possibly ruled on the vastest empire the world as ever known - this nation, the Empire of Zul, once lorded the entire continent of Kalimdor from North to South and from East to West, unchallenged by any other civilizations. Under the leadership of the wise tribe of the Zandalari, trolls were able to prevail through centuries of strife and from the test of time, crushing their sworn enemy, the insectoid Aqir who served the Old Gods. At great cost, the Empire of Zul triumphed from the ramping darkness at the west, and established itself as the then greatest nation of Azeroth. With time however, old tribalistic reflexes settled in and the Empire of Zul broke away in splinters, with the Amani forest trolls ruling most of it's northern part, and the Gurubashi jungle trolls lording over the south of Kalimdor. This would only be a prelude to the twilight of the troll nations, as they would be irreversibly crippled by their remote elvish descendants and their fearsome magic-wielders, not to mention considerably weakened by the sundering of the world at the apex of the war of the ancients.
Divided, humiliated and ostracized, the troll empires were merely a shadow of their former glory, ashes and ruins doomed to oblivion... Now separated, both the Amani and the Gurubashi did their best to survive in a world that was no longer owned by them, and while the former didn't succumb to the influence of the formidable loa of blood - Hakkar the Soulflayer - neither of the two tribes fared well, let alone reclaimed their past glory. Troll history, alas, was to be the tragedy of all empires : the higher they are, the harder they'll fall... In spite of these cruel turns of history, however, trolls continued to nourish their wounded pride, cultivating their faith in the loas and preserving their ancient tradition in their forgotten shrines, temple-cities and sanctuaries, from Gun'Drak to Zul'Gurub and Zul'Aman to Zul'Farrak.
Forever proud, the trolls strive to reclaim their legacy and shine again, as a force to be reckoned with, and a civilization unlike any other...
Trolls: But... why ?
Well, why this post do you ask ? Why ? Well, considering the overall mightiness of the troll folks, I believe it is long overdue for Hearthstone to recognize our dear green-blue friends at the height of their glory ! Add a whole bunch of them to the game, and recognize them as a tribe (or as many tribes, which, while lore accurate, might complicate game mechanics significantly).
Trolls are not an unfamiliar sight in Hearthstone: you might actually have seen a few of them in play, or better yet, played a bunch of them ! In fact, some are quite powerful...
Remember this guy? Pretty powerful if your ask me
Well there are a few debates about him being a dragon, but his might is certainly very trollish
Trolls are undoubtedly powerful minions
... Well this one isn't exactly proving my point
Much better !
Trolls: What's the point?
Listen kids, trolls are obviously a mighty people. It would be very suiting to make them become a tribe or something, because damn... I don't want to see no dirty murloc or puny elves get the tribe tag before they do! Look at dem tusks ! Dis be good voodoo mon !
Forgive the lapidary historical background proposed here: troll history truly is rich, and therein, it should be very easy to find some notable figures of troll lore to make some shiny legendary minions in the future, who knows, to make a good old hearthstone adventure out of it !
Hakkar the Soulflayer, loa of blood and definitely a photogenic motherf*
Zul'Jin, warlord of the Amani tribe, hero of the troll folks
Trolls: ... is that all you had to say ?
Look mon, I love trolls. I've played trolls. I've roleplayed trolls. I've written about trolls. And by the loa, what a great people this is ! Wise and savage at the same time, filled with blind hatred and passion for their gods... What a refreshing fantasy race. And I just want to add some good background, artworks and cards to the game. I think trolls are an incredible ressource that is sadly used to little by our beloved devs. And obviously they are those with true power, both in Azeroth and in HS.
Come on Brode, what do you say?
They make this new ladder called "Jade wild" and move all of the jade related cards - idols, behemoth and what not - to this special place out of time, where Jade Druid can rule its kingdom of nothingness and endless armies of golems, never to be heard from again from the good people of the free kingdoms of standart and wild.
Now, you may say that
I'm a dreamer, but i'm not the only one i'm one to do overkill, but I really wouldn't mind never hearing from jade EVER again.
Kill it. Kill it with fire.
This card is insane. It locks the board very neatly, consistently heals you up and, as a bonus, threatens to weaken the enemy board. The most insane thing about it, is just how often you might see it pop up during the game - with cards such as Eternal Servitude and Free From Amber, not to mention the usual Onyx Bishop and what not, this might just become one of the most threatening cards in the game.
I absolutely love it
In the future ¯\_(ツ)_/¯
They should be easy for you with this deck, just rush them don't make any unfavourable trades and take down their Mana Tide Totem ASAP. Their only weapon against you is Volcano and so just put some high health minions down, buff them with Branching Paths and you're good. Also draw quickly and flood the board at all times
I hope some of this is helpful.
Here's the relevant portion:
Facing a player with one Shudderwock in their deck sounds bad enough. But, in some circumstances, you might have to face two of them. “There’s a card in Knights of the Frozen Throne called Saronite Chain Gang, and the battlecry is: summon the exact copy of this minion,” Brode said. “That’s pretty good with Shudderwock, because it summons an exact copy of Shudderwock.”
Seeing a playtester pull off that exact trick struck fear in Ben Brode’s heart. “These guys were play testing on Friday,” Brode said. “I watched a guy play Shudderwock, summon an exact copy, and then there’s another card called Grumble, who returns all of the minions to your hand, and now they cost one. And so that battlecry went off, and that second copy went back to his hand with a cost of one. And there’s 20 other battlecries. So this thing went on for a minute—and then he plays the second Shudderwock.” Brode shook his head, laughing.
Brode tried to put a stop to the madness, telling his colleagues: “Guys, whatever card you made that enables this, you just change it right now.” No can do, they told him. All of those cards are going into The Witchwood.
“I was like, ‘Nooooo. What have we done.’ So, um, I’m a little worried about that one.”