• 0

    posted a message on New Rogue Secret Card Reveal: Evasion
    Quote from ifly1001 >>

    only not at all. Immune this turn is far from Immune when you take lethal damage. 

    Actually Ice Block also reads "immune this turn". The key word here is LETHAL: 
    Rogue: immune when you take damage / Mage: immune when you take LETHAL damage. That's what makes these two cards so different.
    Posted in: News
  • 0

    posted a message on OLD Play A Friend! 5.0

    Battletag: Jingo#2125

    Region: EU

    Trade only: yes, you first

    Posted in: Players and Teams Discussion
  • 0

    posted a message on OLD Play a Friend! 4.0

    Battletag: Jingo#2125

    Region: EU

    Tarde only: Yes, you first

    Posted in: Players and Teams Discussion
  • 0

    posted a message on OLD Play a Friend! 4.0

    Battletag: Jingo#2125

    Región: EU

    Trade only: Yes, you go first.

    Posted in: Players and Teams Discussion
  • 0

    posted a message on OLD Play a Friend! 4.0

    Battletag: Jingo#2125

    Región: EU

    Trade only: You go first

     

     

    Posted in: Players and Teams Discussion
  • 0

    posted a message on Brainstorming Un'Goro with Red Mana Wyrm

    Edited. I didn't realize the post was on the wild section so i was talking as if it was a standard deck so nevermind.

    Posted in: Wild Format
  • 0

    posted a message on Looking for legend tier quest mage advice, greatly appreciated

    I think quest mage is not a good ladder deck this days. Meta is very aggresive with so many pirate, hunter and murlock decks around, and this deck requires a lot of setup to work. Most games you'll be dead before you can even complete the quest. Also quest warrior is probably the most popular deck at those ranks and maybe the giant version gets countered, idk i haven't tried. My point is, if you're looking for a ladder friendly deck this is definitely not the best one right now.

    Posted in: General Discussion
  • 0

    posted a message on OLD Play a Friend! 4.0

    Battletag: Jingo#2125

    Region:EU

    Trade Only?: Yes, you go first 

    Posted in: Players and Teams Discussion
  • 0

    posted a message on OLD Play a Friend! 4.0

    Battletag: Jingo#2125

    Región: EU

    Tarde only?: Yes, u first

     

     

    Posted in: Players and Teams Discussion
  • 0

    posted a message on Un'Goro TTK Mage Quest Deck

    So you think a more reliable variant is a deck where you are completely dependant on drawing one specific card on your deck? And even then you'd still need to play two 5 mana spells with no immediat impact and the six random spells that come from them. Hmm.. I just don't think reliable is the word you're looking for here.

    Posted in: Un'Goro TTK Mage Quest Deck
  • -1

    posted a message on Un'Goro TTK Mage Quest Deck

    Okay i agree with you on the fact that the Antonidas combo might be harder to setup, but once you do, you just win the game unless your oponent has Ice Block. The problem with the giants version is that you also need to draw the combo pieces, but even when you do i doesn't guarantee you the win cause you may have to deal with taunts, heals and/or armor. Actually in some of these situations you'll also need 5 cards to reach lethal, as you do with the Antonidas list. Also, you haven't considered this: for an ideal situation where you can kill your opponent with just 1 giant + molten reflection + alex, that giant needs to be 1 mana cost. That means you'll need to play 4 extra spells appart from Time Wrap and the ones that count for the quest. I know i sounds very plausible but it might actually not be, and you might find yourself in a situation where u have all the combo pieces but u can't play it cause your giant is overcosted.

    Posted in: Un'Goro TTK Mage Quest Deck
  • 2

    posted a message on Miracle still good?

    Hi! After taking a look, and feeling really sorry about it, i don't think this'll be a viable deck in standard as it is now. The reason for that, in my opinion, it's becouse this is just the actual Miracle list but way worse. And that's because we're losing 3 extraordinary cards that we can't really replace with some other ones that fit the same or a similar role. Loosing Tomb Pillager and Azure Drake basically means that we loose our 4 and 5 drops with no actual replacements, and therefore, we loose all the tempo and get outvalued on an early stage of the game. That means the only way we can win is by making huge questing/van cleef + auctioneer turns and even then we're problably getting answered thanks to the rotation of Conceal. So, summarizing, we only have 3 threats in this deck: Questing Adventurer and Edwin VanCleef, and they require for you to have a hand that can actually exploit their value, and even then they can be easily answered.

    Posted in: Miracle still good?
  • 2

    posted a message on [UnGoro] Exodia Quest Mage - Subrezon's Theorycraft Series 2!

    The third and fourth Apprentice are directly summoned by Molten Reflection, u don't have to play them from your hand. 2x apprentice (4 mana) + 1 molten (2mana) + 1 molten (1 mana) + Time Wrap (1 mana) = 8 mana total.

    Posted in: [UnGoro] Exodia Quest Mage - Subrezon's Theorycraft Series 2!
  • 0

    posted a message on [UnGoro] Exodia Quest Mage - Subrezon's Theorycraft Series 2!

    Why do u think a 2nd ice block is needed here? I actually think this deck doesn't even "need" one.

    Posted in: [UnGoro] Exodia Quest Mage - Subrezon's Theorycraft Series 2!
  • 2

    posted a message on [UnGoro] Exodia Quest Mage - Subrezon's Theorycraft Series 2!

    The deck looks really good, i'm going to try all the possible versions of it as the expansion comes out. However, on this particular list i think i would make the following changes:

    -1 Steam Surger   +1 Cabalist's Tome. You can't count on the Surger to trigger everytime that's why i think maybe two of them is risky. The tome grants you not one but three spells without any condition to trigger.

    -2 Loot Hoarder   +2 Novice Engineer. Basically because it's instadraw. With Hoarder the problem is that they can play around it, can be stealed, etc.

    -1 Ice Block?   +1Flamestrike/Frost Nova/Acolyte of Pain. I don't think Ice Block is as needed/useful in this deck as it is in Freeze mage. You could maybe replace one of them for more removal or cycle.

    Of course it all depends on how the meta will be after the expansion, so we'll have to wait and then refine the deck with the appropiate techs as it evolves.

    Posted in: [UnGoro] Exodia Quest Mage - Subrezon's Theorycraft Series 2!
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