One of my most favorite Z plays is turn 5 for shadow madness, especially when I get to steal Solarian :D Cabal Shadow Priest on 8 is also amazing in certain matchups (looking at you, Vargos and infiltrator!)
Some important cards to keep in mind are shadow word death for big removal, Windfury when you have a high attack minion and bloodlust/savage roar when you have a wide board
I also think Zeph into backstab on turn 2 or holy smite on 3 is underestimated by many players who forget that Zeph has a 3/2 body. It's a big tempo swing vs some aggressive decks.
except when, unlike normal decks, it can be drafted more than twice...so yeah applying logic from standard/wild games in the context of arena isn't apples to apples.
You think having a lot of TEN MANA cards is a strategy without drawbacks? Sure, it's good when it works, but many games never even get to ten
I feel like you are struggling to understand the discussion pertained to arena mode, which set the stage for the original argument. Nobody is balking at the notion a 10-cost card should be powerful. The whole premise of the argument was mind control is really unfair in, *gasp*...wait for it--AREEEENAAAAA.
who's talking about other game modes? show of hands, anybody?? Oh, that's right--just you.
thanks for your irrelevant input!
What are you on about? I am taking about arena
Are you not aware that there is mana and mana costs in arena? It's a whole thing
Mind control is perfectly fine in both constructed and arena.
except when, unlike normal decks, it can be drafted more than twice...so yeah applying logic from standard/wild games in the context of arena isn't apples to apples.
You think having a lot of TEN MANA cards is a strategy without drawbacks? Sure, it's good when it works, but many games never even get to ten
Why isn't the first run free? Are they really afraid that some measly amount of the average players will "cheat them out" of revenue because they will win the grand prize and never thus never buy packs again?
This is just poor greed. They know the average player will get 3-4 wins at best
Just fyi, it's a zero sum game. The average player will get exactly three wins. It's the only possible outcome.
Wrenchcalibur is such a stupid card. The variance of its outcomes is so extreme. Best case is sixteen+ face damage for four mana, which is insane, and worst case is a fiery war axe.
It's the kind of card that always makes one of the players feel cheated and I hate the design.
lightforged zealot almost as dumb
Lolwut? That card is nothing like the wrench. It's powerful, but it's 100% predictable, whereas the wrench is just stupid and random
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One of my most favorite Z plays is turn 5 for shadow madness, especially when I get to steal Solarian :D Cabal Shadow Priest on 8 is also amazing in certain matchups (looking at you, Vargos and infiltrator!)
Some important cards to keep in mind are shadow word death for big removal, Windfury when you have a high attack minion and bloodlust/savage roar when you have a wide board
I also think Zeph into backstab on turn 2 or holy smite on 3 is underestimated by many players who forget that Zeph has a 3/2 body. It's a big tempo swing vs some aggressive decks.
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What are you on about? I am taking about arena
Are you not aware that there is mana and mana costs in arena? It's a whole thing
Mind control is perfectly fine in both constructed and arena.
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You think having a lot of TEN MANA cards is a strategy without drawbacks? Sure, it's good when it works, but many games never even get to ten
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Soulshard lapidary is overturned, the rest is ok i think
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Don't be ridiculous it's a 10 mana card it's allowed to be powerful
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I think both heroic BRM and LoE are harder than heroic Naxx... I've only completed the latter, anyway!
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Bangkokjizz#2238
Eu
Trade only, you first
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I know exactly how that game would go.
T1 Gitaxian Probe
There is no T2 because OP rage quit and is crying on the floor
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Just fyi, it's a zero sum game. The average player will get exactly three wins. It's the only possible outcome.
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Now that we're a day into your post, how does it feel to be so wrong?
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I think it's both. Minimum 8 turks and minimum 15 hp lost.
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It's book of heroes yo
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Lolwut? That card is nothing like the wrench. It's powerful, but it's 100% predictable, whereas the wrench is just stupid and random
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Your math is right in the case where you call the target beforehand.
The probability of hitting the same random target out of two possible targets three times is 25%.
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Why on earth would you concede before seeing a single card played?!
The only time I'll auto concede is when I see coldlight oracle get hit with a shadow step or gang up. 🦆 that shit.