• 0

    posted a message on Learning Zephrys, any tips?

    One of my most favorite Z plays is turn 5 for shadow madness, especially when I get to steal Solarian :D Cabal Shadow Priest on 8 is also amazing in certain matchups (looking at you, Vargos and infiltrator!)

    Some important cards to keep in mind are shadow word death for big removal, Windfury when you have a high attack minion and bloodlust/savage roar when you have a wide board

    I also think Zeph into backstab on turn 2 or holy smite on 3 is underestimated by many players who forget that Zeph has a 3/2 body. It's a big tempo swing vs some aggressive decks.

    Posted in: General Discussion
  • 0

    posted a message on mind control should be banned from arena
    Quote from Dapptastic_ >>
    Quote from Jennifer >>
    Quote from Dapptastic_ >>

    except when, unlike normal decks, it can be drafted more than twice...so yeah applying logic from standard/wild games in the context of arena isn't apples to apples.

     You think having a lot of TEN MANA cards is a strategy without drawbacks? Sure, it's good when it works, but many games never even get to ten

     

    I feel like you are struggling to understand the discussion pertained to arena mode, which set the stage for the original argument.  Nobody is balking at the notion a 10-cost card should be powerful.  The whole premise of the argument was mind control is really unfair in, *gasp*...wait for it--AREEEENAAAAA.

    who's talking about other game modes?  show of hands, anybody??  Oh, that's right--just you.

    thanks for your irrelevant input!

     What are you on about? I am taking about arena

    Are you not aware that there is mana and mana costs in arena? It's a whole thing

    Mind control is perfectly fine in both constructed and arena.

    Posted in: The Arena
  • 2

    posted a message on mind control should be banned from arena
    Quote from Dapptastic_ >>

    except when, unlike normal decks, it can be drafted more than twice...so yeah applying logic from standard/wild games in the context of arena isn't apples to apples.

     You think having a lot of TEN MANA cards is a strategy without drawbacks? Sure, it's good when it works, but many games never even get to ten

    Posted in: The Arena
  • 0

    posted a message on What are your thoughts on the 'soul fragments' mechanic?

    Soulshard lapidary is overturned, the rest is ok i think

    Posted in: Standard Format
  • 2

    posted a message on mind control should be banned from arena

    Don't be ridiculous it's a 10 mana card it's allowed to be powerful

    Posted in: The Arena
  • 1

    posted a message on Admiral Proudmoore is unbalanced
    Quote from pjokie >>

    Btw. what was the hardest solo content ever in Hearthstone? Heroic Naxxramas? I can't even remember them all...

     I think both heroic BRM and LoE are harder than heroic Naxx... I've only completed the latter, anyway!

    Posted in: General Discussion
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Bangkokjizz#2238

    Eu

    Trade only, you first

    Posted in: Players and Teams Discussion
  • 1

    posted a message on Madame Lazul
    Quote from Gray_Fox >>

    Boys should try to play against some MTG dimir discard deck, they would probably hang themselves after game.

     I know exactly how that game would go.

    T1 Gitaxian Probe

    There is no T2 because OP rage quit and is crying on the floor

    Posted in: Card Discussion
  • 4

    posted a message on Heroic Brawliseum is This Week's Tavern Brawl
    Quote from SpaceTimeDream >>

    Why isn't the first run free? Are they really afraid that some measly amount of the average players will "cheat them out" of revenue because they will win the grand prize and never thus never buy packs again?

    This is just poor greed. They know the average player will get 3-4 wins at best

     Just fyi, it's a zero sum game. The average player will get exactly three wins. It's the only possible outcome.

    Posted in: News
  • 2

    posted a message on For everyone who was crying about how amazing Glide was pre-launch and how it needed to be nerfed immediately...
    Quote from SinAscendant >>

    Now that we're a couple months in, how does it feel to be so wrong?

     Now that we're a day into your post, how does it feel to be so wrong?

    Posted in: Card Discussion
  • 3

    posted a message on No quest progress when conceding?

    I think it's both. Minimum 8 turks and minimum 15 hp lost.

    Posted in: General Discussion
  • 0

    posted a message on New game mode coming?

    It's book of heroes yo

    Posted in: General Discussion
  • 0

    posted a message on Wrenchcalibur
    Quote from KingCarnage >>
    Quote from Jennifer >>

    Wrenchcalibur is such a stupid card. The variance of its outcomes is so extreme. Best case is sixteen+ face damage for four mana, which is insane, and worst case is a fiery war axe.

    It's the kind of card that always makes one of the players feel cheated and I hate the design.

     lightforged zealot almost as dumb

     

     Lolwut? That card is nothing like the wrench. It's powerful, but it's 100% predictable, whereas the wrench is just stupid and random

    Posted in: General Discussion
  • 1

    posted a message on Devolving missles bugged?
    Quote from techdeath >>

    from only two minions as targets, 12.5% the chance is to hit the same 3 times. Is my math right?

    I noticed this too

     Your math is right in the case where you call the target beforehand.

    The probability of hitting the same random target out of two possible targets three times is 25%.

    Posted in: Card Discussion
  • 0

    posted a message on any datamining stats about figures detailing auto-concedes to classes?

    Why on earth would you concede before seeing a single card played?!

    The only time I'll auto concede is when I see coldlight oracle get hit with a shadow step or gang up. 🦆 that shit.

    Posted in: General Discussion
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