mechanical mage and pirate warrior can finish the game VERY OFTEN by turn 6 or 7! if you lack the exact answers..
they should really focus on standard right now for new GAME BALANCES..
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FWIW I spent 10 games running a quest hunter yesterday and I was finding a lot of the hot decks were very difficult to play against. Maybe other quest hunters are experiencing the same thing in the current meta.
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Some pretty easy wins. Good way to knock out the weekly "win 5" bounty.
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Depends on whether you enjoy causing pain more than high win-rate.
I use Tickatus, Strongman, Felosophy, and Y'Shaarj. Twisting nether to corrupt. The rest is about keeping board control and drawing cards until you get the win condition. A lucky Dark Portal can make your day.
PS: I usually regret crafting legendries. I would only suggest doing so if you've got dust to spare. However, I do feel like Tickatus opens up a world of possibilities if you want to double down and work on a deck.