• 4

    posted a message on Play This (Control)

    Yes! Pretty neat. Unfortunately, once he is dormant, his passive goes away until he returns. But, just as Pherosizm says, he will come back on the start of your turn and be eligible to double your next battlecries!

    Posted in: Play This (Control)
  • 8

    posted a message on The Anti Meta!

    As a long time shaman main and lover, this is it. This is the deck that can give me the ultimate satisfaction this expansion. With the shear number of spell caster decks currently out there, it is worth the aggro deck losses. Totally hilarious and fun to make the enemies life miserable and unplayable.

    Thank you for this, thumbs up!

    Posted in: The Anti Meta!
  • 2

    posted a message on Day 1 Wailing Caverns (Control)

    A lot of decks are being played, so half the battle is trying to guess whether they are gonna be control or aggro. I tend to lean towards aggro so that way you are always on the safe side to get to the late game. Potentially look for devolving missles + diligent notetaker. Death's Head Cultists and Venemous Scorpids definitely help in the early game clear!

    Posted in: Day 1 Wailing Caverns (Control)
  • 2

    posted a message on Day 1 Wailing Caverns (Control)

    The games I have played I almost have too many cards, between dream cards, guidance, and discoveries.

    Posted in: Day 1 Wailing Caverns (Control)
  • 2

    posted a message on Day 1 Wailing Caverns (Control)

    Glad to hear you are killing it! Lurker Below has been somewhat awkward to play at times, so I can definitely see Speaker Guidra being a very valuable threat!

    Posted in: Day 1 Wailing Caverns (Control)
  • 2

    posted a message on Day 1 Wailing Caverns (Control)

    Hey it is my pleasure. I just supplied the idea, you all are who fuel the greatness of shaman!

    Posted in: Day 1 Wailing Caverns (Control)
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