Literally just recreated this exact game against control warrior, feels amazing. Not much has to really go right in order to win, just be patient and make a lot of Wildpaw Cavern 's to keep them frustrated in the early to mid game.
Will be checking this deck out for sure. Trying it with the new additions/changes as of 2/24/22. First game I played, the opponent conceded. I wonder if we should use a copy of Guidance to discover more situational spells during the game, but maybe that is a bit greedy for control. All in all, I look forward to testing this deck and sharing my experiences, you have my upvote!
I wouldn't say its that simple. He is certainly a great 2 drop on turn 2 (especially if you are going first). However, I would pay attention to your hand and make sure you can follow up with a 3 drop battlecry on the following turn should it survive. If you have other plays, Bolner seems to be best on turn 4/5 when paired with another battlecry card!
Bolner is niche and does not serve a great purpose outside of value for other cards.
Yea its kill potential is a little slow. It is meant to try and get you to the late game, but the META right now is about winning by turn 6-8. Maybe with some nerfs, this could become an interesting take.
I mostly use it to break up the mindless aggro shaman games.
Yes! Pretty neat. Unfortunately, once he is dormant, his passive goes away until he returns. But, just as Pherosizm says, he will come back on the start of your turn and be eligible to double your next battlecries!
As a long time shaman main and lover, this is it. This is the deck that can give me the ultimate satisfaction this expansion. With the shear number of spell caster decks currently out there, it is worth the aggro deck losses. Totally hilarious and fun to make the enemies life miserable and unplayable.
I think it is an interesting idea. Where would you fit it in at? I fear most games wouldn't allow for that kind of tempo, but I can see it being very good against other control decks.
A lot of decks are being played, so half the battle is trying to guess whether they are gonna be control or aggro. I tend to lean towards aggro so that way you are always on the safe side to get to the late game. Potentially look for devolving missles + diligent notetaker. Death's Head Cultists and Venemous Scorpids definitely help in the early game clear!
It depends what you might be needing in your games. More pressure? Inara. More clear? Lightning storm. More survivability? Another Death's Head Cultist.
0
Good deck. Here is my suggestion:
-1 Man the Cannons
+1 Sir Finley, Sea Guide
2
"1. Coldarra Drake: if you have Felfire Deadeye in hand this is game winning if no taunt. play both for infinite hero power. very fun."
Insane combo, much fun and love, thank you.
1
You will likely lose out on some draw from Multicaster , but if you find you aren't using devolving anyways, maybe its worth it!
2
Literally just recreated this exact game against control warrior, feels amazing. Not much has to really go right in order to win, just be patient and make a lot of Wildpaw Cavern 's to keep them frustrated in the early to mid game.
2
Will be checking this deck out for sure. Trying it with the new additions/changes as of 2/24/22. First game I played, the opponent conceded. I wonder if we should use a copy of Guidance to discover more situational spells during the game, but maybe that is a bit greedy for control. All in all, I look forward to testing this deck and sharing my experiences, you have my upvote!
0
This deck is insanely fun, as an avid shaman player, this has filled my heart with love for crushing my enemies. Thank you.
Currently 6-1.
0
I wouldn't say its that simple. He is certainly a great 2 drop on turn 2 (especially if you are going first). However, I would pay attention to your hand and make sure you can follow up with a 3 drop battlecry on the following turn should it survive. If you have other plays, Bolner seems to be best on turn 4/5 when paired with another battlecry card!
Bolner is niche and does not serve a great purpose outside of value for other cards.
0
Yea its kill potential is a little slow. It is meant to try and get you to the late game, but the META right now is about winning by turn 6-8. Maybe with some nerfs, this could become an interesting take.
I mostly use it to break up the mindless aggro shaman games.
4
Yes! Pretty neat. Unfortunately, once he is dormant, his passive goes away until he returns. But, just as Pherosizm says, he will come back on the start of your turn and be eligible to double your next battlecries!
8
As a long time shaman main and lover, this is it. This is the deck that can give me the ultimate satisfaction this expansion. With the shear number of spell caster decks currently out there, it is worth the aggro deck losses. Totally hilarious and fun to make the enemies life miserable and unplayable.
Thank you for this, thumbs up!
0
I would be very interested in seeing your success/utilization of this change!
0
I think it is an interesting idea. Where would you fit it in at? I fear most games wouldn't allow for that kind of tempo, but I can see it being very good against other control decks.
0
That would be an interesting change, I may try that myself to see how it performs. I would think there are enough spells to get there by turn 10ish.
2
A lot of decks are being played, so half the battle is trying to guess whether they are gonna be control or aggro. I tend to lean towards aggro so that way you are always on the safe side to get to the late game. Potentially look for devolving missles + diligent notetaker. Death's Head Cultists and Venemous Scorpids definitely help in the early game clear!
0
It depends what you might be needing in your games. More pressure? Inara. More clear? Lightning storm. More survivability? Another Death's Head Cultist.
Let me know what you chose!