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    posted a message on OTK Shaman!

    This deck is insanely fun, as an avid shaman player, this has filled my heart with love for crushing my enemies. Thank you.

    Currently 6-1.

    Posted in: OTK Shaman!
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    posted a message on Play This (Control)

    I wouldn't say its that simple. He is certainly a great 2 drop on turn 2 (especially if you are going first). However, I would pay attention to your hand and make sure you can follow up with a 3 drop battlecry on the following turn should it survive. If you have other plays, Bolner seems to be best on turn 4/5 when paired with another battlecry card!

    Bolner is niche and does not serve a great purpose outside of value for other cards.

     

    Posted in: Play This (Control)
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    posted a message on Play This (Control)

    Yea its kill potential is a little slow. It is meant to try and get you to the late game, but the META right now is about winning by turn 6-8. Maybe with some nerfs, this could become an interesting take. 

    I mostly use it to break up the mindless aggro shaman games.

    Posted in: Play This (Control)
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    posted a message on Play This (Control)

    Yes! Pretty neat. Unfortunately, once he is dormant, his passive goes away until he returns. But, just as Pherosizm says, he will come back on the start of your turn and be eligible to double your next battlecries!

    Posted in: Play This (Control)
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    posted a message on The Anti Meta!

    As a long time shaman main and lover, this is it. This is the deck that can give me the ultimate satisfaction this expansion. With the shear number of spell caster decks currently out there, it is worth the aggro deck losses. Totally hilarious and fun to make the enemies life miserable and unplayable.

    Thank you for this, thumbs up!

    Posted in: The Anti Meta!
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    posted a message on Day 1 Wailing Caverns (Control)

    I would be very interested in seeing your success/utilization of this change!

    Posted in: Day 1 Wailing Caverns (Control)
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    posted a message on Day 1 Wailing Caverns (Control)

    I think it is an interesting idea. Where would you fit it in at? I fear most games wouldn't allow for that kind of tempo, but I can see it being very good against other control decks.

    Posted in: Day 1 Wailing Caverns (Control)
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    posted a message on Day 1 Wailing Caverns (Control)

    That would be an interesting change, I may try that myself to see how it performs. I would think there are enough spells to get there by turn 10ish.

    Posted in: Day 1 Wailing Caverns (Control)
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    posted a message on Day 1 Wailing Caverns (Control)

    A lot of decks are being played, so half the battle is trying to guess whether they are gonna be control or aggro. I tend to lean towards aggro so that way you are always on the safe side to get to the late game. Potentially look for devolving missles + diligent notetaker. Death's Head Cultists and Venemous Scorpids definitely help in the early game clear!

    Posted in: Day 1 Wailing Caverns (Control)
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    posted a message on Day 1 Wailing Caverns (Control)

    It depends what you might be needing in your games. More pressure? Inara. More clear? Lightning storm. More survivability? Another Death's Head Cultist. 

    Let me know what you chose! 

    Posted in: Day 1 Wailing Caverns (Control)
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    posted a message on Day 1 Wailing Caverns (Control)

    The games I have played I almost have too many cards, between dream cards, guidance, and discoveries.

    Posted in: Day 1 Wailing Caverns (Control)
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    posted a message on Day 1 Wailing Caverns (Control)

    Glad to hear you are killing it! Lurker Below has been somewhat awkward to play at times, so I can definitely see Speaker Guidra being a very valuable threat!

    Posted in: Day 1 Wailing Caverns (Control)
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    posted a message on Day 1 Wailing Caverns (Control)

    Hey it is my pleasure. I just supplied the idea, you all are who fuel the greatness of shaman!

    Posted in: Day 1 Wailing Caverns (Control)
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    posted a message on Day 1 Wailing Caverns (Control)

    No, definitely not necessary. C'thun was one of my considerations to remove for the two neutral cards. I honestly find the pieces to be more valuable than the win condition at the end, as you rarely utilize it. 

    What potential replacement were you thinking? Maybe add back Inara?

    Posted in: Day 1 Wailing Caverns (Control)
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    posted a message on Face Shaman - (wins every game by turn 6-7)

    Hi there GamerPanda! Sorry for the late response.

    I believe your additions can be very valuable in this Paladin only meta. The only change I would shy away from would be the removal of a diligent notetaker. I believe that card alone is the reason to build decks like these. With that being said, Vashj Prime is extremely powerful if we can get it by turn 7! I would be interested in testing your edits, as I have not been as successful with this list as I did previously.

    Check out my new control deck for the wailing caverns too, I would be curious on your thoughts there!

    Posted in: Face Shaman - (wins every game by turn 6-7)
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