• 0

    posted a message on Priest weak late game has to end

    I would love to see them give Priest back the outposts and then support them.

     

    The outposts were actually pretty good cards and IMHO pretty good design.  I don't think they ever needed nerfing, I just think they needed restricted to one class.  Priest in particular where their defensive nature makes sense.

    Some ideas:

    Minion: When a outpost you control takes damage the enemy hero takes the same

    Minion: Res a outpost, give it +2/+2

    OUtpost:  your hero has immune

    Outpost:  Your outposts have +1/+2

    OUtpost:  Overheal: Your minions gain health equal to the amount overhealed.

    Spell:  res all outposts

    Legendary:  Your outposts may attack heroes.

     

     

     

     

    Posted in: General Discussion
  • 1

    posted a message on Priest weak late game has to end

    People play Priest because they want to play control.

    I think in the first few years of HS the devs thought that there should be a balance between aggro, control, combo, and midrange/tempo.  But, as the years wore on I believe that philosophy changed.  They decided that control was unfun, and the games were too long.  So, they tried killing attrition control with a bunch of inevitable death cards.  Cards you could slap one of in your deck and know that you wouldn't die to fatigue, but eventually your opponent would die if all they were doing was removal.  They tried, and somewhat succeeded in making attrition control bad.

    But, players still want to play control.  So, they figure out way to keep winning with the playstyle that they enjoy.

    In the past the devs would have fought this by making combo decks more powerful.  But, I think that they decided that much like control, combo decks were unfun.  So, they went another direction.

    They reduced the power on both combo and control.  No longer content to hamper control with tech cards or combo.  The devs went for the jugular and just reduced the power of control cards relative to the power of aggro, midrange, and tempo.   But, I think that they also decided that face hunter/pirate warrior were kinda unfun also.  So, they really left all the power in the midrange.

    And I think that's where we are today.  The devs want most matches to be midrangey.  Some slightly faster and looking more like aggro and some slightly slower and feeling more like combo.  But essentially everything catering to a playstyle that ends the game in maybe 7 turns most of the time. I think this has been the driving paradigm for the game for a while now.  Get games to the right length.  Too fast and it's unfun, too long and it's unfun.  Need games short enough to finish on a bathroom break.  But not so short that you feel like you didn't get to play.

    My guess is that most folks prefer this.  And folks like myself that like a long game are frustrated.  But, I guess we must not be a very large part of the player pool or blizz would cater to us more.

     

     

     

     

    Posted in: General Discussion
  • 0

    posted a message on Clockwork Card Dealer is This Week's Tavern Brawl

    This was always my favorite tavern Brawl.

    Posted in: News
  • 0

    posted a message on hearthstone (BETA!! LOL ) Duels Runs Coming to an End

    I love Duels only game I play.

    Posted in: General Discussion
  • 0

    posted a message on Quartzite Crusher

    You could maybe obtain another hero power and ping?  Randomly generate Yoink! somehow.

    Posted in: Quartzite Crusher
  • 0

    posted a message on Gloomstone Guardian

    Ahh, anyone remember the days when you felt ok dropping a vanilla 4/5 on turn 4?

    Posted in: Gloomstone Guardian
  • 2

    posted a message on Multiple New Priest/Druid Cards Revealed

    Usually Priest gets terrible cards.  But, I guess if they are dual class cards then Priest gets to have decent toys as well.

    Maybe all cards should be dual class.

     

    Posted in: News
  • 7

    posted a message on Duels Runs Coming to an End - Blizzard Removing the Duels Game Mode In April

    Duels casual was the only thing I've played for maybe a year and a half.

    This one hurts.

    Every damn time I like a card or mode it gets nerfed or canceled.

    I'm sad duels never took off, it was a much more satisfying mode than standard IMHO.

    I can't imagine it takes more than one employee to maintain.  I hope they reconsider.

    Posted in: News
  • 3

    posted a message on 28.0.2 Patch Notes - Azerite Snake Temporary Change, Modes Changes & Bug Fixes

    Is that enough nerf to fix it?

    Posted in: News
  • 2

    posted a message on What class got the worst cards in Badlands?

    For me  it is Priest.  Nothing really new, or powerful, or exciting.   A little support for overheal and thief.  A little utility.  Not much else.  I guess if highlander Priest is good that Elise will be good.  Otherwise trash.

    Who you got?

    Posted in: General Discussion
  • 6

    posted a message on Remaining Cards Revealed!

    Seems a lot better than The Darkness.

    Posted in: News
  • 0

    posted a message on First Neutral Legendary Hero Card Revealed - Reno, Lone Ranger

    So good for mage in duels with an infinite arcane deck.

    Posted in: News
  • -3

    posted a message on First Neutral Legendary Hero Card Revealed - Reno, Lone Ranger

    Class limitations are stupid.

     

    -Druid

    Posted in: News
  • 0

    posted a message on New Hunter Rare Card Revealed - Ten Gallon Hat

    In duels you can get a passive that your deathrattle minions have reborn.   Now most of your minions are deathrattle minions.  Seems good with rush minions.

    Posted in: News
  • 1

    posted a message on What is the worst class from a design perspective?

    I know this is very subjective, but I wonder if our collective opinions might tend to agree on a few classes.

    For me it's Demon Hunter by a wide margin.  I have hundreds to literally thousands of games played on most classes.  DH is probably less than 50.  They just never seem to have cards I want to play.

    My runner up vote goes to Shaman for the hero power and overload both being sub-par design choices.

     

     

    Posted in: General Discussion
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