Ah yes the famous uncounterable 50% winrate decks.
they can routinely close out entire games by turn 7 or 8
Is it ok for aggro decks but not combo decks or do you also complain about aggro decks closing out games by turn 7 ?
The purpose of aggro decks is to stop combo decks by closing out the game by turn 7. The purpose of control decks is to stop aggro decks by closing out the game by turn 7. The purpose of combo decks is to stop control decks by closing out the game by turn 7. It's just a cycle and you were on the wrong side of it for a couple games, it's ok.
Most games are decided by turn 7 if draw order was not screwed up badly by RNG, no matter the archetype, what's left of it after turn 7 is top deck luck or random generators and they rarely matter. In fact, most non-mirror games are decided in the matchmaking, getting the kill on turn 7 doesn't mean it was decided that turn.
I remember I played arcane bolt mage early in the expansion, granted my list was homebrewed and probably unrefined, it wasn't easy at all to win against both aggro (better board presence than mine, little to no board removal) and control (Blood DK with massive health pool and hand disruption vs my not infinite damage burst). Shockspitter hunter is about the same, it's not easy to actually prepare all the burst and not die. Frost DK and Phylactery are easier, for different reasons, but definitely not breaking the game.
Also, I love control decks, and I know for a fact, control metas are disgusting. Combo/aggro driven meta is the best you can wish for.
Is it too antiquated to think that a massive OTK should pop off maybe closer to, oh i don’t know, turn 10 perhaps???
Yes. Games closing out on turn 10+ were in 2015. For better or worse the game is different now.
Whilst you’re correct that there should be a paper, scissor, stone mechanic, there simply isn’t.
Combo decks completely destroy control decks, and most of them have a fighting chance at least against aggro, making them perfectly viable.
Aggro decks are not only strong vs combo decks, but also are powerful to the point that they can pretty much run over control decks as well.
Basically, control decks have been completely left behind and are weak to both of these deck types. To be honest, I wouldn’t say it’s the worst it’s ever been, but it is pretty bad for control players right now.
In my opinion the MMR part is the problem. Why is the MMR hidden? It happened to me to play against streamers so I could exactly see their MMR, I had 7.6k, they had 12k. If you win a few games you are paired with way higher MMR players. This is the biggest problem in my opinion. Make the MMR visible, and don't pair us with 3-4k higher players. And maybe give more points for top4 place.
I think Kripp has addressed this before. Above 7.5k or so there just are not that many players so that's why you get matched with much higher rated players.
On top of that, I’m pretty sure your rewards for winning in these lobbies are much greater than it would be if you’re playing against people with the same MMR as you.
Word of advice to all the people on here claiming it’s rigged because they’re losing ‘unlikely’ scenarios…
Don’t ever play poker. Seeing as you obviously don’t understand variance and get upset at an online F2P auto battler… actually losing coin flips when there’s money on the line isn’t for you.
It’s incredible how people can think the game ‘sticks’ them at 6000 MMR and can’t see that maybe that’s just their skill level. Really… what’s more likely? That there simply are people better at the game than you? Or that blizzard has inexplicably programmed the system to specifically hate you as a person?
One I personally absolutely despised that never seemed to get much stick was Mechathun.
How anyone could think that card was a good idea defies belief.
Every game against Mechathun priest was literally just watching as they drew their whole deck by turn 7 and killed you. Absolutely no counter at all at the time if you weren’t playing aggro.
What you are describing here is natural "power creep" that happens in all games of this sort. You can't compare the power strength of cards that came out 2-3 years ago with those currently, because the game has moved on hugely in power and variation since then, so cards like that would be different if created now, then they were back then.
Secondly, you are comparing only 2 of the many neutral legendary cards that came out with a few from back then. This is problematic because you are cherry picking non-similar (except for possibly C'THun) cards which have no bearing on the ones from current standard. What about Neptulon, The Jailer, Lor'themar, Mutanus, etc? These are all super-strong neutral Legendaries that also have huge impact on the game, and are all stronger than most of the legendaries from 2-3 years ago. Again, this is really normal.
No, it isn’t normal. The OP is dead on.
A power creep is all cards getting gradually more powerful. This is pretty normal, but at the poster has mentioned, it’s a problem when finishing cards are neutral because it essentially makes all decks have the same win condition, which in turn makes gameplay stale.
You mentioning the Jailer is a perfect example. The only reason The Jailer isn’t a problem is because Astalor is better. There’s no point in putting a weaker card (Jailer) in a deck when there’s a more powerful option (Astalor), which is why The Jailer sees far, far less play. If these cards could only be used in certain classes, then both could see play and the meta would be more diverse.
Seems quite likely. Although... would there be alot of difference if Theotar costed 5 mana?
As long as they don’t change the stats, of course. It’s much harder to play a 5 mana 3/3 that has no immediate board impact than a 4 mana 3/3 that has no immediate board impact.
Incarceration seems awful. It's decent removal for big stuff but Druid already has Insatiable Devourer and other ways to deal with that. It's very rare that Druid wants to remove big stuff early rather than ramping. The only reason I can see to run it would be that it's sort of silence removal, so you can deal with certain deathrattles.
Attorney seems to lack a good target for the second effect, and if you want single target silence there is the tradeable.
It depends on the meta. If ‘big’ decks are a thing, it’ll be a good card. It’s already very good against Shaman.
3
Since the patch it’s practically unplayable for me.
Disconnects every battle and barely functions during the shop sequences.
2
Whilst you’re correct that there should be a paper, scissor, stone mechanic, there simply isn’t.
Combo decks completely destroy control decks, and most of them have a fighting chance at least against aggro, making them perfectly viable.
Aggro decks are not only strong vs combo decks, but also are powerful to the point that they can pretty much run over control decks as well.
Basically, control decks have been completely left behind and are weak to both of these deck types. To be honest, I wouldn’t say it’s the worst it’s ever been, but it is pretty bad for control players right now.
0
On top of that, I’m pretty sure your rewards for winning in these lobbies are much greater than it would be if you’re playing against people with the same MMR as you.
2
Word of advice to all the people on here claiming it’s rigged because they’re losing ‘unlikely’ scenarios…
Don’t ever play poker. Seeing as you obviously don’t understand variance and get upset at an online F2P auto battler… actually losing coin flips when there’s money on the line isn’t for you.
It’s incredible how people can think the game ‘sticks’ them at 6000 MMR and can’t see that maybe that’s just their skill level. Really… what’s more likely? That there simply are people better at the game than you? Or that blizzard has inexplicably programmed the system to specifically hate you as a person?
0
One I personally absolutely despised that never seemed to get much stick was Mechathun.
How anyone could think that card was a good idea defies belief.
Every game against Mechathun priest was literally just watching as they drew their whole deck by turn 7 and killed you. Absolutely no counter at all at the time if you weren’t playing aggro.
2
No, it isn’t normal. The OP is dead on.
A power creep is all cards getting gradually more powerful. This is pretty normal, but at the poster has mentioned, it’s a problem when finishing cards are neutral because it essentially makes all decks have the same win condition, which in turn makes gameplay stale.
You mentioning the Jailer is a perfect example. The only reason The Jailer isn’t a problem is because Astalor is better. There’s no point in putting a weaker card (Jailer) in a deck when there’s a more powerful option (Astalor), which is why The Jailer sees far, far less play. If these cards could only be used in certain classes, then both could see play and the meta would be more diverse.
1
Brann, Frostwhisper and Denathrius are neutral cards, mate. Any class can currently end the game.
Can’t really understand why they’d nerf Kael’thas if they were just going to reprint it next expansion.
0
This one has been enjoyable so far but when they brought back a few cards like N’zoth and Evolve a few years ago it was absolutely horrible
0
As long as they don’t change the stats, of course. It’s much harder to play a 5 mana 3/3 that has no immediate board impact than a 4 mana 3/3 that has no immediate board impact.
0
It depends on the meta. If ‘big’ decks are a thing, it’ll be a good card. It’s already very good against Shaman.