Flare and Dinotamer Brann are mainstays. The former because of the prevalence of Secret Mage. The latter because it's good value. Of course these changes are a blow to Even Hunter.
Hysteria is clearly the most bonkers card. Its possibly the strongest cards from the entire Darkmoon set (including the original cards). Its 3 mana removal thats extremely flexible. It can kill two or more minions. If enemy has one big minion and couple small ones, its a board wipe. And its extremely easy to setup OTK combo card (Wretched Tiller + Deathspeaker). Its gonna break wild immediately.
Exactly right. Turn 8/9 empty board otk with shrinkmeister, no set up or deck restrictions.
Doesn't really matter what the board state is. Empty board or not.
Well, obviously that was an exceptional draw. And if you had a response your opponent would have been spent. Still, this is a wondrous example of how power creep has hurt the game. I faced seven minions, none less than three power, on turn two in Wild. Hearthstone can still be fun at times; but don't expect much in the way of strategy and tactics. Some of the games in the World Championship were just downright laughable.
I've encountered a couple of bots in Wild. Warriors that rope their turns and and use their hero power to add four armor to drag things out. I even encountered one of them twice. Same modus operandi. I assume that every now and then someone quits due to frustration and the player behind the bots benefits. I remembered to report one of them.
Now that most of the novelty of the new expansion has passed I find that once I complete my quests I stop for the day. 10 gold for three wins wasn't much but it made it feel like playing past the bare minimum was worthwhile.
0
Flare and Dinotamer Brann are mainstays. The former because of the prevalence of Secret Mage. The latter because it's good value. Of course these changes are a blow to Even Hunter.
0
For the cards that rarely saw play, huzzah! For the cards that were still being commonly used, what the heck!?
1
Doesn't really matter what the board state is. Empty board or not.
0
Okay, lost to it three times in five games. Just stall, stall, combo. Enough is enough. Time to quit for a while until this is nerfed.
0
I just lost to the Hysteria combo. Ouch.
0
Well, actually 75%. Still very strong!
0
Working as weirdly designed.
2
Well, obviously that was an exceptional draw. And if you had a response your opponent would have been spent. Still, this is a wondrous example of how power creep has hurt the game. I faced seven minions, none less than three power, on turn two in Wild. Hearthstone can still be fun at times; but don't expect much in the way of strategy and tactics. Some of the games in the World Championship were just downright laughable.
0
I've encountered a couple of bots in Wild. Warriors that rope their turns and and use their hero power to add four armor to drag things out. I even encountered one of them twice. Same modus operandi. I assume that every now and then someone quits due to frustration and the player behind the bots benefits. I remembered to report one of them.
0
0
I've tried this idea and I have found that must-adds are Circus Amalgam and Ringmaster Whatley.
0
Same here. Sometimes it works, sometimes it doesn't.
0
Level 26 here. I don't need motivation. I need some morale-building.
1
Now that most of the novelty of the new expansion has passed I find that once I complete my quests I stop for the day. 10 gold for three wins wasn't much but it made it feel like playing past the bare minimum was worthwhile.
0
Exclamation point!