Super stoked for Nemsy, especially considering I live in a sleepy little mountain town with no gaming community for me to have a Fireside Gathering.
I appreciate the things Blizzard does 89 percent of the time.
8
Super stoked for Nemsy, especially considering I live in a sleepy little mountain town with no gaming community for me to have a Fireside Gathering.
I appreciate the things Blizzard does 89 percent of the time.
-8
IMO Zeph should also be able to find Living Dragonbreath since it can unfreeze your minions immediately (it's like a hidden battlecry ;d).
2
just make a deck with 30 random DH cards and its a decent deck
37
Please log out.
3
I truly appreciate how fast Team 5 is addressing HS balancing, but I really think the game is still one nerf patch away from being in a great spot. The point of this thread is not to rant, but to discuss what cards still need adjusting and how to balance them My opinions are based on the games i've played over the past few days at standard legend rank.
Altruis the Outcast: Altruis feels unfair for the same reason pre-nerf Blade Flurry was unfair: board clear effects that deal huge dmg only to enemies should never be a thing, EVER. Increasing the mana cost is the worst approach, as it will either make no difference (it really didnt) or make it unplayable.
Suggestions: Either make the dmg hit only enemy MINIONS, or make it hit EVERYONE ELSE but itself. That way, the DH cant develop a board and risks putting himself at lethal range. It would still be a great comeback mechanic, but fair.
Priestess of Fury: That is nothing wrong with a 7-drop having a powerful static effect, so long as it pays a fair stat cost to compensate it. To that, this card said LOL NOPE while showing both middlefingers, very overtuned. It is unfairly hard for most classes to remove a 6/7 minion that just rekt the board and must be killed on sight, specially when DH can play it on turn 5 after Raging Felscreamer.
Suggestions: The stat cost must be paid! The question is, how much? I think making it a 6/5 or 7/4 would be fair. Would like to see your opinions on this one.
Blackjack Stunner: I'm failing to understand what was the thought proccess behind this card. Why does it increase the sapped target's cost? THAT'S INSANE! Did they think making it a Sap on a 1-mana minion wasnt strong enough, so they had to make it a Freezing Trap?? I honestly don't get it. This card is so oppressive it completely prevents any high cost minion with no imediate impact from ever being played on ladder, thats a huge meta rule for one card alone to dictate.
Suggestion: The cost increase has to be removed, there's no other way. A Sap on an 1-mana minion would still be very strong, but bearable. If this card isnt nerfed soon, we can safely dust every single 7+ mana minion with no battlecry/end of turn effect in our collection, as those will certainly not see any play for the next two years.
Puzzle Box of Yogg-Saron: This card was fine last year, as it was the only "Hail Mary" play available to Mage in standard. Now Mage has The Amazing Reno, Evocation and Solarian Prime, and suddenly there's so much RNG fiesta available it pretty much became the entire class main win condition. Any match that includes Mage nowadays doesnt feel like a real game of HS, just a way for casino junkies with no money left to get their fix. The opponent player's decisions don't matter much when the class loses to no one but itself.
Suggestions: I think the box should go to Hall of Fame. It is fine by itself, but when you account all the other RNG fiesta in Mages toolkit, it becomes too much. Even with the box gone, casino junkies everywhere will still enjoy playing Mage, but most lists would be encouraged to run more down to earth, skill based win conditions such as burn damage or secret sinergy.
Do you agree with these suggestions? Do you think the game doesnt need any more nerfs? Are there other busted cards that should be addressed? Feel free to discuss, just keep it civil :)
14
Congratulations on having no life ;].
2
The big problem is that they made it an tempo class. We didn't need another tempo class, we need to slow down this game.
3
What is identity of this class? What brings to game except overpowered cards?
They should focus on balance, new modes, achievements, adventures
9 classes was enough
5
With this talk about rotating to Wild I have to ask what they plan on doing about Toki, Time-Tinker. It’s not a widely used card, but the only thing that made it special is about to be taken away, so I’d like for it to either stay in standard somehow or get dust refund for an otherwise worse Brightwing.
108
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1
I hit legend last month with tempo rogue .. the list includes maiev and turns out working super well
1
Asia .. saudi arabia
220 SAR pre-purchase
350 SAR MEGA bundle
2
Hey guy we lost a hearthstone fan
See .. no one bats an eye
7
The previous arena was just better they ruined it
3
It will be the biggest mistake if it happens
1
This card is playable in every priest deck .. even the non-dragons ... after a while i guess people will start talking about how op this class is so they will nerf this card .. just a matter of time
13
3 mana 2/3 minion that wont stay on board definitely wont see a play