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    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Done

    Posted in: Players and Teams Discussion
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    posted a message on Nerf suggestions

    Face hunter is overplayed because the deck is cheap and the game is too expensive. Some of these Demon Hunter cards like Twin Slice are going to rotate out in 4 months.

    Posted in: General Discussion
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    posted a message on Blizzard wants to make money - is it a problem?
    Quote from AIM7Sparrow >>
    Quote from BoostBalls >>

    The problem is spending 80 euro on a game and not even getting close to a complete collection, thats bs. If you think about it 80 euro is so much money for so many people, so why is it so hard to just reward the player with a complete set of cards each expansion when they commit so much?

    How is that BS? That is literally how card games have worked since they started. At least you still actually get something for free just by playing the game. I never got free YGO booster packs just by hanging out at my local card shop on Saturdays and I definitely spent well over 80 bucks every new expansion with some cards commanding over $100 a piece, so I'm not sure what you're bitching about.

    It's not hard for them to give you a complete set of cards....it's completely idiotic. Your suggestion is for them to literally lose millions of dollars. If you ever create your own business I'd be very interested in knowing how much you hand out for free.

     See, this is a ridiculous argument and I wish people would stop making it. This isn't a collectable card game. This is a VIDEO GAME simulator of a collectable card game. I don't have any expectation that Microsoft Flight Simulator should cost as much as an Airbus A380. The cost of Hearthstone needs to be compared to other VIDEO GAMES. And by that metric Hearthstone is preposterously expensive and it deserves every ounce of criticism that it receives on that front.

    Posted in: General Discussion
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    posted a message on Libram of Hope = Auto Concede

    Ok, let me try another tack. How do you "beat" this card. Fundamentally, the idea in Hearthstone is to try to out value your opponent. Sometimes your opponent gets their value, and sometimes either through skill, strategy or luck you beat their value play. So my question is, what beats Libram of Hope? I can come up with exactly one card. Counterspell. For 3 mana, with proper luck/skill/timing you can counter his 4 or 5 mana spell and the Paladin player gets no value out of it. From a purely numerical standpoint, this is a slight win for the counterspeller. Of course it's a huge win when you consider how much value was denied the Paladin player but that's only a reflection on how unbelievably powerful Libram of Hope is. Every other counter mentioned in this thread, is a loss. If you sheep it, frog it, throw it back in his hand, poison it whatever, the Paladin player STILL got 8 healing out of the thing. Sure, it feels "great" to sheep his 8/8 monster minion for 4 mana, but not so great when you realize it only cost him 4 or 5 mana to bring it out AND it already healed him for 8 health. It's just an unbeatable value play. There is no beating that card. One of the strongest in the game. Maybe THE strongest.

    And again, I'm not mad at the card or something at this point. I just made this thread in the first place to feel if anybody else has just come to the conclusion that the only appropriate value play against this card is to just concede? Sure I check the board state. And I've made it around the card for the win before. But if you're in the thick of a match and this comes out, your win percent just went to the single digits under most scenarios.

    Posted in: General Discussion
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    posted a message on Libram of Hope = Auto Concede
    Quote from Loomineyes >>

    This seems like a bazaare thing to say. It's so apparent in how untrue it is. Depends on the deck you're using. Just last week I beat a Paladin that managed to play 4 copies of Hope and I still won. So no, it would have been very foolish of me indeed to auto concede to the first one.

     Would it have really been foolish though? Like you said, I guess it depends on deck type. I guess you were playing a priest deck when you dealt with that. But to win that match you had to grind through 32 health worth of hero healing, 4 divine shields and another 32 health worth of taunt minions that the opposing player played for maybe 2 or 3 turns worth of mana. Instead you could have just played 2 or 3 other matches that didn't involve nonsense like that.

    Posted in: General Discussion
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    posted a message on Libram of Hope = Auto Concede
    Quote from Pherosizm >>

    Never autoconcede unless you honestly have no answer to it. But your deck should always have a way to beat a big minion.

    As mentioned above, every class has some answers.

     Well, sure there's partial answers if you high rolled into whatever you needed and things go exactly your way. But it's not just that it's a big minion. It also heals for 8. And only costs like 4 or 5 mana. And likely there's a second one in hand that's going to get played next turn. If it was just a big minion, it wouldn't be such a big deal. But when played, it's just a game ender. I can understand some cards being game enders. Rattlegore comes to mind as appropriate. But a 4 or 5 mana game ender? And it's absolutely worth auto conceding to this card. Your chance of winning unless your high roll response is ready to go is abysmal. Your time is better spent queueing up another match. Is there any other card in this game that's a bigger tempo move that comes out that early? Guardian Animals maybe, but it requires so much ramping and dead turns. Paladin can reduce the cost on this monster of a card by just doing stuff they want to do anyways. Just as an example, not calling for this, but if you completely removed the healing aspect of this card, it would still see 100% play. An 8/8 taunt divine shield minion for 4 or 5 mana even without the healing component is crazy strong.

    Posted in: General Discussion
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    posted a message on Libram of Hope = Auto Concede

    Anybody else feel that way? Not being salty or calling for nerfs, I'm not enough of an expert on the game to do so. But I don't see any other option than to concede. It's an auto game ender. I mean, it's heal 8 8/8 body taunt with divine shield often played for 4 mana. There's no beating that, correct?

    Posted in: General Discussion
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    posted a message on Why isn't anybody talking about the new mid expansion card addon?
    Quote from DreamsDeferred >>
    Quote from Shadowrisen >>

    The way I heard it, it was going to be similar to the descent of dragons mini-adventure that came out mid expansion last year.  As in, the cards weren't obtained from packs, but from a small pve addition to the game.

     I hate playing the pve if I'm paying money I should get the cards without extra steps

     I think that's what Shadowrisen was meaning to say. Instead of a stupid PVE adventure mid expansion, they're just gonna release the cards and ultimately it's not a big inflation of available cards compared to previous years.

    Posted in: General Discussion
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    posted a message on Since hearthstone has given up the gold economy, are f2p players now unable to compete in standard?
    Quote from hoernsen >>
    Quote from user-31021151 >>

    So immediately this is a bit concerning.
    The first 5 levels to grind, page 1 out of 11, so only 10 more to go, and there is absolutely no gold to be earned in sight.
    There will be some to get later on, no doubt, however right off the bat this is a very bad start.
    I would much rather get 300 gold to decide what to use it on, so save up for the next expansion pretty much, than get current expansion packs, which are worth a lot less.

    Of course, we don't know how the other pages look yet, so we can't determine how much gold exactly you can get under this new system.
    But we're gonna get fucked one way or the other, that much is certain knowing Blizzard.

     yeah, first site is only 1 legendary, 3 packs and a rare....

    btw, in the livestream we saw sites with 200 and 300 Gold rewards

     Well, in the trial balloon email they sent out, the levels were front loaded. You needed a lot less experience per level early on than later, so this screenshot may not mean much if you get all 5 levels as quick as 1 of the later levels. Edit: Also, such a reward structure would be better assuming you're hoarding your gold for next expansion. You get your card packs up front when they are more rewarding and your gold down the stretch when you need it.

    Posted in: General Discussion
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    posted a message on Why isn't anybody talking about the new mid expansion card addon?
    Quote from Jennifer >>
    Quote from Geoff >>
    Quote from Jennifer >>
    Quote from Biomass >>

    I’m afraid that all in all (new rewards system, more cards per year, etc.), a complete collection will cost more to maintain. I hope I’m wrong.

     I wish they'd reduce expansions to five cards a year. That way I'd only have to buy one pack every year to maintain a complete collection, because what's important about this game is that I MUST OWN EVERY CARD!

     Well, to enjoy the game to its fullest - yes. Maybe not every card, but at least most of them. A huge part of fun in card games is building and playing different decks.

     But if there's more cards, there are more potential decks to build and play, see? So more cards = more fun

     Maybe, if they're any good. More likely though we just end up with more filler and unplayable cards. Moreover, the addon will probably have to have a bunch of super powerful cards for it to be attractive enough to drive real money pre-sales so I'd less expect it to offer you more playable decks and more likely it just invalidates a bunch of stuff you just got 2 months before.

    Posted in: General Discussion
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    posted a message on Why isn't anybody talking about the new mid expansion card addon?

    So far the consensus seems to be that everybody likes it. How do you all plan getting the cards then? Another real money purchase then?

    Posted in: General Discussion
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    posted a message on Why isn't anybody talking about the new mid expansion card addon?

    To me, this was the biggest announcement. 35 more cards coming in the middle of the next expansion - a >25% increase in available cards per year; presumably to be the case for all expansions going forward (I couldn't find anything that spoke to it one way or the other as being a one time thing, but I'm assuming this is going to be every expansion from here forward). Do they plan to increase obtainable resources by 25%? They didn't do that last time when they increased the number of expansions per year. Another way to look at this, is they are nearly adding one extra expansion worth of cards every year! Unless a bunch of more viable archetypes come out of this, you're basically looking at a bunch of more junk unplayable cards standing in the way of getting what you actually need.

    Posted in: General Discussion
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    posted a message on Since hearthstone has given up the gold economy, are f2p players now unable to compete in standard?
    Quote from SebaMadness2 >>

    They removed gold? Time to quit then.

     We don't know what they've done yet. They still haven't released the final details on it so the community can't math the 'ish out of it. For me, the biggest concern would have to be the mid season expansion. I mean that's going to be just over a 25% increase in cards per year. So, we're going to need to see a 25% increase in resources to stay on top of that. And this is a bad deal for pay to play players as well, because presumably we'll have new mid-season pre-order packages to go along with it. I mean, more content is nice and all but I'm not sure that players were screaming for yet more cards. We've already got tons of cards available many of which could be tweaked to be made more viable. I'm not really thrilled for yet another card dump where all but a few are unviable but you still need to be able to dump resources into the addon to stay competitive. My guess is they do increase the resources available to f2p players by the same 25% and of course point out how incredibly generous they are.

    Edit: Here's my guess how it's going to look. The f2p rewards track will reward an amount of gold similar to what most players usually arrive at when expansion time rolls around. Say 8000 to maybe as high 10,000. Without paying for the experience boost, you won't be able to earn enough experience points during an expansion to reach beyond the maximum level (50?) and earn those 150g per level rewards. The payoff for the experience boost, if we can buy it with gold, probably won't look very attractive compared to buying it with cash. For cash buyers it probably will look about equivalent to buying a pre-order package. So, on top of gold rewards you'll get packs, cosmetics, and free legendary/epic cards. My guess is the total value of those things will come to about the 25% increase needed for the mid-expansion card addon (the expansion-expansion?). If you assume dust value, 2 legendaries, 2 epics, 15 cards packs is about equal to 2500 dust equivalent.

    Posted in: General Discussion
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    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Done

    Posted in: Players and Teams Discussion
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    posted a message on So no nerf to Paladin or Hunter?

    Yeah, I don't know how you nerf hunter. It's just a really good deck right now. There's no one card in it that's super OP. I'm sure somebody will say Voracious Reader, but go ahead and nerf it. It's really just a card that allows the hunter to pull one out at the end versus a tight match against control. Usually though I've already put the match away 9 times out of 10 when I'm thinking about Voracious Reader. I played a lot of Face Hunter during this expansion and the last. The current deck is way faster than the last expac version with Toxic Reinforcements and Imprisoned Felmaw. I remember facing Murloc Paladin last expac and thinking, "Wow now this deck is way faster than my Face Hunter, lol." I also got rekt by Priest and Warriors while walking all over Mage. Now, Priest and Warrior still isn't a great match up for me, but I don't feel total despair when I match with them. I can definitely beat those decks. Mage on the other hand is way better...I still beat it most of the time, but it's a lot tougher match up. The secrets in the deck are also really powerful against the current meta of cheating out gigantic minions for low cost (Guardian Animals, Libram of Hope, Janice, etc). Again, I don't think the deck is super OP. It just matches up really well in the current Paladin/Druid/Druid/Paladin/Priest/Druid/Paladin meta.

    Posted in: General Discussion
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