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    posted a message on How necessary is boommaster flark in mech hunter?

    I want to craft mech hunter, but I'm unsure if boommaster flark is really a good craft. Can someone shine some light on his role in the deck and whether or not he is worth it? because I don't want to drop 1600 dust on a card that's not worth it.

    Posted in: Hunter
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    posted a message on Not having a lot of success with rogue for some reason. Any tips?
    Quote from 7thSeekerr >>

    what ranks are you on? and on what server? what enemies do you face often?

    do you use a deck tracker?

    if you want to i can watch some games and comment on decisions

    generally you want to aim for a swing turn at turn 3-4 with backstab/si7 or sap to switch the tempo to your favour and never let go of the board from there

     Right now I've been jumping between ranks 14-15 on NA. As for the enemies, I've been going against Warrior(Bomb and Control), Other Rogues, Token Druid, and Mech Hunter. I think the most common ones are Warrior and Hunter, however there is still a decent amount of druid. I also do use a deck tracker.

    I would love it if you could watch a couple games and offer more specific advice. My battlenet is Jewlteon#1125

    Posted in: Rogue
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    posted a message on Not having a lot of success with rogue for some reason. Any tips?

    Rouge is a tricky class to play, even Lackey Rouge takes some getting used to. It's important to know that it's a tempo deck and tempo means making moves not to get control of the board but to get stats into play. You have very limited removal and no healing so you need to make every backstab count as much as possible. Combos are super important as well. Use them for swing turns to swing the board in your favour.

    It's never a good idea to go all in and just dump your hand on curve. That will lose you games. You need to play carefully and get max value out of each minion. Force the opponent to make unfavourable trades. SI:7 Agent is only a 3/3 but he can be a big threat on his own or with just one other minion in play.

    Knowing when to use Sap is also one of the keys. It's a massive tempo swing card and lets you get back on the front foot but you have to use it correctly. It's one of the cards I see the most misplays with on ladder.

    Also, know when to trade and when to go face. You have limited damage and unless there's a taunt in the way you need to hit face with the 'pick.

    It's kinda hard to explain in a post but hopefully that helps a little... The pleasure is mine.

     

     Thank you! I will try to apply your tips and see if it yields any success.

    Posted in: Rogue
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    posted a message on Not having a lot of success with rogue for some reason. Any tips?

    Thank you! I will try to apply your tips and see if it yields any success.

    Posted in: Rogue
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    posted a message on Not having a lot of success with rogue for some reason. Any tips?

    I'm not sure if I am just unlucky but I feel like I just can never take board control with this deck I've been losing to almost everything (except priest) and I cant figure out what I'm doing wrong. If you have any tips to share they would be greatly appreciated. BTW I do not have green skin so I just added an ooze instead.

    ### Tempo Rogue
    # Class: Rogue
    # Format: Standard
    # Year of the Dragon
    #
    # 1x (0) Shadowstep
    # 2x (0) Preparation
    # 2x (0) Backstab
    # 2x (1) Southsea Deckhand
    # 2x (1) Deadly Poison
    # 2x (2) Sap
    # 2x (2) Eviscerate
    # 2x (3) SI:7 Agent
    # 2x (3) Raiding Party
    # 2x (3) Hench-Clan Thug
    # 1x (3) Fan of Knives
    # 1x (3) Edwin VanCleef
    # 2x (3) EVIL Miscreant
    # 2x (4) Waggle Pick
    # 2x (4) Dread Corsair
    # 1x (5) Myra's Unstable Element
    # 1x (5) Leeroy Jenkins
    # 1x (5) Captain Greenskin
    #
    AAECAaIHBrIC7QLIA68EmwXn+gIMtAHLA80D1AXuBogH3QiGCabvAtWMA4+XA4mbAwA=

    Posted in: Rogue
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