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    posted a message on All my custom cards

    updated

    Posted in: Fan Creations
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    posted a message on All my custom cards
    Quote from user-100328162 >>

    No where on the card does it say can't target the same target twice, that's not a thing that's ever been in HS. Flame strike is strong but balanced as 1) it doesn't go face 2) it can only deal 4 to a single minions. This can go face and would probably be used as such. You also can't add overload to it as HS has a 5 text line limit which the card is already

    They'res plenty of spells in hearthstone which deals random damage, this just deals damage to 4 enemies, but reduces how much damage it deals. And you can overload it. The overload can go on the same line as the twinspell keyword.

    Twinbark is an 8 mana twinspell summon 5 2/2s, animate dead is going to revive better than a 2/2 most of the time so it at minimum needs to cost 8 and remove the twinspell or keep the twinspell and cost 10, but even then I think that's be a bit too strong.

    Yes but twinbark gives you the minions. This just revives the last 6 minions that were killed, they won't all necessarily be your own minions, so playing this is very stitutional, but yes I agree I would remove the twinspell and make it more expensive. 

    The weapon has 0 drawbacks outside of zephrys, itd break control warrior. Imagine playing control warrior, this on 10 (10 damage + your board), then next turn repeat (your board + 20 more damage), on average that's probably going to be around 50 damage which for a deck like control warrior is absolutely 0 downside. 

    Well I could add to it that it can't be buffed

    As for frostwolf removing buffs is just a worse silence, literally no reason to run it over a silence especially since most silence cards have better stats and/or are cheaper, if it cost 4 mana only then could I see it being played

     Shaman doesn't have any decent silence cards and most silence cards are also spells. The only silence cards that are minions can only target and silence 1 minion. They don't have the best stats either, I think the main silence minions are a 2/1 for 2 mana and 4/3 for 4. Also a 4 mana with 7/3 stats would be way overpowered .

     

    Posted in: Fan Creations
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    posted a message on All my custom cards
    Quote from user-100328162 >>

    Chain lightning needs to cost at least 7, way too much damage otherwise especially as it goes face

    Yes, but 4 damage to the face costs about 2 or 3 mana. Then you've got one minion that will take 3 damage, another which would take 2 and the last one once would take 1. Enemies can't be targeted twice either, so you are potentially wasting damage. So you're only targeting 3 or 4 minions (if you dont go face) for a little bit of damage. Flamestrike does 4 damage to a full board. 7 mana would be way under powered and it wouldn't see play. 5 Mana 1 overload would be enough. 

    Animate dead needs to cost at least 7, probably 8 or 9 as ressing 6 minions is huge 

    Yes but the draw back is those minions could be some of your opponents. But I agree about you with the mana cost. I reckon it should be 8 and remove the twinspell

    The warrior weapon is just straight up broken, needs a rework imo

    10/1 ? or 10/2 can't be buffed. It has a huge draw back and they'res counters to it, such as taunts and weapon removal minions. Oh and we've also got Zephyrs. It's also a very expensive weapon, so by round 10, your opponent most likely has a few big minions. This weapon is meant to be used as a finisher and having this weapon alone isn't going to win you games, so I don't see how its broken. 

    Frostwolf shaman is just way too situational with bad stat distribution, most minion buffs are like 1/1 which isn't that big of a deal that you'd want to run a card just to remove it. 

    Yes but we have so many minions with boring stat lines such as 4/4 2/3 5/5 8/8 4/2. 7/3 is at least a little different. It's not overpowered, as it can easily be taking out with a Frostbolt or a low cost minion. It's not underpowered either, but 7 attack is good for a 6 mana minion and it can deal some damage and take out a big minion, if your opponent cant deal with it. 

    Also they'res lots of buffs in the current meta. Mech Paladin is a thing, we also have embiggen druid

    Only one I think is fine in its current state is sappihron, 10/10 with frost nova attached? Great!

     

    Posted in: Fan Creations
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    posted a message on All my custom cards

    3 more I created

    Posted in: Fan Creations
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    posted a message on All my custom cards
    Quote from user-100335263 >>

    They all seem either too strong or too weak in my opinion, and I really dislike the priest ressurect spell, big priest is such a fucking pain in the ass. Chain lightning looks fun so I voted for that. Looks op and busted af tho.

     Yes but it has a negative to it, in which a few of those minions could be summoned for your opponent. I actually wanted to make it for the Death Knight class, which obviously isn't a real class, but its a popular custom class at hearthcards.net and I reckon it'd be a good spell if we ever see a Death Knight class, it also fits the theme a little better then priest. Also I mentioned that the Chain Lightning should potentially cost 5 instead of 4, with a possible 1 mana overload. So its 20 damage for 10 mana with 2 overloaded mana crystals and only 4 of that damage is direct and the rest is split randomly.

    Also which cards do you think are to weak?

    Posted in: Fan Creations
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    posted a message on All my custom cards
    Quote from AnduinWrynn >>

    I like them, pretty balanced, except for Chain Lightning which is broken as fck. 

     

    How? Its 20 potential damage for 8 (10?) mana. Flamestrike is 28 possible damage for 7 mana

    Posted in: Fan Creations
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    posted a message on All my custom cards

     

    I was bored tonight, so decided to play around on http://www.hearthcards.net and so I've made a few custom cards. Ok a note on a few cards

    Chain Lightning - This deal 4 damage to an enemy of your choice (you can target heros) and then it bounces off that target and deals 3 damage to the next, 2 damage to another and then 1 damage to the last enemy. It cannot hit multiple enemies twice, so if you target this on the enemy hero and he has no minions on the board it does 4 damage and then the rest of the damage is cancelled out, as it has no appropriate targets. This is one I posted on reddit and I've had feedback and people reckon it should cost 5 or 6 mana. Personally I reckon 5, as I think you should be able to play both in one turn, maybe with a 1 mana overload

    Animate Dead - This re-summons the last 6 minions that died on whichever side of the board they died on, so you aren't yourself necessarily getting 6 minions, you may be re-summoning a few minions for your opponent. After more thought, I've decided this would be better as a 6 cost spell and possibly not as a twinspell

    Frostwolf Shaman: Removes all buffs that have been applied to the minion, so this includes mech buffs and any spell that was applied to that minion. It does not remove Taunts, Deathrattles, Lifesteals etc that the minion has by default but ithey've been buffed with another minions deathrattle, then that deathrattle would be silenced

     

    Posted in: Fan Creations
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    posted a message on Galakrond Warlock is Shocking

    I don't think the dormant minions will be able to be summoned from battlecries.

    Posted in: General Discussion
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    posted a message on Galakrond Warlock is Shocking

    The Galakrond hero for Warlock is very very bad, specifically its battle cry. Priest clears half a board, Rouge gives you 4 cards to play for free, Shaman gives you 2 (4?) 8/8 Minions. Now Warrior is sit in Wild, actually it’s not just sit, its f*cking terrible, but its doing well currently in Standard.

    Warlock Galakrond though is horrible in Standard. The reason is the battle cry, not the decks built around it necessarily, as they’res some good mid-ranged Galakrond Warlock decks. The battlecry states “Summon 4 Random Demons”. The thing is the Demons are always f*cking horrid, especially in standard. Playing Galakrond is meant to turn the tides in your favour. I’ve lost games against Shamans, just from them playing Galakrond. With Warlock though, the 4 random demons isn’t even enough to deal with most aggro decks. Play any of the other Galakronds fully upgraded against an aggro deck and you’ve most likely won, but Warlocks Galakrond doesn’t help at all. And usually against control decks, the 4 demons are a breeze to deal with. Whilst the 4 8/8 from Shaman are a hassle if you don’t have any board clear.

    I played a game the other day. I got 3 Voidcallers, like I usually expect 1, but 3. Now also the game I played 5 minutes ago, I got a 3/3, a 3/4. a 8/8 and a fcking 0/1. The 8/8 got polymorph and the 3 attack minions were no threat at all, the 0/1 was a waste of space. I will admit Galakrond is a little better in wild, because at least you can get a “Voidlord” or a “Mal’Ganis”, but you’ve still got a high chance of getting sit Demons. They’res just way too many crappy Demons. One demon I’ve been getting a lot is “Sathorvarr”. A s*itty 5/5, is that meant to be my 10 cost Demon

     Blizzard  needs to change Galakronds Battlecry to “Summon 4 Demons that Cost 6 or More” Or create better demons in standard

    Posted in: General Discussion
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    posted a message on Icehowl

    Change it to "Battlecry - Can't Attack Heros"

    Because then at least you can attack heros if its summoned another way

    Posted in: Icehowl
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    posted a message on Hogger

    This card is very very good if summon from Power of Creation. Just getting double Hogger has won me games, as the 2 2/2 taunts at the end of your turn, can be annoying to deal with. Other then that Hogger is terrible on its own 

    Posted in: Hogger
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    posted a message on Public Defender

    Buff it too 0/10

    Posted in: Public Defender
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    posted a message on Pit Commander

    Well its fucking shit now mate and has been for ages

    Posted in: Pit Commander
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    posted a message on Soul Cleave

    This won't see play. It costs 1 mana to much

    Posted in: Soul Cleave
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    posted a message on Pit Commander

    Dragonhatcher is shit. A lot of dragons have good battlecries which you miss out on. Also Dragonhatcher is a 2/4, which is fucking terrible for a 9 cost card. It should have been buffed ages ago. 

    Posted in: Pit Commander
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