"go out there....go out there and remind them of the old days"
-Webspinner
40
"go out there....go out there and remind them of the old days"
-Webspinner
7
Honestly seems like a solid card. 6 Mana, 5/5, gain +3 attack or health isn't bad, gain Divine Shield makes it a better Sunwalker, Stealth and Can't Be Targeted makes it stick around for a turn.
2
"Hello Tyrantus! Welcome to the Wild Hunter Legendaries club! Ram Wrangler and Webspinner will introduce you to your fellow members."
"Say hello to Malorne (You two have some things in common), King Krush, and the most popular guy around Savannah Highmane! Oh, and Maexxna over there in the corner."
"I hope you enjoy your time here making Rexxar and Alleria's opponents concede on turn 5!"
-3
I really think this might have a place in a ramp druid. A heavy ramp druid. What's the weakness of ramp druid? You gotta keep big threats on the board. What are your worries with this? Well hard removal. Yeah, there are a few counters of course. bgh? I haven't seen one in awhile, have you? Aldor? Ok, if it hasn't already been used, and considering the limited hard removal of Paladin it's not bad, and you still have a 1/12 to pick shit off at least. Deadly shot? Again, when was the last time you saw that? Priest can only deal with it if they silence it first, and thats a huge waste of silence. Mage needs to rely on a secret to hit it. It's a huge-ass threat that needs to be immediately dealt with, and that's really hard to do and they'll usually waste a lot to kill it. And druid doesn't have bad healing options, so chances are either you already lost or you can spare a turn throwing this down and then swing back next turn (or do both with some innervates if you're lucky)
2
I agree. This card is decent and will see play, particularly because Druid specializes in gimmick decks that can "cheat" out huge pulls much earlier than normal. This guy will be a staple in decks centered around Astral Communion, Madam Goya, Kun, Barnes, Y'shaarj, etc. However, he's not that exciting, but rather just a "win even more" in these already existing deck archetypes. Tyrantus is of no use to any other existing Druid playstyles, such as Jade, Token, or even Beast.
I think what has disappointed people (beyond the sub-par art) is that Druid hasn't been given anything game-changing so far this expansion (yet), and when we saw the "New Druid Legendary" headline, we were hoping to see something that would break the Jade Jade Jade game Druid is stuck in now. This card is definitely not something that will break that mold.
6
Team 5 wanted initially to name the whole thing "evolve" instead of "adapt" but they changed their mind because they thought this would be too confusing with shamans evolve mechanic. They probably liked evolving spores more than adapting spores and didn't feel they have to change it.
3
10
i think they made [card]Princess Huhuran[/card] 6 mana to make sylvanas combo harder to triger, but after rotate of Sylvanas they have more desing space for deathrattle suport.
16
I swear to god, but since MSG release I never saw this card be used. Not even once.
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19
The best part about this update is that it's hitting on the last day of the season. There are thousands of Pirate decks right now screaming in agony and no longer able to climb.
I love it.
4
How about Serpentine then?
(doesn't address your point; I just wanted to use the word 'Serpentine')
1
I had a ton of fun playing as Warlock and getting Wilfred Fizzlebang.
Turn 2: Offensive Play, Coin, Wilfred Fizzlebang
Turn 3: Hero Power, Ragnaros the Firelord
5
Divine Spirit... FM...
2
Shadow Word: Horror is the most fun I've ever had on turn 3 w/ coin. Keeps your opponent from getting a shot at a gift on your side during their turn 4, too.
Also, great brawl for Inner Fire and Divine Favor combo.
2
Can't stand this brawl. Very little opportunity for fun. Glad so many seem to have come to the same conclusion.
6
Someone just used two of these cards on me in Arena... and both times my 8/8 Taunt was left standing! Sometimes it's better to be lucky than good!