Whoah, Safeguard is already good with its 2 bodies and 14 points of stats (after the deathrattle) plus taunt, but throwing in Mech synergy, too... that card is going to frustrate the hell out of people.
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Apr 3, 2019Posted in: News
Apr 3, 2019Posted in: News
Apr 2, 2019JLC776 posted a message on Two New Cards - Barista Lynchen & Exotic MountsellerPosted in: News
And the Barista will incorrectly spell your name each time she's played! (shhh.... she's doing it on purpose!)
Apr 2, 2019Posted in: News
I think you'll see some really cool, fringe decks utilizing this but never anything mainstream unless some kind of fatigue meta starts to popularize. Really cool card design though. I want a golden copy just because I bet it'll look amazing.
Apr 1, 2019Posted in: [RR] 4th time Legend - Secret Odd Mage
I really love this variation. I've immediately gone 10-2 with it with the two losses coming against control mages. I tried cramming Frost Lich Jaina into the deck as a replacement for one of the Mirror Entities just because it sometimes will give me a chance if the game goes too deep (healing synergy with Jan'Alai and the ability to kind of keep a board late game), but I can go either way. It's not the best fit for the deck (I totally get that), but I like the emergency value.
Anyway, awesome deck! This might be the deck I close out the Year of the Mammoth with!
Apr 1, 2019Posted in: News
That's a good point about late-game 'lock - the taunt also helps the stats a bit. I wasn't implying that you had to play it, I was thinking more that once it's in my hand I wouldn't want to play it because of the cost and because of the desire to shuffle it back into my deck somehow to get more healing out of it.
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Apr 9, 2019Posted in: General Discussion
I didn't realize before that schemes upgrade EVERY turn. I figured it was just on your own turn. That alone makes them much more viable. If you mulligan for Rafaam's Scheme, it'll summon 5 imps by the time you play it on T3 which is much better than I had previously thought.
EDIT: This information is wrong! Please don't believe what I said. It upgrades at the end of your turn. No idea what I was thinking.
Apr 8, 2019Posted in: General Discussion
I have a good record with regards to self-bumping posts, but I wrote this a little too early and it got shuffled off the front page.
I am now using a very strategic bump in the hopes that this post reaches its target audience getting ready for tomorrow.
Apr 5, 2019Posted in: General Discussion
Whizbang's new crop of decks have been revealed in the collection client.
Let's check them out. Just as a reminder, I hit legend with Whizbang when he first came out, so if one was inclined to need credentials, I have them in this case. I will include a small summary of each deck and my guess as to whether the deck can achieve a positive win rate from rank 5 to legend.
Spoiler Alert: Warlock caught the best deck this time around. Shaman got the worst of it.
The dragon deck is quite good. I'm not sure I would include Proud Defender or Barista, but I could see Barista paying off big in the deck, and the rest is basically spot on. You can definitely get a decent win rate with this.
The Big Control Warrior is a big step down from dragons. It is working around the Boom Reaper gimmick, and is thus not going to be terribly consistent, BUT you should know that aggro is usually quite popular in the first days of a new rotation, and this definitely has the tools to hold its own for a while. I'm guessing the best you can hope for is 50% here.
Shirvallah's Chosen looks like one of the Heal Paladin decks that was tried at the beginning of R's Rumble. However, it has the interesting added benefit of Immortal Prelate plus Call to Adventure, which will absolutely wreck the tempo game if your opponent does not have silence mechanics. Far from optimal, but if played well, this can absolutely have a positive win rate.
Sunreaver's Secrets is a straight up aggro deck with the paladin secret mechanics mixed in. Nothing in the deck costs more than 5, and the 5 spot is Leeroy. This will probably hold up alright against the early meta, since a lot of people will be experimenting in memery, but you will see other opponents mirror matching you with more refined decks. Even win rate, maybe a little positive if you play in the first few days.
Animal Instincts is a worse version of the aggro hunter decks that have been on ladder for a while now. Instead of Master's Call, this deck runs Spirit of the Lynx and Houndmaster (Shaw and otherwise). Clearly not optimal, but this is a familiar deck and it will get its wins.
Scrap Heap is a VERY suboptimally constructed mech deck. There are too many C-tier cards being included in service to the mech theme for this deck to go far, but if you play Whizbang and get this deck, don't just give up mentally. Because of the Spider Bomb and Mechanical Whelp power along with the deathrattle triggers, you will highroll into a few stolen wins. Probably negative win rate overall.
Swamp of Horror is . . . well . . . horrible. They tried for a control deck planning on winning with Walking Fountain and Big Bad Archmage plus Hagatha value, but those win conditions are terrible and slow. This might be the worst deck of the 18.
Underbelly Underlings is a balls out murloc aggro deck, and like the mech, it includes a lot of murlocs that should never see play on the ladder. HOWEVER, the Scargill/Underbelly interaction is such a powerful refill option, this deck will end up with a lot more staying power than one would initially guess. The use of Bloodlust can end the game before some decks have any defensive options, so you'll definitely get some wins. Not sure it can get over break even, but it has the aggro advantage, so probably.
Trees are Friends is a surprisingly well-made token deck. Yes, I know it still has Acorn Bearer, but I think the lifesteal dryads will turn out to be good options, and you see all the other token generators you'd expect. I wouldn't mind a second Soul of the Forest, but que sera. No question in my mind this can go win rate positive.
Nature's Restoration is a heal deck based solely around drawing the Crystalbark. I like the heal druid idea itself, but this particular version runs Floop AND two faceless manipulators, with the only obvious target being the Crystalbark. Unfortunately, there's no particular way to tutor for it except for Countess Ashmore. So, you might not draw it and you might get it silenced before you can copy it. I think this is a negative win rate overall.
Cursed Crew is a fairly well-made pirate deck except for the very strange omission of Raiding Party. I actually think that missing that one card is so important that it is the difference between a positive and negative win rate. It's unfortunate, because this could have been one of the best decks this season, but I think it is sorely lacking without the ability to Prep Party.
The Heist is essentially Kibler's burgle rogue with Tak Nozwisker in place of Auctioneer. Tak is the ultimate "win more" card, and he is a detriment to the deck. It is difficult to estimate win rates, because the quality of burgled card varies with the class of the opponent. However, with sub-optimal cards like Pilfer included, I am skeptical overall. Probably a negative rate.
BEST DECK OVERALL: Hand of Gul'dan is my pick for the best of this season's Whizbang options. For those of us who played back when classic set was only set, this is reminiscent of the old Hand Lock decks. Newer players will say this looks like Even Lock, except with odd cards. Twilight Drakes, Mountain Giants, and control cards form a good base. However, this deck benefits from one of the most exciting legendaries of Shadows, Arch-Villain Rafaam himself. Honestly, I theorycrafted a Hand Lock deck two days ago, and the list was only 3 cards away from Whizbang's. Very much a winner.
Ultimate Impfestation is a bad facsimile of a Zoo deck with every imp card crammed into it at the expense of the power level of the deck. Having said that, there will be games when you manage to double Jumbo Imp on turn 5 and just run the opponent over. Aside from random high rolls, you will be fighting to maintain an even win rate. I might add that I may be underestimating the power of aggro in the first week of the new rotation, and this deck is very fit to play the board against other aggro matchups because of the large amount of small demons and the Impfernos.
Khadgar's Creations is an attempt at a control mage deck. It quickly becomes obvious that we miss Dragon's Fury and Frost Lich Jaina very much. However, this deck is a good excuse to meme on Kalecgos into Conjurer's Calling or Khadgar into Power of Creation. I think the win conditions are too slow, but you MIGHT squeeze out a slightly positive win rate.
Archmages of Dalaran is a weird amalgamation of aggro and elemental mage. All the spell damage plus missiles combos make this deck efficient against other aggro options, but we really don't need Elemental Evocations. This can definitely destroy any deck that stumbles even a single turn, but again, you will see mirror matchups that are much better tuned. Probably negative win rate.
Whispers from the Grave is difficult to summarize. There are a lot of powerful individual cards, and I suppose there are a lot of deathrattles, but overall the only theme I see is the "turn heals to damage" cards. Despite a lack of theme, you've got your Northshire Clerics and your Hench-Clan Shadequills, and that foundation may be enough to carry through to some wins. Probably even win rate.
Day of the Dead is a facsimile of the current Wall Priest in that it runs a lot of stuff with huge health numbers, and plans on doubling those healths 2 or 3 times and Topsy Turvying to a win. The deck has been hurt by a lack of good resurrection options, but Catrina and Mass Resurrection are giving it a go. I'd imagine you can put positive win rates on the board with this.
Ok, so there are your 18 options this time around. These decks are far from perfect, but they are MUCH MUCH better than what I had to deal with when I made the Legend climb with the Whiz. It can be done.
I highly recommend crafting Whizbang if you are operating on a budget.
Apr 3, 2019ACidAGFC posted a message on Final Rise of Shadows Card Reveal Stream - Live Updates!Posted in: News
Overall the set is insane.
We will all grow to hate it over the next 2 years, just like we did with Mammoth sets.
Apr 3, 2019Tarious posted a message on Final Rise of Shadows Card Reveal Stream - Live Updates!Posted in: News
6 days until no more death knights =)
Apr 3, 2019AokiNaptune posted a message on Final Rise of Shadows Card Reveal Stream - Live Updates!Posted in: News
Why the dislikes, it's true. That is a pretty scary combo.
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