Such a lazy cashgrab brawl, even for a single player one. Based on discovering spells but set in wild with its huge spell pool. Enemy starts 4 mana ahead and your mana cheat minion doesn't start in hand. Garbage base decks mostly.
All they wanted was to showcase the skins with as little work as possible, and it seems so obvious. Put an hour more of thought in this and it would've been passable at least. Ridiculous.
Just cut the base 1-1 buff from library and bump catastrophe by 1 mana, reassess after a while. This kind of one-dimensional deck is really easy to overnerf and wipe out.
The size of expansions is linked to that base 30 card deck. If you want 40 cards all the time they'd have to make larger expansions to provide enough cards. Just look at Renathal decks having to run crappy cards quite a bit to hit the 40 right now.
Qhunter is already strong in standard, and this will help even more, the dormants will end up as targets for your own minion-targeted spells when enemies don't develop.
Is this your first HS year? This happens all the time, and this is even a happy circumstance, because they built a theme around it, with extended support, literally turned it into a keyword. Not sure why you're arguing that is a bad thing.
There will be always be some overlap, but infuse doesn't sell the expansion by itself. You just sound like another doomsayer that this game has seen for so long, asking for a revolution because they reprinted a card.
Archetype seems like another 'control' deck with a ramping damage win condition, not excited about this again, it's so reliant on a good draw/curve to have the strong plays lined up.
Deck seems fine, Holmes is probably a whiff tho, seems sweet at first but having to nail all 3 clues to get anything probably makes it insanely unreliable.
Also running double wildfire might be worthwhile, considering the spell schools you got, the fact you play nagas and Varden?
What a stupid trash... Save your clear for his big board coming up etc etc.
I play a paladin with 5 board clears + the ability to discover more, and ive just had 5 (!!!!) games in a row, where i had NO single aoe and i got beaten turn 6 by DH, pirate warr and those other garbage trash kid decks due to this ridiculous variance.
MY deck is built to outlast and crush those filthy meta decks yet the hilariousness of the fkn draw rng and OPness of those dumb minion spamming netdeck loser trash decks ist just absurb.
BTW, i play this game since Launch, and i feel this Meta is alot worse than everything i've seen before.
This is one of the cringiest things I have read in sometime. God this is just all over the place.
Not having a single aoe by turn 5-6 is not DH or pirate warriors fault, it’s either your decks, or bad lucks. It’s a card game, bad luck happens. Don’t play card games if you don’t want this type of variance. It’s literally inherent to them by nature.
“MY deck is built to outlast and crush those filthy meta decks yet the hilariousness of the fkn draw rng and OPness of those dumb minion spamming netdeck loser trash decks ist just absurb.”
This “sentence” leads me to believe you’re relatively young, so I guess this makes more sense. This is just cringe rage about everything in the game that’s basically not what you’re doing. If you’ve played this game a lot, then you too have gotten extremely lucky/done op things, and made others mad about it. Again, card game. Don’t play if you don’t like variance.
To your last point, you either haven’t played since launch, or you’re lying to fluff your point up. There is NO universe where the game is worse right now than when demon hunter launched. And I could give several more examples, but the DH one is the most glaring and the most fresh in peoples’ minds.
DH on launch had something like 75% WR until the nerfs rolled in. It was so broken, so oppressive that to not play it was basically suicide to your winrate. There are plenty of viable decks right now, there were only like 2 when DH launched, so get this BS out of here. Like I said, I can cite more instances, backed by data, if when the game was immeasurably less balanced as well.
You need to take a breath, and grow up. Card games have variance. Don’t play them if you don’t like that.
Probably made a Renathal control paladin deck and then wonders why he doesn't draw his board clear combos by turn 6 with the worse draw chance.
1
Seems to be only for the opponent, I played guff with dew process and I still drew the right amount of cards a turn.
6
Such a lazy cashgrab brawl, even for a single player one. Based on discovering spells but set in wild with its huge spell pool. Enemy starts 4 mana ahead and your mana cheat minion doesn't start in hand. Garbage base decks mostly.
All they wanted was to showcase the skins with as little work as possible, and it seems so obvious. Put an hour more of thought in this and it would've been passable at least. Ridiculous.
1
Just cut the base 1-1 buff from library and bump catastrophe by 1 mana, reassess after a while. This kind of one-dimensional deck is really easy to overnerf and wipe out.
1
The size of expansions is linked to that base 30 card deck. If you want 40 cards all the time they'd have to make larger expansions to provide enough cards. Just look at Renathal decks having to run crappy cards quite a bit to hit the 40 right now.
2
Qhunter is already strong in standard, and this will help even more, the dormants will end up as targets for your own minion-targeted spells when enemies don't develop.
1
Is this your first HS year? This happens all the time, and this is even a happy circumstance, because they built a theme around it, with extended support, literally turned it into a keyword. Not sure why you're arguing that is a bad thing.
There will be always be some overlap, but infuse doesn't sell the expansion by itself. You just sound like another doomsayer that this game has seen for so long, asking for a revolution because they reprinted a card.
1
Archetype seems like another 'control' deck with a ramping damage win condition, not excited about this again, it's so reliant on a good draw/curve to have the strong plays lined up.
Deck seems fine, Holmes is probably a whiff tho, seems sweet at first but having to nail all 3 clues to get anything probably makes it insanely unreliable.
Also running double wildfire might be worthwhile, considering the spell schools you got, the fact you play nagas and Varden?
1
Probably made a Renathal control paladin deck and then wonders why he doesn't draw his board clear combos by turn 6 with the worse draw chance.
1
'design limitations' is a good excuse unfortunately until they get their sh*t together and rewrite the client.
1
Rely more on shark turns post-discount instead of just vomiting every turn. Depends a lot on matchup.