• 2

    posted a message on Welcome to the Year of the Hydra - The New Rotation Year!

    Oh yeah, that's a good point. I forgot about that. So if for example I want to play Lock and Load in Wild I'll have to craft it?

    Posted in: News
  • 2

    posted a message on Welcome to the Year of the Hydra - The New Rotation Year!

    Free.

    Posted in: News
  • 3

    posted a message on People are very mean when they lose

     Why did you rope every turn? Depending on how a game goes you can tell pretty quick what kind of reaction to expect.

     I'm not defending the other player, because what he said is totally unacceptable.

     

    Posted in: General Discussion
  • 1

    posted a message on Mysterious Stranger bug?

    I don't see a real difference from my experience. I was unlucky last saturday with about six bombs/sabotage in a row before deciding to call it quits. Yesterday I got around 6 Mysterious Strangers in a row and today it has been average.

    Posted in: Mercenaries
  • 1

    posted a message on Mercanaries Task Discussion/Guide Thread
    Quote from fusilli >>
    Quote from JH28 >>

    Just completed task 8 from the Chi-Ji event. Ugh, never again! Probably the most nerve-wracking task ever. I only got it thanks to Blink Fox copying that ability which summons minions on your board.

    All this time I thought you needed all 6 members of your team alive when entering the boss fight. I had accepted I would never complete this bounty but despite missing one member it still registered in the end. Would have saved me a lot of stress if I had understood that before.

     Task 8 wasn't too bad for me - the passive heal of a nature comp is generally enough as long as you nuke down the greater fire ele ASAP, I find, but you do need to have Malf's equip powered up fully. The full beasts/dragons and full caster ones can go get stuffed, though - they felt ridiculous.

    So you can do it with a dead merc, if that merc died before the boss? That's good for people to know!

     

    Wait, task 8 is the all beasts/dragons, not the no dead merc one? That's a lot more understandable. I used three dragons for the trash and to the death mulka/krush cheese for the boss. Just had to retry for the treasures.

    Thanks for sharing your experience with the nature comp. I appreciate it. 

    Yeah, task 8 was with the beast/dragon bounty. This one and the one with the all casters (like you said) were the worst. 

    I tried the Mukla/Krush combo but the one time I got "to the death" one of them got destroyed before it could get the combo off. I followed a Youtube video and went for Yu'lon/Brightwing/Blink Fox but had no success. I tried other comps but it just didn't work out. I eventually got lucky with Blink Fox. 

    Honestly, this task should have been the last one instead of task 8. I did have some trouble with the last two but neither of them were as bad as 8.

    Despite some frustrations I do have to say it was a fun event. Breathed some new life into mercenaries for me, but it's a shame this event offers little for players who just started. It makes you feel left out.

    I wasn't a fan of the pirate mercenaries but these newer ones are fun to play. I actually feel motivated to do a bit of task farming now.

    Posted in: Mercenaries
  • 2

    posted a message on Mercanaries Task Discussion/Guide Thread
    In Quote from CADERADE >>

    Yu'lon's task 17 says "block 40 damages with ....(the 2nd ability)". Does someone know how to do it?

    It's a confusing task. You have to activate Yu'lon's jadefire buffet, then give it taunt with another mercenary (for example Uther─You can also use Yu'lon's third ability the next turn) and use mana barrier from Sinestra on Yu'lon during the turn the taunt is active. Enemies then need to attack into it.

    This video shows it very well:  https://www.youtube.com/watch?v=MfOAgtvKjNg&t=111s

    Posted in: Mercenaries
  • 4

    posted a message on I'm upset

    I'm sorry to hear you feel that way, and I agree with you, especially the issue with the legendary mercenaries.

    Opening legendary mercenaries is even rarer than legendaries in Hearthstone itself, and is a bad experience. 

    One other thing I want to add is that grinding for legendary coins is just torture. I don't mind doing a long (heroic) bounty, but it feels bad if you don't get at least a few legendary coins for that mercenary in that bounty. It just feels like time wasted.

     

     

    Posted in: Mercenaries
  • 2

    posted a message on 22.4 Patch Notes - Mini-set, New Battlegrounds Cosmetics, Mercenaries & Duels Update & More!

    35 new cards, but except for the legendaries they're counted twice because there are two of them. 31x2= 62 + 4 legendaries= 66 cards total.

    Posted in: News
  • 3

    posted a message on Anyone excited for today's card reveal??? or no???

    Not really. And that's mostly because of the recent Quest introductions. I don't like this style of Hearthstone anymore. Even if the new cards are awesome, the older cards aren't going away.

    EDIT: With the current style of Hearthstone they're focusing too much on introducing new concepts instead of flavor. I want them to stick to the flavors of the class and give support that encompasses multiple expansions.

    I want for example Warlock cards that allow for distinct playstyles like Demons, Afflction, Destruction. They're doing this for example with Mage (Fire/Frost/Arcane) but then they had to introduce that frustrating questline.

    I want to be able to build a deck that solely consists out of Arcane cards for example. This was one the reasons why I enjoyed Pure Paladin so much. It was just full of flavor.

    Posted in: General Discussion
  • 5

    posted a message on Is devolving missiles a problem for anyone else?

    I'm surprised I haven't seen it mentioned more often. It can be a frustrating card. It's even worse when my opponent discovers it. I'm not against the card but it's cheap and can shut down a game instantly.

    Posted in: General Discussion
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