Playing wild with my buffadin deck, including a few changes from Scholo. First match? 100% standard Galakrond zoo lock.
I hate standard decks in wild in general... but at least this one is from like a rotation or two ago? So that makes it slightly better? /shrug
Edit: game 2 = 100% standard demon hunter (though to be fair, there are very few demon hunter decks in wild that actually take advantage of wild cards). First day of the new expansion, and in wild I'm getting *standard* and *no Scholo cards*. /facepalm
Edit 2: omg, the fucking noob actually won. I'm so angry with that game. First I draw like shit - he does too, though he's also playing some bad cards and making some bad choices (non-outcast silence on a 4/6 taunt... to remove the taunt... when he doesn't even have anything to attack with?). He plays Fel Summoner (8/3 for 6, deathrattle = summon a demon), despite playing some low cost demons - and of course he hits an 8 drop with it. Worst of all though? He plays out his hand, and to this point in the game he's only played singletons - so I figure he's highlander, and one of the reasons he's chosen bad cards is because he doesn't have enough good singletons for the deck. So against his mostly swarmish board, I play an Acoltye of Pain, buff it with Spikeridged Steed, and a Libram of Wisdom (pretty much the only real choice).
He topdecks his first duplicate card of the game. The fucking outcast silence card. The. Fucking. Outcast. Silence. Card. Of all the cards in all his deck to finally reveal he had duplicates. It was the one that basically did about 8 mana worth of effect, for 1. This from a player that didn't mulligan at all, yet more or less only hero powered for the first few turns. *saaaaalt*
-1
That Tempo Demon Hunter deck with Glide and Lapidary is going to be a nightmare to play against.
4
Definitely. Seems like a flexible card.
1
Most of the decks I go up against are Priests as well; none of their decks are fun to play against. And if it isn't Priest it is Demon Hunter with their perfect mana curve.
2
This is a great deck, and one that does not break the bank. Not only am I having lots of fun playing this. (Love the flavor, really feels it fits the Druid playstyle) but I was actually surprised how effective this deck can be and how even games where I'm behind can suddenly be turned around.
It's also surprisingly consistent in ramping up, card draw, early removal and keeping up momentum. I've been experimenting with a few variations but I always find myself coming back to your version.
I pulled two Marsh Hydra from packs recently and I've been trying to include them but I'm a bit unsure what (if I should) could remove to make room.
Thanks for sharing your deck with us, as well as for your clear and very helpful advice on how to play it
1
I like all three races but In the original Starcraft my favorite were the Zerg. I loved everything about them, especially in Brood War. They had awesome music, sound and art. Nothing cooler than dropping a bunch of fully upgraded Ultralisks into an enemy base and watch the chaos.
In Starcraft 2 the Zerg unfortunately lost some of the magic they had for me. I don't like micromanaging queens around, and even after all those years I'm still unhappy they moved the Hydralisk─such an iconic unit in SC1─to tier 2 and replaced it with the Roach.
1
Unreal (1998) That game gave me an unforgettable experience. It had such an unique otherworldy feeling. The ambience and music was amazing. I still remember playing that game during the nights in weekends. Exploring ancient temples and alien landscapes. hearing the wind blow through ominous valleys and buildings, hearing the water streaming in rivers around you, and seeing the low hanging clouds─partly obscuring the sun/moon and the stars─ passing over you gave me shivers all the time.
Quake 1/Quake 2 (1996/1997) Two games that will always have a special place in my heart. Action-packed singleplayer, but it was especially the long multiplayer nights with friends that I'll always remember.
1
I've been playing on and off since beta and I'd like to think I developed a bit of a thick skin against being salty, but Resurrect Priest still gets to me. I know I've only got myself to blame for not conceding early but that deck is so incredibly frustrating.
Every time I fall into that trap of thinking "maybe I got a chance this time."
1
Shadowjeweler Hanar is frustrating. How do you play around that?
1
I'm excited as well. I especially like the "flavor" of this set so far. And as the poster above me said, if some of the cards turn out to be OP we at least know they'll be quick to come out with changes.
1
I like this one. Seems like a fun card to play with lots of value but annoying for your opponent.