Another good value card for warrior they haven't had a bad card announced this entire expansion and I love it! Something fresh and new just what this game needs, welcome back to tier 1 warrior its been too long.
I think for the final piece in early game: -1 fan of knives cuz it only is that powerfully against paladins and +1 doomsayer or maybe even a tar creeper or another early game taunt. I main rogue and this is overall a great deck, first thing I’m gonna try.
I agree. I think a little more early game never could hurt anyone I think in this case I am considering adding Tar Creeper or Lone Champion and we already have so much draw it wont hurt us to remove one Fan of Knives, thanks for the input.
Seems cool. Let’s see what else rogue gets. Maybe this is a totally viable deck style. Up voted!
Thank you! Means a lot I've made a thread and I'm working through some stuff over there trying to make it a little stronger. I agree though only time will tell how this deck will do fingers crossed rogue gets some good 1 or 2 drops.
Not enough stall and healing to surpass aggro, not at all. Druid can play this type of deck because of ramp and armor/taunts to stop the aggression, but rogue... has to play on the board, you need SI:7 and some early game, at least.
OK so with me being greedy I wanna keep valeera if possible, now with that being said you lets say you go +2 Si Agents for -1 Sprint, and -1 Zola and then you go - 2 Saps and maybe add a couple strong 1 or 2 drops (depending on what they release) now I think we are really working towards making this viable thanks for the replies.
If you want to make it at least slightly possibly to kill agro, id remove 1 sprint and zola for 2 SI:7 Agent's. you have plenty for draw and value already without
If you want to make it at least slightly possibly to kill agro, id remove 1 sprint and zola for 2 SI:7 Agent's. you have plenty for draw and value already without them.
I agree, and when making this SI agent was a card I wanted but couldn't really find a spot for will 2 SI agents be enough for aggro along with 2 backstabs or will more tools be needed? Imo I believe it will be enough.
Pray, Pray real hard you draw backstab. In all seriousness that was my issue with it as well but I couldn't bring myself to remove anything, if you have any suggestions im open to a discussion.
My issue with this is....what do you do in the first few turns? Play a 1/1 for two? This deck has nothing to keep it going in the early turns of the game. It just seems like any aggro is going to trample it.
In hindsight the Dk is a bit greedy and you don't necessarily need Zola either so if I personally had to pull two cards for two one drops that's what I would take out, Again though I'm up for a discussion this list is nowhere near optimal but I wanna get it there. Maybe they will release a good one drop for rogue.
Pray, Pray real hard you draw backstab. In all seriousness that was my issue with it as well but I couldn't bring myself to remove anything, if you have any suggestions im open to a discussion.
Ok question. feel free regardless if you are just passing by or are actually interested in the deck. Oaken summons was removed because I found branching paths to be a more versatile card so after looking at the list Ironwood golem is kinda just "Okay" in this deck so if anyone has a replacement idea leave it in the comments I will but thinking over it myself but it will probably be removed soon.
*Edit rotten applebaum is a better card and will be taking ironwood golems spot*
A little worse than usual, I believe I ended out my session yesterday at 39 - 25 (61% Winrate). The deck still gets the job done but a lot of the times if Aggro Paladin, Tempo Mage, or Kelseth rogue curve well its just all over before you can really get this deck going, however out of any deck I've played (and ive been playing since 2014) this deck has the most comeback potential.
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Yeah I'm gonna need a little more testing but I'm looking into making a few changes.
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Its almost like I put in cards that synergize well together and tried to build around that. Crazy concept I know. Thanks for the comment!
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Another good value card for warrior they haven't had a bad card announced this entire expansion and I love it! Something fresh and new just what this game needs, welcome back to tier 1 warrior its been too long.
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Just a good early card that only gets better as the game goes along, exactly what warrior needs.
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I agree. I think a little more early game never could hurt anyone I think in this case I am considering adding Tar Creeper or Lone Champion and we already have so much draw it wont hurt us to remove one Fan of Knives, thanks for the input.
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Thank you! Means a lot I've made a thread and I'm working through some stuff over there trying to make it a little stronger. I agree though only time will tell how this deck will do fingers crossed rogue gets some good 1 or 2 drops.
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I took a look, looks promising I especially like the inclusion of cheat death work very well for the combo.
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OK so with me being greedy I wanna keep valeera if possible, now with that being said you lets say you go +2 Si Agents for -1 Sprint, and -1 Zola and then you go - 2 Saps and maybe add a couple strong 1 or 2 drops (depending on what they release) now I think we are really working towards making this viable thanks for the replies.
0
I agree, and when making this SI agent was a card I wanted but couldn't really find a spot for will 2 SI agents be enough for aggro along with 2 backstabs or will more tools be needed? Imo I believe it will be enough.
0
In hindsight the Dk is a bit greedy and you don't necessarily need Zola either so if I personally had to pull two cards for two one drops that's what I would take out, Again though I'm up for a discussion this list is nowhere near optimal but I wanna get it there. Maybe they will release a good one drop for rogue.
0
Pray, Pray real hard you draw backstab. In all seriousness that was my issue with it as well but I couldn't bring myself to remove anything, if you have any suggestions im open to a discussion.
0
0
Ok question. feel free regardless if you are just passing by or are actually interested in the deck. Oaken summons was removed because I found branching paths to be a more versatile card so after looking at the list Ironwood golem is kinda just "Okay" in this deck so if anyone has a replacement idea leave it in the comments I will but thinking over it myself but it will probably be removed soon.
*Edit rotten applebaum is a better card and will be taking ironwood golems spot*
0
A little worse than usual, I believe I ended out my session yesterday at 39 - 25 (61% Winrate). The deck still gets the job done but a lot of the times if Aggro Paladin, Tempo Mage, or Kelseth rogue curve well its just all over before you can really get this deck going, however out of any deck I've played (and ive been playing since 2014) this deck has the most comeback potential.