Hearthstone has been on the decline for a while. It is no longer a game, it is now just a blizzard cash grab. Hence - nostalgia xpac.
- Iustin
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Member for 5 years, 9 months, and 23 days
Last active Thu, Apr, 18 2024 13:52:09 -
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sewer_rat posted a message on Multiple New Priest Cards RevealedPosted in: NewsFinally Unicorn Priest !
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Hearthsam posted a message on Multiple New Priest Cards RevealedPosted in: NewsThe unicorn priest meme realized in card art hasn't made me laugh so hard in a long while, good job dev team!
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vNihilism posted a message on Season 6 Battlegrounds Reveals - 32 New Minions & 42 New Spells and 3 New Heroes!Posted in: NewsThe choices of art for those new typeless minions is a little odd. Dare I say, cost-cutting.
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Rino posted a message on Season 6 Battlegrounds Reveals - 32 New Minions & 42 New Spells and 3 New Heroes!Posted in: NewsDid somebody say oil?
Freedom Intensifies
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MysteryboxHS posted a message on Way to nerf the Azerite snake without killing itPosted in: General DiscussionI've seen several suggestions as to how to nerf the snake (most unreasonable, as killing a card that an entire archetype is built around is as bad as making it too strong).
I have thought about how to change the card, and what the problems are with it. Most people seem to want to lower its amount of Health stolen, but in the matchups where it is really strong, I don't think dropping it to 8 really changes too much.
What I think they should do, is just make its effect go off at end of turn, rather than be a battlecry. This would, in very niche situations, make it stronger than it is now if it lives (very, very unlikely to ever happen). But ultimately, removes the ability to bounce hold a wincon off of it.
This preserves the initial intent of the card, being an instant 20 Health swing, while also removing it's un-interactive aspects.
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Suikiele posted a message on How to counter a time warp mage.Posted in: General DiscussionTime warp? Dude you live in the past. Been years when i seen that card last time. Play standard If you want to enjoy the game.
I looked at your posting history, and every third post is you making pointless comments about your feelings on the Wild format. If you have nothing to contribute, just don't post.
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CoraxCorvus posted a message on New Death Knight Cards Revealed - Fall of Ulduar Death Knight CardsPosted in: NewsTwo cards with one rune requirements and hefty corpse consumption. Is it finally time for Climactic Necrotic Explosion jank?
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Ehronatha posted a message on Lifesteal should be health lost, not damage dealtPosted in: General DiscussionTitle says it. I've heard it talked about, but truly that is how it should work, even from a thematic perspective. Control decks don't need to have access to that much life gain.
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borderkicia posted a message on TITANS: Card List, Release Date, & Expansion DetailsPosted in: Guidesbruh no1 cares bout anime
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They said they did in 28.4.1
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My favorite card of the set so far, so damn cool
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Remember Bloodworm? Ne neither
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Amethyst Spellstone is in shambles
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It says 'trigger', not 'repeat'. So the casters of the deathrattles would be the original minions I'm guessing
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Maybe "Whenever you cast a spell that costs (1) or more, draw a card" and make it like 5 mana or smth
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You can attack with the imps immediately your turn starts right ? If they get summoned at the end of each turn.
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This artwork is amazing
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they are good for the people coming back
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Good thing they don't offer latest expansion packs anymore later in the reward track, that incentivised hoarding packs for the mini expansion and made the decision of either opening the packs or buying the mini expansion harder