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    posted a message on New Rogue Minion - Fal'dorei Strider

    It says Draw a Card in the second line, so.... yeah

    Posted in: Card Discussion
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    posted a message on We're Gonna be Rich!

    I haven't done any gameplay recordings with the deck but maybe I will in future.

    Posted in: We're Gonna be Rich!
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    posted a message on We're Gonna be Rich!

    Dreadscale is very powerful against the aggressive decks.  Just about all the aggressive and midrange decks in Wild go wide at some point, Recruit Pally, Evolve Shaman, Tempo Rogue, Aggro Druid, etc. He cleans up early Pirate starts, easily killing Patches the Pirate , Southsea Deckhand , N'Zoth's First Mate , Swashburglar and so on. Against Paladins he's more or less a win condition if he sticks, and you can protect him with taunts to make it happen. Generally he allows for minions and damage effects to trade up and get a bit more reach, turning clears like Explosive Sheep Play Dead into 5(2+2+1) damage to all. He also works nicely with Hunter's Mark to kill larger minions. Having 4 attack can also make him a bit problematic for Priests, sometimes they have to aoe just him when he's backed up with something like Eaglehorn Bow . More or less Dreadscale is a repeatable Ravaging Ghoul and that's pretty solid across the board. Beast count is also pretty important for Kill Command .

    PS In a new iteration of the deck I added Bloodmage Thalnos , Grievous Bite , Golakka Crawler, Prince Valanar and Ironbeak Owl to combat the more aggressive meta I was seeing. (I cut Jeweled Macaw Acidic Swamp Ooze Spellbreaker  Dispatch Kodo and 1 Tracking ). I'm still tinkering with the build and will post it if and when it proves to be better than this version.

    Posted in: We're Gonna be Rich!
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    posted a message on N'Zoth DK

    You could add Play Dead or Feign Death, they arr especially strong with sylvannas. But it seems much lower impact than in my Reno build with feugen and stalagg, and explosive sheep.

    Posted in: N'Zoth DK
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    posted a message on We're Gonna be Rich!

    I hadn't tried tentacle yet, but it could be good. I'll try it when ladder resets, over doomsayer maybe. Though it seems low impact without a deathrattle trigger effect, and the meta has been much less aggressive.

    Posted in: We're Gonna be Rich!
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    posted a message on We're Gonna be Rich!

    Dude that game was sick. I was so worried about you topdecking Reno. The final Zombeast I made but didn't play was a windfury Kodo.

    Posted in: We're Gonna be Rich!
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    posted a message on We're Gonna be Rich!

    Yup steamwheedle is bad late game with the DK, but it doesn't matter at that point all you want is to make Zombeasts and overwhelm the opponent. Sheep and Mistress also ends up dead a lot, but the late game with Rexxar and N'zoth is carried so hard it's not an issue. 

    I have tried Razormaw, he's not good enough without more 1 drop beasts and an overall greater density of beasts.

    Houndmaster really needs a beast to stick or he's awful and the deck is frequently behind and needs to use mana to interact with the opponent's board.  He also needs more total beasts to work effectively.

    Rat Pack and Highmane are slow, other Hunter decks can afford to play them because they are ahead on board. They don't provide enough of a swing if you fall behind. They also clog N'zoth and give him lower impact resurrect targets than Zombeasts, Feugen Stalagg, Sylvannas, Belcher, etc. Neither synergizes well with play dead/feign death as they just make low impact tokens. Rat pack also gets potion of madnessed miserably.

    All of those work better in a more mid range oriented Reno build, which I had prior to the release of Mean streets. Essentially the problem with those is that they exacerbate Hunter's lack of reliable late game board clears.

    Posted in: We're Gonna be Rich!
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    posted a message on We're Gonna be Rich!

    Tracking is a card that's a lot more powerful when specific cards in your deck are much stronger than others depending on the match up. It lets you filter through your cards more efficiently, and consistently make use of the conjunctional cards. Beyond that Reno is not the most important card in a lot of match ups, and with just 1 duplicate that you keep in the mulligan he functions fine. In the last 50 games or so Reno has been inactive once when I had him and needed him, but the trackings have been much more useful to compensate for the inconsistency of a singleton deck.

    Posted in: We're Gonna be Rich!
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    posted a message on Wild Meta (Post-Nerf)

    I've seen mostly Reno Priests, Midrange Paladins, Mill Rogues, and Midrange Shamans. Occasionally one of the nerfed aggro decks pops up, they aren't particularly strong though. Suprisingly very few Jade Druids, this could just be people experimenting or a general disinterest, because the deck is still quite powerful. After those the most common thing I see is Comtrol Warlock variations mostly Reno and Tempo Mages. Naga Giant decks are much less popular right now but they make appearances once in a while. Then its just people with wacky brews.

    That's my experience around ranks 4-5 over the past few days anyway.

    Posted in: Wild Format
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