Transform reserved for dr. Because remove a minion is better than leave 1/1 or 0/1 minion. Zeph doesn't know anything about synergies.
If you need to transform a small minion, guide Zeph for Shadow Madness
Ok hear me out. Does that mean that if you are one 3/4 with your own C'Thun and play Illucia, play 4th piece from your opponents hand - you will then shuffle C'Thun into his deck? Even if he didn't play any piece yet himself?
Yes. But it should be exactly the piece you didn't cast yet.
If bliz change Nozdormu to "Start of Game: If this is NOT in BOTH players' decks, turns are only 15 seconds long.", I will forgive them all trash they made, even jade idol.
Here are cards I would try in anti-agro deck:
Acidic Swamp Ooze
Frost Nova + Doomsayer
with 3+ secrets I would also add Arcane Flakmage
Taunts: Khartut Defender, Bone Wraith, Crimson Hothead (because he's dragon)
Scalerider (if you have enough dragons)
Bloodmage Thalnos + Arcane Explosion (because you have spd)
Ras Frostwhisper - destroys tokens + can have bonus from spd
Archmage Antonidas - in case you have too much anti-agro tools and cheap spells (vs control)
FI-NA-LY! Thank you, Blizzard!
Now we're missing just one minor thing - disable discovering legendary cards
You are looking at Mercenaries from wrong perspective. Did you notice Hearthstone login screen changed? Now theres Hearthstone, Battleground and Mercenaries. Think of HS as a platform and there is 3 different games now. You dont have to play all of them. Or do you also play all games on Battlenet client and pay for everything in all of them?
This is impressive and congrats, but people should take your win rate/success with a grain of salt before they attempt to craft this deck. As you noted, having never played wild your mmr in the format was as low as it could possibly be, which essentially means that you qued into the most inexperienced or easy to win against players on the ladder for much of your run. That's not to take away from how well you did, but I think players with mmr that is higher relative to yours (which is pretty much everyone since you had the lowest conceivable mmr) should take this into consideration before they potentially spend dust in an attempt to replicate your results.
Zeph has a bit of a blind spot when it comes to certain deathrattles. He doesn't always know when you want to transform the enemy.
I think the best thing you can do is manipulate your mana so it lines up with 4 after you play him, to give yourself the best chance of getting it. But otherwise, you gotta hope he ate his brain flakes that morning.
Also, if it's a small minion, you could also try to lower your mana to 3 to get Shadow Madness, if there's something else to trade into, that is.
Meh, why not just FORCE Nozdormu in every player's deckslots on the 15th of each month, unable to remove him from your decks for 24 hours only. Doubt that anybody would care, at least make Hearthstone a bit " funnier" for a day. But they don't even got the balls to do that, to not disturb the peace of your cry baby Karen's and (Male version) Karen's
If this is the worst incarnation of shaman you’ve ever faced then you clearly weren’t around during tunnel trogg or powermace/whirling zippomatic…
Oh my sweet summer child, green as the warm grass you were just delivered on.
As always the problem is the cost reduction to 0 mana. It‘s simply unfair. It would be enough to make a secret cost 1 mana.
But tbh they should just code a rule that no card can get reduced to 0 mana because this is always the problem.
Standard currently includes:
In March or April of 2022, Ashes of Outland, Scholomance, Darkmoon Faire and Darkmoon Races will rotate out as a new Hearthstone Year begins. We will also get an update to the Core set that will replace an unspecified number of cards in that set.