Honestly they need to do something about freeze mage OTK. Because the constant freezing of mage has been an issue already, as it stops you from playing the game, but considering the last game I had, I had lethal on board for 6 turns, but couldn't attack once due to 2 blizzards, 3 frost novas (magic trick always seems to offer it when they need it), and 2 ray of frost, it feels like when I que up against a mage, I might as well go and make a coffee. I had over 40 health worths of minions on my side of the field, and it didn't even matter. Stalled me hard enough that they just needed 1 turn to deal effectively over 70 damage (they did use devolving missiles, which annoyingly hit all three of my 12+ health minions). Mages ability to just stop the game from happening reliably now is a problem.
Plus now their win turn can take upwards of over a minute of animations, which is real fun to sit through. Feels like first week shudderwock all over again. Except that deck you could at least try and rush them down.
Short of nerfing poltec so they don't garuntee draw 2 blizzards though, I don't know how to fix it. It's a major issue in design, not balance by this point
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Check Soul DH (tempo and control), Soul Gala Warlock, Steal Gala Priest.
And Hearthstone innvitational has started. You can get some ideas from it.
https://www.hearthpwn.com/news/7605-the-scholomance-inn-vitational-streamer-event-w
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Watch favorite streamers, watch Grandmasters and find the deck you like the most.
My vote - highlander priest
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With Evocation I would try to replace Starscryer with Sorcerer's Apprentice
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Thanks!
Evocation is a great idea!
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Druid doesn't need help.
Ok, he can use treants with rush
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I prefer rework Lightning Bloom to: gain 1 mana crystal. Unlock your overloaded mana crystals
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Aldor Attendant
Look at the card text. Discount cards for the player for this game, NOT cards in the hand/deck. So it works correctly.
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I use Lorekeeper Polkelt in my homebrewed tempo mage and even got legend. I will definitely add him to my Quest Warlock.
As for the Sphere of Sapience, I don't think it's worth dust.
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Bring me my Dirty Rat back!
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1) Any card can be discounted to 1 mana minimum (yes, I want moooore dust)
2) GA - remove rush
3) Kael - every 3rd spell costs life instead of mana
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Tested. You're wrong. The order is random for cards with the same cost.
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I know how to fix it - Living Dragonbreath
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Here is the list of all rewards
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Aggro DH, Aggro (token) druid, Aggro hunter, Aggro (spd) mage, Aggro (libram) paladin, Aggro rogue, Aggro (spell totem) shaman, Aggro (zoo) warlock, Aggro (weapon pirate) warrior,
AggroGala priest