The quest is the problem, not Crystallizer.
- Itangast
- Registered User
-
Member for 4 years, 2 months, and 7 days
Last active Tue, Apr, 19 2022 02:53:19 -
- 4
- 11
- 0 Followers
- 18 Total Posts
- 40 Thanks
-
10
Thanatos2k posted a message on 21.2 Patch Notes - Balance Changes, Battlegrounds, Mercenaries Pre-OrdersPosted in: News -
28
Thanatos2k posted a message on 21.2 Patch Notes - Balance Changes, Battlegrounds, Mercenaries Pre-OrdersPosted in: NewsI cannot believe the incompetence of the Hearthstone dev team. They have done absolutely nothing to fix the problem with their game - and that is the Warlock quest. You can make flesh giants cost 25 mana. Stealer of Souls doesn't matter because you banned it from Wild. The quest will cause problems over and over because becoming immune to fatigue damage and weaponizing it at the same time breaks the game at a fundamental level and deletes slow decks from the game. This isn't Jade Druid or Ignite Mage where you can halt fatigue.
Wild is also fundamentally broken because of the Warlock quest, these nerfs do nothing to stop this, and the game will never recover until this is remedied.
Wake the hell up Activision.
-
51
imik posted a message on 21.2 Patch Notes - Balance Changes, Battlegrounds, Mercenaries Pre-OrdersPosted in: News -
20
Thanatos2k posted a message on Hottest Decks for United in Stormwind - Community Favorites - Standard and Wild!Posted in: NewsGame is in such a miserable state
-
0
massudoo posted a message on Balance Changes Coming Tomorrow - 8 Changes In Total!Posted in: Newsblizzard, what are you doing with your games?
-
11
bhihiumu posted a message on Balance Changes Coming Tomorrow - 8 Changes In Total!Posted in: NewsLaughable changes. That won't solve ANY of the current issues with standard. So nice of them to eliminate the animation of the broken deck cards so they can pull off their turn 5/6 OTK more reliably. GJ Team 5 on doing nothing again.
-
4
CaHgO posted a message on Hottest Decks for United in Stormwind - Community Favorites - Standard and Wild!Posted in: NewsSo the top three most voted and popular decks in Wild include a total of 7 minions... Such board interaction...
-
1
PetiteMouche posted a message on Easy counter to Quest Mage for all: QUEST DRUID!Posted in: General DiscussionQuote from Nargacuga15 >>LOL you think Mage is the problem this xpac...
The only deck right now I’d truly say is problematic is the OTK rogue quest. I’ve only seen it once and the guy came up short because I pressured him too much, but it looks like it can be done really early.
I just wish mage players would do something other than no minion mage. It’s just so damn boring to see every mage doing the same thing day 2 of an expansion. They’re no better than the face hunters and aggro shamans running no new cards.
You literally faced the deck once and beat it, and you think it's a problem. Great feedback, just great.
Also I'm playing spell mage and I'm definitely playing new cards, and I just don't give a damn if you think this is boring, why would I play minions if the deck works better without them ? Tried with minions, it was weak, quest took longer to complete, it just wasn't worth it. You are essentially asking mage players to not ever refine their deck and stick with day one theorycrap decks or some shit blizzard recipe so you can enjoy ladder a little more. Sorry not sorry but no. What are you playing that makes you so much better than face hunters and aggro shamans ?
-
3
Skyline posted a message on Forged in the Barrens Decks - Wild EditionPosted in: NewsCan we sign a petition to remove mage from wild?
-
32
Biomass posted a message on Please, we need this card to be deadPosted in: General Discussion- Option A: "I just lost to a card. Remove it, and fire its designer. And kill the artist, for good measure."
- Option B: "I just won with that card. It's a very balanced card and you need a lot of skill, like me, to make good use of it. People complaining should getgud and play around it."
- To post a comment, please login or register a new account.
1
Before nerf, Pirate Warrior has 54/55% win rate.
Now, one of the hard match for it (APM Mage, that I hate BTW) is gone.
I lost all my hope in this team.
12
There is also a limit to incompetence: Flesh Giant continues to be played the same turns as before.
I don't know how it's possible they can not understand that nerf is useless
12
You should join Team 5: your ideas for game balance are as good as theirs
0
You should join Team 5: your ideas for game balance are as good as theirs
2
Thx for the Raza deck.
It was inspiring.
We really needed fresh and new concept.
4
man, I feel the same... playing since BETA and now i think the moment is arrived also for me.
I watched the entire new mini set and i didnt have any excitement..and the same thing happened the last expansion. Often I find the custom cards/set/class created by some random player more interesting than what blizzard gives us.
Same mechanic, nothing new...
Concerning the ladder, it is very boring and full of aggro.
Wild infested with resurrecting Priest and secret mage.
The fun isn't here anymore for me, so i ll follow you. Hope to come back to the game in the next future.
Bye guys, have fun.
2
thank you for your explanation, make sense!
1
DH doesn't highroll my friend, simply all their cards do the same things, cost is barely the same and they draw, DRAW every turn 1+ cards.
In general, aggro is strong because there aren't good cheaper removal or (more important) good cheaper control minions like Mistress of Mixtures, Zombie Chow, Deathlord or Tar Creeper.
1
Hi,
I'm a fun of achivements so i'm happy Blizz introduced them.
What i'd like to know is how i can use the point I'm earning: Have they an utility in game or they are there only for let you know your general progression.
thank you and sorry for my autistic way to write in english.
5
Incredible new concept