Weird but interesting. Maybe is always in starting hand? You can't win without it. I would love to see opponents desperately heal to 30 in fear of Kill commands only to die to this.
I love Gallywix in Control Rogue. He has a neat 5/8 body to clean up those pesky 5 health minions that seem to be everywhere. Also the fact he is so big, often buys him removal spell, which obviously you also get. So much value!!! (Except when he enables force+2x savage without innervate...)
I really don't understand all the TGT hate. It was a much better expansion than GvG, which was Hearthstone's absolute low point. GvG basically gave us mech decks, a few good class cards for paladin, priest, and warlock (and one each for warrior and rogue), three cards that immediately became ubiquitous (Piloted Shredder, Antique Healbot, and Dr. Boom), and a handful of techy cards that sometimes see play (Kezan Mystic, Illuminator, Explosive Sheep). Everybody's most-hated RNG cards are from GvG, yet the vast majority of the set has never been used in constructed. Lots of people (including basically all hunters and druids) just swapped Shredder and Boom into existing decks and kept trucking along.
None of the TGT cards is as popular as Shredder/Boom (which is a good thing), but a lot more of them are actually seeing play. The rogue and warlock stuff has mostly been a bust so far, but all the other classes are using their new cards, and many of the new neutral minions are seeing play too (including legendaries—let's not forget that GvG may as well have only had two neutral legendaries, Boom andToshley). TGT gave us two entirely new top-tier archetypes (secret paladin and dragon priest), plus new-look control warriors, midrange druids, tempo mages, control priests, etc.
Anyway, I figure we'll get an Ahn'Qiraj or Zul'Gurub adventure next. Can't help but notice that absolutely none of that stuff is in the game yet.
So for Blizzcon i serously dont expect more than...
1. Some more Hero portraits, nobody will realy care about
2. Some wine monologe from Brode about why 99% of a set needs to be unplayable crap and why Random is the best thing about the game, besides it beeing the most hated thing from the playerbase.
3. Additional Deckslots which can be bought with 5000g in the shop.
99% of the set needs to suck because not all cards can be top tier(common sense) and if they were all stronger than previous cards arena would die.
Let's be real most TGT cards are awful, Inspire and Joust are cool mechanics but the cards introduced are beyond terrible, all other expansions shits on this piece of crap.
All other expansions? All other expansions were for the most part the same. A few cards are used in top level play but most are simply gimmick effects or for balance in arena. You also haven't played any other TCGs. For the most part expansions suck. (most cards)
so you are happy that 2 cards see competitive play and other 3 cards are sometime used as meta call.
That out of a 132 cards expantion...we surely have different concept of "good" mate, that's for sure :D
I'd rather that than seeing another Patron/Boom/Undertaker. A expansion isn't good because it makes all previous cards irrelevant.(GvG)
Also if you still think only 2 cards see competitive play from TGT than I really can't believe that you play Hearthstone, or have read the statements above.
Ok, you are right then, the ladder is full of TGT card and the fact that the top tier decks are Druid, Handlock and Patron is just a mere coincidence, Just one last thing : you can't fit Arcane Blast and competitive play in the same argument. It's against any logic
First of all your saying Secret Pally (and to a lesser degree Dragon Priest) aren't a top tier(or near) decks. Second Druid runs Aspirant, Roots, and as I said occasionally Combatant. Yes Handpick and Patron didn't change too much. As I said a expansion doesn't have to make the cards in sets before it completely useless(GvG) to be good. And as I said, Arcane Blast is quite playable in Tempo Mage. Not the best of decks but still not as gimmicky as you make it out to be.
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This thread is long
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What's with the name?
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Where is the picture?
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Would increase chances of Doomsayer :(
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Weird but interesting. Maybe is always in starting hand? You can't win without it. I would love to see opponents desperately heal to 30 in fear of Kill commands only to die to this.
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I love Gallywix in Control Rogue. He has a neat 5/8 body to clean up those pesky 5 health minions that seem to be everywhere. Also the fact he is so big, often buys him removal spell, which obviously you also get. So much value!!! (Except when he enables force+2x savage without innervate...)
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Both.
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This thread could be renamed "was TGT a failure?"
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People want more OP cards.
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99% of the set needs to suck because not all cards can be top tier(common sense) and if they were all stronger than previous cards arena would die.
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Dragon Priest? Secret Pally?
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I don't understand... Wouldn't Hobgoblin only work for hand cast Dreadsteeds? Also They would lose buffs when they died.
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All other expansions? All other expansions were for the most part the same. A few cards are used in top level play but most are simply gimmick effects or for balance in arena. You also haven't played any other TCGs. For the most part expansions suck. (most cards)
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First of all your saying Secret Pally (and to a lesser degree Dragon Priest) aren't a top tier(or near) decks. Second Druid runs Aspirant, Roots, and as I said occasionally Combatant. Yes Handpick and Patron didn't change too much. As I said a expansion doesn't have to make the cards in sets before it completely useless(GvG) to be good. And as I said, Arcane Blast is quite playable in Tempo Mage. Not the best of decks but still not as gimmicky as you make it out to be.