No, that's not normal at all. Everyone reaches legend from rank five without loosing. I know it sounds very counterintuitive but it's true.
- Ironcast_Moose
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Member for 8 years, 10 months, and 26 days
Last active Wed, Jun, 12 2019 16:07:20 -
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Castigation posted a message on Having a hard time reaching legend :(Posted in: Standard Format -
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Axel_Rouche posted a message on Immortal Warlock with N'zoth, the HealerPosted in: Immortal Warlock with N'zoth, the HealerOr really good!
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vneidert posted a message on What Happened in Hearthstone? Taking a Look Back at May 29 - June 4Posted in: NewsDon't forget about Kripp hitting the button...
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Dr_Horus posted a message on What Happened in Hearthstone? Taking a Look Back at May 29 - June 4Posted in: NewsLast week, I earned two new contact to my friend list from HearthPwn - both pretty decent folks - it was a good week ^_^
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LockdownTOONTOON posted a message on [5 to legend 65.1% WR] June - Discover Mage with mulligansPosted in: [5 to legend 65.1% WR] June - Discover Mage with mulligansThat actually just looks like a copy of this decks older version
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rasicule posted a message on [5 to legend 65.1% WR] June - Discover Mage with mulligansPosted in: [5 to legend 65.1% WR] June - Discover Mage with mulligansJust want to update my progress. I started to struggle at level 12 and had to switch up my strategy to follow more closely to your recommendation based on the decks I was encountering. My deck is now the same as yours, the only difference is that I use Blizzard in place of Elise. Down to level 8! Deck tracker has me at 36-18.
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csongi01 posted a message on [5 to legend 65.1% WR] June - Discover Mage with mulligansPosted in: [5 to legend 65.1% WR] June - Discover Mage with mulligansSo far only matched up against <<Jade Druids>> and <<Pirate Warriors>> with freakin' secret eaters.
Countered hard. 0% winrate in 5 matches.
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Phillyrider807 posted a message on [5 to legend 65.1% WR] June - Discover Mage with mulligansPosted in: [5 to legend 65.1% WR] June - Discover Mage with mulligansLoving the deck. Made one small change. Elise the Trailblazer seemed like a dead card to me in my games. Either i was already winning so she didn't matter or the few games where i did lose steam i never got to the pack anyway. I took her out and added Pyros. He's not a game changer or anything but he's a reliable presence on the board it seems in my last couple games. He single handily won me my last game against a elemental shaman that went to the last card for both of us.
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BubbleMan2000 posted a message on [5 to legend 65.1% WR] June - Discover Mage with mulligansPosted in: [5 to legend 65.1% WR] June - Discover Mage with mulligansHi i try using your deck but i dont have elise. Replacement please?
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Cogito_Ergo_Sum posted a message on Weekly Card Design Competition 5.18 - Submission TopicCompare to Azure Drake and Finders Keepers for balancing.
Flavour Text: "Charged Electrolyte's favourite song: Watt is love? Baby don't Hertz me. Don't Hertz me. No more..."
Good luck everyone! Thanks again to the community for helping me!
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No.
If not playing Kalimos a strong inclusion may be Twilight Drake, The Black Knight or just another Hex. Kalimos is essentially an extra finisher or boardclear if you lack that tiny bit of damage. Including Drake offers you an extra large body in the mid game while adding Hex is better against slower highroll decks (mainly rogue and recruit hunter) and destroys taunt druid completely (33% chance to revive a frog instead of Hadronox. TBK is good for that final push of damage if there's a taunt blocking your way and is not as useless as Hex against mages, tokens and other hyper aggro decks.
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Identical copy from the most played Even Shaman deck on the ladder right now, so not original. ince it's a good deck though, here's an actual datasheet of the mulligan guides in over 90k games. Hope it helps.
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I wouldn't, but not because it's viable. There are a few iterations of tier 3 decks that run King Crush. Think about the big hunters that were prominent in the early stage of this expansion. They have a 40% winrate against cubelock and aggro paladin but are even and sometimes even positive against the rest. The biggest downside is that's it quite a hard deck to master.
That being said: It's my fav deck.
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Fun deck!
... However, the top of the meta right now are the 'new' midrange decks. Which this deck loses quite hard against since it trades several removals for top heavy cards that are incredible slow. Removing Sindragosa, Geddon and N'Zoth and trading them for 2 water elementals and medivh defeats the purpose of the deck, yet it makes it much (include several u's) stronger. An other thing that might help against aggro is to replace the babbling books by doomsayers.
I feel control mage, build like this, also lacks the option to outlast the stronger control classes like Jade Druid (without skulking geist atleast) or Control Paladin and Demon/Hand Warlock.
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I replaced Ravenous Pterrordax with Tar Creeper and 1 Moat Lurker for Gluttonous Ooze. I also removed a single Twisting Nether to add Lord Jaraxxus.
I feel the pterrordaxes more often than not are a liability and you often straight up lose by turn 5 without the tar creepers. The Moat Lurker's are a cool idea, yet I feel one of them is enough, the second one is often too slow. Lord Jaraxxus is cool and often helps against the aggro decks that are about to run out of threats after you removed them.
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Control. It ramps up asap and controls the board with jades and weak spells.
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The easiest one would be the medivh one, although there's a couple stronger lists on this site. Zetalot's deck is a pure fun deck and Kazakus works for Kibler because Kibler is an insane player. Also, Kazakus Priest is rather fun.
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Freeze mage might have required more skill than most of the decks, but the problem is the fact it's a super non-interactive deck. You freeze the board over and over again and there's nothing the opponent can do about it. If the freezes had conditions, for example, freeze all minions with an attack higher than 4, it would be less toxic and you'd give the enemy a chance to respond. You're basically racing to kill them before they can freeze your entire board and even if you do, they have 2 ice blocks and barriers to extend their life further. This is the reason people hate quest rogue aswell. You try to kill them before they can play the quest, because when they do, they can set up an easy OTK or TTK.
Pirate warrior required less skill in MSG because the face is the place. Unless you can make a value trade. You always set up lethal a few turns in advance because you always just went for the face if the enemy wasn't going to kill you. You speak of a miracle rogue matchup, how many times have you seen a miracle rogue burn out of cards because of a faulty auctioneer play, because of an early vancleef, ...? Miracle rogue requires and required more skill than probably any deck.
Aggro shaman requires less skill because of just how strong it's early game was. You didn't have to make decisions. You threw down a tunnel and/or a totem golem and the enemy had to deal with it or bust. Requiring decks to be build to counter a single deck. That's just plain toxic.