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    posted a message on even shaman can win with this...

    No.

    If not playing Kalimos a strong inclusion may be Twilight Drake, The Black Knight or just another Hex. Kalimos is essentially an extra finisher or boardclear if you lack that tiny bit of damage. Including Drake offers you an extra large body in the mid game while adding Hex is better against slower highroll decks (mainly rogue and recruit hunter) and destroys taunt druid completely (33% chance to revive a frog instead of Hadronox. TBK is good for that final push of damage if there's a taunt blocking your way and is not as useless as Hex against mages, tokens and other hyper aggro decks.

    Posted in: even shaman can win with this...
  • 3

    posted a message on even shaman can win with this...

    Identical copy from the most played Even Shaman deck on the ladder right now, so not original. ince it's a good deck though, here's an actual datasheet of the mulligan guides in over 90k games. Hope it helps.

    Posted in: even shaman can win with this...
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    posted a message on Is King Krush ever viable or just pure dust?

    I wouldn't, but not because it's viable. There are a few iterations of tier 3 decks that run King Crush. Think about the big hunters that were prominent in the early stage of this expansion. They have a 40% winrate against cubelock and aggro paladin but are even and sometimes even positive against the rest. The biggest downside is that's it quite a hard deck to master.

    That being said: It's my fav deck.

    Posted in: General Discussion
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    posted a message on Why do people think aggro is easy or scummy?
    Quote from MarkerTassel >>

    I am noticing that people who play non aggro decks think they are superior in play to aggro players, and they think aggro decks are easy. Obviously any sensible person sees through this but why do people still think aggro decks are easy wins. Also people using the argument that people trying to get easy legend always use aggro decks is wrong. Trying to use aggro to hit fast legend is because of the speed of aggro matches, not skill. Any thoughts?

     Because you throw a bunch of crap on the board and pray to Jesus the other player doesn't have an answer to it. That is how ladder aggro players work. Don't try to find an excuse as how hard it is to beat control. Control is build because of people that play aggro out of pure desperation.
    Posted in: General Discussion
  • 1

    posted a message on Simple buff for Ultimate Infestation?

     

    Quote from UnicornViolet >>

    10 Mana for a 5/5 is pretty weak, especially that late in the game.  Simply giving it taunt and divine shield would make it more viable because you could actually buy enough time to use the cards you drew from it.  As it sits right now, you basically waste an entire turn and get lethaled after playing it most of the time.

    Thoughts?

     Just to be clear. Even without the 5/5, the card would still be strong.  It's a bit too strong right now and so is the druid class in general (untill we find a way to beat it properly)
    Posted in: Card Discussion
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    posted a message on [KFT] Ultimate Control Mage

    Fun deck!

    ... However, the top of the meta right now are the 'new' midrange decks. Which this deck loses quite hard against since it trades several removals for top heavy cards that are incredible slow. Removing Sindragosa, Geddon and N'Zoth and trading them for 2 water elementals and medivh defeats the purpose of the deck, yet it makes it much (include several u's) stronger. An other thing that might help against aggro is to replace the babbling books by doomsayers.

    I feel control mage, build like this, also lacks the option to outlast the stronger control classes like Jade Druid (without skulking geist atleast) or Control Paladin and Demon/Hand Warlock.

    Posted in: [KFT] Ultimate Control Mage
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    posted a message on Immortal Warlock with N'zoth, the Healer

    I replaced Ravenous Pterrordax with Tar Creeper and 1 Moat Lurker for Gluttonous Ooze. I also removed a single Twisting Nether to add Lord Jaraxxus.

    I feel the pterrordaxes more often than not are a liability and you often straight up lose by turn 5 without the tar creepers. The Moat Lurker's are a cool idea, yet I feel one of them is enough, the second one is often too slow. Lord Jaraxxus is cool and often helps against the aggro decks that are about to run out of threats after you removed them.

    Posted in: Immortal Warlock with N'zoth, the Healer
  • 1

    posted a message on What classic archetype does Jade Druid fall under?

    Control. It ramps up asap and controls the board with jades and weak spells.

    Posted in: Druid
  • 1

    posted a message on Which control priest to play?

    The easiest one would be the medivh one, although there's a couple stronger lists on this site. Zetalot's deck is a pure fun deck and Kazakus works for Kibler because Kibler is an insane player. Also, Kazakus Priest is rather fun.

    Posted in: Priest
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    posted a message on Why do you hate the decks requiring skill?

    Freeze mage might have required more skill than most of the decks, but the problem is the fact it's a super non-interactive deck. You freeze the board over and over again and there's nothing the opponent can do about it. If the freezes had conditions, for example, freeze all minions with an attack higher than 4, it would be less toxic and you'd give the enemy a chance to respond. You're basically racing to kill them before they can freeze your entire board and even if you do, they have 2 ice blocks and barriers to extend their life further. This is the reason people hate quest rogue aswell. You try to kill them before they can play the quest, because when they do, they can set up an easy OTK or TTK.

    Pirate warrior required less skill in MSG because the face is the place. Unless you can make a value trade. You always set up lethal a few turns in advance because you always just went for the face if the enemy wasn't going to kill you. You speak of a miracle rogue matchup, how many times have you seen a miracle rogue burn out of cards because of a faulty auctioneer play, because of an early vancleef, ...? Miracle rogue requires and required more skill than probably any deck.

    Aggro shaman requires less skill because of just how strong it's early game was. You didn't have to make decisions. You threw down a tunnel and/or a totem golem and the enemy had to deal with it or bust. Requiring decks to be build to counter a single deck. That's just plain toxic.

    Posted in: General Discussion
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