You could logically go for the standard Mechathun Priest, because its one of the fastest decks, while being able to stall for several turns.
Exodia Mage does the same, but better while it's not as bad against Rat because you can replace a pulled Sorcerer's Apprentice with Simulacrum and it can pull non-combo cards.
Unless you're experienced enough to know that one does not play Dirty Rat unless you have a direct answer for the pull.
That's not how it works. Lets suppose I play Emperor Thaurissan and reduce all my combo pieces, basically announcing to kill you next turn. As a response you Dirty Rat and pull a Sorcerer's Apprentice and kill both, the Apprentice and the Emperoror. Next turn I can Simulacrum the other Apprentice in hand and the turn after that I can still OTK, because four reduced combo pieces are enough for the OTK.
You could logically go for the standard Mechathun Priest, because its one of the fastest decks, while being able to stall for several turns.
Exodia Mage does the same, but better while it's not as bad against Rat because you can replace a pulled Sorcerer's Apprentice with Simulacrum and it can pull non-combo cards.
I haven't played the deck for a long time, but I remember it took me quite some games to get good with it, so don't be discouraged if there is no immediate success.
As you can see this version has more combo lines than the dragon shell, but the individual card level is lower and you have to piece the cards together.
Does anyone have an idea what to pick against Big Priest's and Odd Rogues?
Dragon Odd Warrior is favored in both MU. Just grind them out. However it loses badly to most non-damage based combo decks and Renolock, if he has Rin.
Lol I play a version with only 4 legendaries being lord godfrey, zilliax, bloodmage and mechathun. I'll include my list.. standard budget version hehe..
To answer your question.. no I highly doubt it can get you to rank 5 or less. In wild I played RenoLock last month to rank 6, then found it difficult to get any farther without investing a ton of time whixh I didnt have.
I've played #9 Legend on the second last day in December and he was on a Mechathun Control-lock. It's definitely a viable win condition against slow decks. Against fast decks it has all the regular WL anti aggro tools; this guy even ran two Golakka Crawlers because Odd and Pirate Kingsbane are popular decks in Legend.
In order to play a Mecha'thun deck you first and foremost need draw.
Depends on the opponent. Heropowering into an eventual Mecha'thun represents a win condition against other slow decks that just takes three cards. No need to build an all in combo deck with Novice Engineer and Hemet, especially if most opponents play aggro anyways. Btw a demon package with Sense Demons + Voidcallers + Voidlords also thins the deck and is great to stall at the same time.
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You absolutely want this because Shadow Visions greatly improves the consistency of the Inner Fire combo.
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That's the joke. There are no druid decks, because they're not worth playing.
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All good druid deck right now: https://www.vicioussyndicate.com/deck-library/druid-decks/
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That's not how it works. Lets suppose I play Emperor Thaurissan and reduce all my combo pieces, basically announcing to kill you next turn. As a response you Dirty Rat and pull a Sorcerer's Apprentice and kill both, the Apprentice and the Emperoror. Next turn I can Simulacrum the other Apprentice in hand and the turn after that I can still OTK, because four reduced combo pieces are enough for the OTK.
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Odd Warrior and Reno Priest are highly favored against it, Spell Hunter, Big Priest, Evenlock and Renolock are slightly favored.
Exodia Mage does the same, but better while it's not as bad against Rat because you can replace a pulled Sorcerer's Apprentice with Simulacrum and it can pull non-combo cards.
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Emperor Thaurissan into Malygos + 2x Frostbolt + 2 Ice Lance. But this line takes as many cards as Exodia Mage. Also it is even more vulnerable to Dirty Rat, because Simulacrum can recreate a Sorcerer's Apprentice. Basically, Malygos Freeze Mage is an outdated version.
Kobold Freeze Mage (with Forgotten Torch and the namesake Evolved Kobold - yes Cosmic Anomaly is the strictly better new version of that card) can use part of it's burn to stall against minions and if needed, like against Reno Decks, OTK with a combination of Kobold, Fireball, Roaring Torch, Frostbolt and Ice Lances. However, I would not run symmetrical Carddraw (Coldlight Oracle, Research Project), but Novice Engineer, Bloodmage Thalnos and Acolyte of Pain instead. Also Flamestrike is too expensive, while four damage are often not enough for a board clear and Glacial Shard doesn't do enough.
I haven't played the deck for a long time, but I remember it took me quite some games to get good with it, so don't be discouraged if there is no immediate success.
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I've played 30 games with this version of Reno Priest last season. Here is my take on it:
Mirage Caller + Spawn of Shadows = 10 dmg with the Anduin Heropower. With Regenerate and Circle of Healing this allows an OTK without Emperor.
Emperor Thaurissan => Prophet Velen + Mirage Caller + Auchenai Phantasm + Flash Heal + Regenerate = 32 damage. This is an OTK without Raza/Anduin.
Outside of an OTK, you can use Auchenai Phantasm as you would use Auchenai Soulpriest, e.g. with Circle of Healing to just do 4 to all minions on the board. Or use Mirage Caller on Northshire Cleric to draw lots of cards. There is still the other OTK left and Spawn of Shadows + four cards is also 30 damage with hero power.
As you can see this version has more combo lines than the dragon shell, but the individual card level is lower and you have to piece the cards together.
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Hmmm... no? How is Even Shaman supposed to overcome all that AoE removal?
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Trying to get legend with something new as I am bored. Right now 13-5 and rank 3 with Treachery Controllock:
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Dragon Odd Warrior is favored in both MU. Just grind them out. However it loses badly to most non-damage based combo decks and Renolock, if he has Rin.
True. But both, Odd Warrior and Renopriest, can't beat Turn 4 Barnes => Y'Shaarj, Rage Unbound.
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I've played #9 Legend on the second last day in December and he was on a Mechathun Control-lock. It's definitely a viable win condition against slow decks. Against fast decks it has all the regular WL anti aggro tools; this guy even ran two Golakka Crawlers because Odd and Pirate Kingsbane are popular decks in Legend.
Depends on the opponent. Heropowering into an eventual Mecha'thun represents a win condition against other slow decks that just takes three cards. No need to build an all in combo deck with Novice Engineer and Hemet, especially if most opponents play aggro anyways. Btw a demon package with Sense Demons + Voidcallers + Voidlords also thins the deck and is great to stall at the same time.
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I guess he's talking about Spell Hunter that runs Master's Call with Barnes and Y'Shaarj, Rage Unbound as the only minions rather than To My Side!. Same as they did in K&C standard a year ago.
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Just play any other good card. Firetree Witchdoctor was in there at some point.
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Pirate Aggro Rogue with Kingsbane and Discard Zoo are new decks that aren't bad.
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I made the first version of this back in January based on a standard version played at the worlds 2018, see my other deck (https://www.hearthpwn.com/decks/1024093-s46-wild-legend-dragon-reno-priest). So you're not wrong, I did not reinvent the wheel, however it's not from hsreplay.