So, Flux wanted to buy the site, you told him it wasn't for sale, then sold it to someone else anyway?
Yeah, I'm done with Hearthpwn.
33
So, Flux wanted to buy the site, you told him it wasn't for sale, then sold it to someone else anyway?
Yeah, I'm done with Hearthpwn.
4
Quote from Lyra_Silvertongue >>Quote from Bushmaster22 >>Quote from Lyra_Silvertongue >>So you want the strengths of a very aggressive deck without having the weakness of one?
No, I want the card nerfed because it's ridiculously op for 6 mana. That card should cost at least 8 mana.
I'm going to be real with you for a sec.
Learn to not over commit to the board dammit!
Back when many of us first started playing there were things called board clears & the concept called being punished for greedy plays. Back in Vanilla HS & even at some stages of beta good aggro players didn't vomit their hands on turn 6 against mage, nor did they dump everything on turn 4 against priest. And you know what? We got rewarded by being able to refill the board with the resources we reserved in our hands knowing that Flamestrike & Holy Nova were a thing.
Fast forward to Boomsday generation players and you get Odd Rogues and Odd Pallies and Zoolocks dumping everything from hand to build wide boards and *gasp* are suddenly surprised when they get punished on turn 6 or later by a card they KNOW druids play doubles of. You guys play right into the equivalent of a standard format druid board clear without having to think and then complain for not playing around the obvious strategy that the druid will make if you flood the board. You have full control over how much Spreading Plague screws you over, but you act like you have to over commit all of the time. You don't. It's called making tall boards with things like thug, doomguard, doubling imp, a cold blooded minion & something else & pushing pressure that way. Quit being so damn greedy with your damage.
This is overextension 101. I swear players should be required to play HS from the initial live patch before playing the current game because there are just too many players who didn't learn these basic game concepts and just fill up the vocal minority echo chambers demanding things to be nerfed for punishes brought on by their own bad plays.
It's actually not so simple with spreading plague when comparing it to AOE especially when it comes to the battle against a druid. If your gameplay is to win through wide board then there is no other way to win than building it. Power of zoolock and dude paladin comes from an ability to refill their hand quickly while putting many whatever minions on a board which packed up build up to meaningful dmg.
There is known tactic of forcing your opponent to use a board clear because you know there is an easy way to refill it. BUT it doesn't work against druid because there is a high chance that by doing so you will not lose your board but worse, yours will be now weaker than the opponent's. Even if not worse you're still giving him enough time to proceed to his late game plan against which you will not be able to come back.
Okay so now you say - don't build such a wide board. What happens is that druid don't have to react to it and again he can proceed to his late game plan just by clearing 1 or 2 of your minions with efficient removals (wrath, spellstone). It's not a board clear. It's a spell that punishes zoo like tactics and low cost minions to the limit. Playing against board clears is easier and much fairer.
5
No one hyped Juicy Psychmelon in standard, just saying.
23
6
WHOA! Hey, you, stop that! This is Hearthstone you aren't allowed to have fun.
3
I wonder at what point in time humanity took the wrong turn into "omg i have to pay 80 bucks for a blinking portrait in a free video game" while stuff like Poverty, Hunger and a rise of authoritarian politics happen. That is entitlement, believe it or not.
Also, people who devalue the other sides argument beforehand are the biggest assholes to live. At least try to seem open for a conversation and discussion if you whine and rant.
5
Sylvanas. I opened her just before she left standard :(
14
I don't like the way Blizz has been fucking with arena balance, I like when they ban or lower drop rates for OP cards that hard-carry decks, but that's it. I wish they'd stop trying so hard to force this weird average deck quality where every deck has everything.
I just miss the days where arena was actually random and required more decision making in drafting functional decks and piloting mediocre ones. I really miss being able to consistently squeeze wins out of shit-tier decks through strategy and playing smart. Like going 0-2 but then taking the shitty deck to 5+ wins because you figured out the deck's unique playstyle and how to stretch the crap cards to full value!
Edit: guess what i'm really saying is that i wish i could farm arena again and now i don't know how to do it :'\
-8
"Can't attack heroes."
Basically useless.
-5
Really looking forward to this expansion. I love how they keep taking a new perspective on class legendaries - Quests, Death Knights, and now "enchantment" style Weapons.
One thing I don't like is the uncertainty Blizzard has with the information on these expansions. With MTG you know when spoilers start, how many weeks spoilers will last for, and the release date of the set. We have no idea when we'll see a new card or when the set will even be released :/
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2
Nice comparison dude, Pyro is 10 UNCONDITIONAL damage (save some fringe cases) . This weapon is susceptible to weapon destruction, taunt and bombs are delayed RNG damage.
1
Playing any DK card other than Valeera actually changes your class, so at that point Tess replays your Rogue cards.
7
Funny how you support making fun of OP for not knowing proper English and you go and write "hesitent"... Stay classy guys.
1
Cards are unnerfed! Just played a 3 mana Hex
3
You made this or blatantly copied it after watching Toast build it in stream?
8
It doesn't make sense because transforming isn't the same as summoning.
1
I'm gonna speak for my experience in playing, along HS, most of the other 'big' CCGs in the market and having sizeable collections in all of them.
TES: Legends
Of all of them this Is the most similar to HS, though RNG is toned way down. The lanes and prophecy mechanics give it a nice spin. Decent F2P though still consider spending money.
Eternal
The most F2P friendly of them all. Packs give you a guaranteed rare (epic equivalent) AND dust equivalent so your collection will grow rapidly. Gameplay is more strategic as mana is played as cards, just like MTG. The only thing I don't like that much is deck size (75 cards min).
Shadowverse
Also F2P friendly (they give you 3 daily missions so you can get a pack a day) and almost no RNG. Sadly, I'm not enjoying this as much as before cause the devs are enforcing shorter games in printing ridiculous win conditions that come out as early as turn 7-8.
Faeria
Hearthstone meets board game, same F2P as TES Legends. I like this game a lot but the community is still small.
So I would recommend all of them if you like short games, but if you like long grinder games maybe not Shadowverse.
16
And I don't mean a super ramp play by druid or a crazy turn 1/2 Edwin VanCleef, which is usually an "All in" play as you dump your whole hand. I mean a really common on curve play of STB/Patches and Fiery War Axe. No other deck has been able to pull this off consistently, and seeing the passiveness of Blizzard regarding this matter, does that mean they are really ok (or don't consider it that big of an issue) that a deck can consistently deal 7 damage on turn 2???
4
Cool? Maybe... Onyx Bishop's effect is cool and possibly good. But that's not what Priest needed right now, I mean how many 4 drops (Feast whatshername) can you cram in a priest deck? Priest needed some early game to survive against insane early tempo decks like zoo and shaman.
1
I had a golden force of nature and a golden molten giant, so along with several duplicates i got nearly 6000 dust. Not bad...