Whoever heard of a Mage having good spells?
I nearly popped a vein in this stupid fucking brawl. You may think I'm exaggerating, or maybe over-reacting, but no. In my feeble attempts to win a free pack of digital cards, this game has fucked with me in the cruelest ways possible, repeatedly. I can't even describe it.
I suppose the one time I did get lucky and actually won, you'd think I'd be happy, right? No, I'm not. I'm not happy with the fact that this time I got the bullshit luck on what spells/minions I got and utterly curb-stomped my opponent, because I was in that position myself the whole time, and I hated it.
I hate this brawl. I hate it so, so, SO much, and the fact that "awesomeness" and "balance" for this steaming pile are above 1 means more than one person must have rated this a 5 at some point, and that is absolutely baffling.
I also think it's absolutely beautiful that our first Hall of Fame dust comes at the same time as the expansion with a bunch of interesting legendaries. I've got about 8000 to spend, but I'll wait until......*ahem*........."the dust settles" before making any big crafts.
I think the main draw of original Elise was that in fatigue decks, you'd stretch the game out to the point where you're bound to draw the Golden Monkey.
In any other kind of deck, it's very likely you won't draw your Un'Goro Pack at all, leaving you with just a 5 mana 5/5 without an immediate effect, similar to White Eyes, but without the taunt or N'Zoth synergy. Even then, it's only 5 random cards instead of a hand/deck full of legends, and you don't even get a nice taunt when you pay the 2 mana to get your cards. It's the kind of card I could see in a super value deck like Reno Mage, but Reno Mage is most likely dead without Reno.
In essence, original Elise seems better than this card, and she certainly didn't see play in every midrange/control deck.
I'm honestly very surprised that this isn't an epic. Very surprised indeed.
There's is serious pain and suffering to be had if this gets oozed on you. 2 tokens every time you attack is pretty good though, and it's stats aren't abominable, it just remains to be seen if you can actually get away with playing it.
If it does work with Blade Flurry, then that's amazing.
Otherwise, you can get rid of a big minion with your dagger, but have to face-tank to do it.
Might be good for those annoying taunts with way higher health than attack.
It will possibly shed light on a hidden mode, and its need of balance adjustment: it cannot become the trash bin of cards they did not want to nerf.