Well... At least this weapon being soooo shitty makes the others a tiny bit more viable since this lowers the need for putting Swap Ooze in every single deck.
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AlexJnr posted a message on OLD Play A Friend! 6.0Posted in: Players and Teams DiscussionTag: AlexJnr#2872Server: EUTrade only?: Yes, you go first.Got Scammed
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wattsimus posted a message on The RunespearPosted in: The RunespearQuote from Watermelon86 >>Honestly, so many of the Legendary Weapons are bad and boring I wouldn't mind getting this as my free Weapon just for the memes.
That was my wish a day ago. I just wanted to play for the memes, but oh God. After trying this weapon I am sure this sucks so bad. I thought you got to discover any random spell, but they're just shaman ones. Most of them are really cheap and targeting random minions is really annoying. Tortolan is more fun. This weapon sucks -
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fanteezy posted a message on Crystal LionPosted in: Crystal LionIn Standard -
Mediocre card. Not enough support as of now, but maybe we could see some shenanigans with a new midrangey archetype. Unidentified Maul can turn into Champion's Maul so that's nice too, and we could see Vinecleaver possibly run, but that's about it. The card itself can be just dropped as a 6 cost on it's own but it would be kinda slow, since it doesn't have Taunt, unlike certain 6 mana 5/5s (ahem Thing from Below). Having Divine Shield though, it would be a much bigger nuisance than Kabal Crystal Runner, and that card itself is already surprisingly hard to deal with. But like Crystal Runner, this is almost always going to be played as a win more card. It gains a ton of tempo on an empty board, but you can't deny that you'd rather have Lord of the Arena in play over this in a losing situation. Now the other problem, assuming a new archetype will not spawn, where to fit this minion? For most of the other cards in the set, I can see them going into already existing decks, especially Unidentified Maul. There are just way too many good 6-drops to compare with. Namely Sunkeeper Tarim and Spikeridged Steed. The only way I can see this card being run is that we shift from a murloc oriented midrage to a more general midrange, sprinkled in with some Silver Hand Recruits, handbuff (with Val'anyr), a handful of boardbuff (Level Up!), and even perhaps with Recruit (Call to Arms). I for one, am looking forward to this archetype and can't wait for Finja, the Flying Star to rotate out so we can see something fresher.
In wild -
Mostly the same as in Standard,
but this card may not need to wait till Finja leaves(Brain Fart, this probably won't happen). There are much more powerful tools in wild, namely Muster for Battle and Quartermaster. On the contrary, there are so many good cards in wild, we may not find a place for Crystal Lion, which is the main problem for most cards in the game mode.In arena -
Probably will see the most play here. It's not as common to come by a board clear as it is in constructed play, so it would be much easier to maintain a board of Silver Hand Recruits to get a Crystal Lion out by turn 4.
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Borodach posted a message on DuskbreakerPosted in: DuskbreakerIt's a good card, but definitely not the best one. You people are so narrow minded and simple, that you fail to see the flaws of the card. When is it good? Against aggro obviously. But it is terrible against every control deck, because it is a very weak proactive play, especially when you have board control. Also, you need a dragon to play it, so it is most consistent in dargon priest, which is really not the best deck, and this card doesn't support the deck archetype. It seems to me that every strong anti-aggro card released in hs is marked as meta defining, the same was with defile, everyone were shouting that defile is insane, but it ended up being decent anti-aggro tool, nothing more.
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Wrong! You need to have them in your hand.