if it wa slike that it wouldn't be as broken in zoo since they already spend their hands quickly enough and it would make a nic addition to handlock and midrange warlock as an alternative finisher, and NO, DOomguard is NOT fine.
Really, people should check their heads if they think mad scientist effect should put cards on the hand, if it was like that the scientist would be a horrible card, there's a reason no one played secrets before him and it's because they are a huge tempo loss and tbh it's one of the few cards that allows mages and slower hunter builds to keep up with the retard rush face decks and zoo, that said, i could see scientist nerfed to either a 2/1 or a 1/2. now staying on topic the cards i can see in the nerfing block is undertaker, as much as i love the guy.
and doom guard neds a buff-nerf to make him viable in more decks but not as powerful in zoo,
something like this Doomguard 5 mana
stats: 3/5 effect:
charge
discard all your hand doomguard get +1/+1 for every card discarded this way.
My first legendary was Ragnaros the Firelord after losing an arena 0-3 by a shameful display of rng by mad bombers and knife jugglers that he almost got disenchanted when i read the word "random" on his text luckily for me i suddenly recalled watching some vids of tournaments where rag was played and became very happy and still keep him around :3.
then don't put money on the game, the plague quarter is early enough to give you a sludge belcher in a week if you actually unlocked the first quarter when it was free. also most packs will give you 4 commons and 1 rare as opposed to what people believe they'll miss if they skip opening 7 packs for worthy cards.
this is the most recent priest lsit and the kibler Dr that most priests running KIbler dr decks are running, (holy s** that sounds super redundant), as you can appreciate there's no thoughtsteal and he explains why there's no thoughsteal in the article.
Holy necropost, this thread was froma gust the 9th, anyways, thoughsteal is not a mandatory card in priest decks, kibler's DR priiest doesn't run it and is currently considered the strongest of the 3 priest decks you can find in the current meta.
wait until the next expansion comes out and then DE them to craft the two neutral legends that are most likely to be core in many decks from it. like loatheb which was run on almost evry deck when it came out before the leeroy and buzzard nerf.
the aggressor will be hunter since zoo is a board clear deck, also zoo must be wary of UTH, although is not as prominent as before because buzzard was rightfully and righteously nerfed
everyone that's saying that ypou need the naxx card is forgetting the context, the context is, there's a school hosting a hearthstone touurnament, wher emsot of the playerbase doesn't have acces/has not unlocked naxx yet, so the answer would be, in a competitive environment like the ladder then yes naxx is required, but in a competitive environment where just a select few have naxx like your school's tournament, then no,, naxx is not required since only a few players will have those cards.
TBH i'd remove nat pagle and the mass dispel and add either 2 loot hoarders or a single silence and an auchenai, i also don't understand your reasoning for adding mind vision, if opponents are rushing then either holy smite, auchenai or cabal shadow priest are better.
i've changed the ironbeak for an alexstraza and added a rag instead of an Argus in order to have a little bit lategame, do you think those changes are favorable or should i keep the argus and the ironbeak?
it's also become more fun for me, i still see hunters but not with the cancerous "you can't play anything cuz unleash the skill while i fill the board and beat on you"
try to replace Rag and Ysera with a couple of Boulderfist ogres for the time being (i used to run my Control warrior with a single copy of ogre before i was able to get Sylvannas or Cairne and it worked jsut fine) , craft the shield slams and both the armor smiths, and i'd go as far as unlocking the plague quarter to get belchers and ghouls.
0
if it wa slike that it wouldn't be as broken in zoo since they already spend their hands quickly enough and it would make a nic addition to handlock and midrange warlock as an alternative finisher, and NO, DOomguard is NOT fine.
0
Really, people should check their heads if they think mad scientist effect should put cards on the hand, if it was like that the scientist would be a horrible card, there's a reason no one played secrets before him and it's because they are a huge tempo loss and tbh it's one of the few cards that allows mages and slower hunter builds to keep up with the retard rush face decks and zoo, that said, i could see scientist nerfed to either a 2/1 or a 1/2.
now staying on topic the cards i can see in the nerfing block is undertaker, as much as i love the guy.
and doom guard neds a buff-nerf to make him viable in more decks but not as powerful in zoo,
something like this
Doomguard 5 mana
stats: 3/5
effect:
charge
discard all your hand doomguard get +1/+1 for every card discarded this way.
0
Any rogue Deck with No SI VII agents will just die against aggro and tempo of all sorts.
1
My first legendary was Ragnaros the Firelord after losing an arena 0-3 by a shameful display of rng by mad bombers and knife jugglers that he almost got disenchanted when i read the word "random" on his text luckily for me i suddenly recalled watching some vids of tournaments where rag was played and became very happy and still keep him around :3.
The other legendaries i pulled in order were Millhouse Manastorm, Grommash Hellscream, Alexstraza, Edwin VanCleef, Archmage Antonidas and a golden Millhouse Manastorm who became a Sylvanas Windrunner
All of them were from free packs since i'm a F2P , and the ones from alex onwards were pulled during the same week xD, i felt so lucky.
0
then don't put money on the game, the plague quarter is early enough to give you a sludge belcher in a week if you actually unlocked the first quarter when it was free. also most packs will give you 4 commons and 1 rare as opposed to what people believe they'll miss if they skip opening 7 packs for worthy cards.
0
this is the most recent priest lsit and the kibler Dr that most priests running KIbler dr decks are running, (holy s** that sounds super redundant), as you can appreciate there's no thoughtsteal and he explains why there's no thoughsteal in the article.
http://bmkgaming.com/dream-ladder-trembles-playing-dragon-priest-top-legend/
0
Holy necropost, this thread was froma gust the 9th, anyways, thoughsteal is not a mandatory card in priest decks, kibler's DR priiest doesn't run it and is currently considered the strongest of the 3 priest decks you can find in the current meta.
0
hunter was nerfed allowing priest to eb able to go balls tot he walls with different decks,
0
wait until the next expansion comes out and then DE them to craft the two neutral legends that are most likely to be core in many decks from it. like loatheb which was run on almost evry deck when it came out before the leeroy and buzzard nerf.
0
the aggressor will be hunter since zoo is a board clear deck, also zoo must be wary of UTH, although is not as prominent as before because buzzard was rightfully and righteously nerfed
0
everyone that's saying that ypou need the naxx card is forgetting the context, the context is, there's a school hosting a hearthstone touurnament, wher emsot of the playerbase doesn't have acces/has not unlocked naxx yet, so the answer would be, in a competitive environment like the ladder then yes naxx is required, but in a competitive environment where just a select few have naxx like your school's tournament, then no,, naxx is not required since only a few players will have those cards.
1
TBH i'd remove nat pagle and the mass dispel and add either 2 loot hoarders or a single silence and an auchenai, i also don't understand your reasoning for adding mind vision, if opponents are rushing then either holy smite, auchenai or cabal shadow priest are better.
0
i've changed the ironbeak for an alexstraza and added a rag instead of an Argus in order to have a little bit lategame, do you think those changes are favorable or should i keep the argus and the ironbeak?
1
it's also become more fun for me, i still see hunters but not with the cancerous "you can't play anything cuz unleash the skill while i fill the board and beat on you"
0
try to replace Rag and Ysera with a couple of Boulderfist ogres for the time being (i used to run my Control warrior with a single copy of ogre before i was able to get Sylvannas or Cairne and it worked jsut fine) , craft the shield slams and both the armor smiths, and i'd go as far as unlocking the plague quarter to get belchers and ghouls.