Kool!
- Illuriel
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Member for 9 years, 11 months, and 20 days
Last active Tue, Aug, 30 2022 10:59:45 -
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- 502 Total Posts
- 456 Thanks
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Pr1ncipe4i20 posted a message on Deviate Token Druid (video Guide)Posted in: Deviate Token Druid (video Guide) -
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carlton88 posted a message on Galakrond ControlPosted in: Galakrond Controlyeah it only took me as far as gold 2 and ive since updated the list to be full highlander with Kargath Bladefist. working good so far into the diamond ranks. ill post the link soon
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RedHatred posted a message on Fatigue Warrior | Interesting DecksPosted in: Fatigue Warrior | Interesting DecksNo it's viable to get from rank 5 to rank 10 tho.
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MandelbrotorblednaM posted a message on [LEGEND s23] Taunt DruidPosted in: [LEGEND s23] Taunt DruidDeck is awful. Yep, it's pretty good against aggro, but it's awful against everything else. Zero early game, almost no removal, and late game that does nothing to affect the board at the moment apart from put up taunt. Only clear win condition is KT behind a taunt...only then can you beat the majority of non-aggro decks out there. I guess I need to start playing on the EU server because if this deck took you past all of the control decks you face above rank 5, surely I could hit legend with any deck. The deck is decent to try out because there's almost nothing you need to craft....but in my hands, the deck gets wrecked more often than not. As mentioned, combo druid is far superior.
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kevlar427 posted a message on Insane Entomb Control Priest ! (81% win rate!)Posted in: Insane Entomb Control Priest ! (81% win rate!)the way you beat jarraxus as priest is by saving auchenai soul priest and flash heals, ask Zetalot.
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Azazeyl posted a message on #1 NA Legend SuperJJ's MalyRoguePosted in: #1 NA Legend SuperJJ's MalyRoguebasically you need RNJesus draw on your side or this deck ain't getting off the ground, an obscure rank 11 slow playing piece of shit for brains can slowly out last this deck if Jesus decides its your turn to have a bad day.
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Firebat posted a message on [Hunter Meta] Belcher Miracle Rogue *UPDATED*Posted in: [Hunter Meta] Belcher Miracle Rogue *UPDATED*Seen this deck and other forms of miracle trying similar decks a lot lately, and my only real input is that you may want to consider loot hoarder, in the decklist as well, or some other 2 drop. The reason I suggest this is because the hunter decks now generally have about 40% for a 1 drop on one and then depending on the version 65%-72% to have the two drop on 2, and if the two drop is generally mad scientist or haunted creeper which are both weak cards stat wise that are investments in tempo. So you pay extra mana for the card for an effect later, which means using a card on these creatures you are losing card advantage which is not okay before you have reach auctioneer. So just food for thought about the consistency of the hunter decks two drops and what they are bringing to the table. I believe a lot of damage and struggle is mitigated if you can keep up tempo with these cards.
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dragonflame4990 posted a message on BreeBotJr Control WarriorPosted in: BreeBotJr Control Warriorplayed 5 games lost 3 of them all 3 loses zoo.... how do u beat new zoo with egg? i got sylvanns brawl combo in 2 of the games and it really didnt help anyway... what could be my proplem?
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D3Management posted a message on [Legend]Sjow Naxx Week 4Posted in: [Legend]Sjow Naxx Week 4Think the deck sucks against Egg zoo.
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Changing toki for Skulking, as it helps some match ups (cubelock, hadronox crap druid, odd rogue)
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Loatheb is almost a guaranteed win if you time him well...
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Second mass dispell out, 2 nd nova, in pure fun when having velen or maly onboard...
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out marshdrakes, in Leeroy and Loatheb
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quite a bad deck tbh, wont work on non legend ladder due to cubelocks, paladin and secretmage eating this deck for breakfast, its like an autoloss...
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Made some changes to the deck:
Antique Healbot: with 2 leeching poisons and weapon in not needed: changed with the Darkness and Valeera the Hollow, Darkness to counter Reno, Valeera for Shenigans and a turn survival
Sludge Belcher: to slow changed with Deathlords, helps tinning decks, fun target for gang up against aggro
Fal'dorei Strider: Changed with Beneath the Grounds, another card together with the Darkness to counter Reno Crap
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waste of time, 100% lossrate on frist 10 games...
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shit deck 3 losses with no chance whatsoever, without lances it just sucks
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10 straight losses, getting ganked by aggro being to slow and to many silences, getting ganked by any priest you play... spellhunter turn 4 barnes conceed... how is this exactly viable???
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Noggenfogger is not bad at all to get you out of dire situations... fun twist