right, and iam the pope, secret mage is a 100% loss match when they get either counters or runes in their start, you cant match their speed and they will just burn you down, dont matter you take the board on turn 5 or 6, then it is over...
Antique Healbot: with 2 leeching poisons and weapon in not needed: changed with the Darkness and Valeera the Hollow, Darkness to counter Reno, Valeera for Shenigans and a turn survival
Sludge Belcher: to slow changed with Deathlords, helps tinning decks, fun target for gang up against aggro
Fal'dorei Strider: Changed with Beneath the Grounds, another card together with the Darkness to counter Reno Crap
10 straight losses, getting ganked by aggro being to slow and to many silences, getting ganked by any priest you play... spellhunter turn 4 barnes conceed... how is this exactly viable???
unbeatable, my ass, first game shaman, dead on turn 4... no answers, this deck misses having fast responses to the board, nova + seer or dragonfury is to late...
0
right, and iam the pope, secret mage is a 100% loss match when they get either counters or runes in their start, you cant match their speed and they will just burn you down, dont matter you take the board on turn 5 or 6, then it is over...
0
Double equality is another incentive to look at, to get by those pesky taunts
-1
quite a bad deck tbh, wont work on non legend ladder due to cubelocks, paladin and secretmage eating this deck for breakfast, its like an autoloss...
2
Made some changes to the deck:
Antique Healbot: with 2 leeching poisons and weapon in not needed: changed with the Darkness and Valeera the Hollow, Darkness to counter Reno, Valeera for Shenigans and a turn survival
Sludge Belcher: to slow changed with Deathlords, helps tinning decks, fun target for gang up against aggro
Fal'dorei Strider: Changed with Beneath the Grounds, another card together with the Darkness to counter Reno Crap
-8
waste of time, 100% lossrate on frist 10 games...
-2
shit deck 3 losses with no chance whatsoever, without lances it just sucks
0
10 straight losses, getting ganked by aggro being to slow and to many silences, getting ganked by any priest you play... spellhunter turn 4 barnes conceed... how is this exactly viable???
0
Double leeching is a must in a kingsbane deck as would be at least Greenskin, Double vanish, you don't need the sprint
3
Noggenfogger is not bad at all to get you out of dire situations... fun twist
-3
unbeatable, my ass, first game shaman, dead on turn 4... no answers, this deck misses having fast responses to the board, nova + seer or dragonfury is to late...
just don't post stupid titles that don't cut it
0
you know how spellbreaker works? and even then a lot of decks manage to play around or kill it with their board even on turn 2 or 3
-4
unplayable on ladder, 100% loss rate to everything tempo, that is 100% of the matches... first removal on turn 5 is to late in this aggro crap meta.
0
dies to every aggro... to and by a margin WAYYYYYY YYYYY to slow
2
autoloss to every aggro or jade druid deck (yes they still exist and better than ever...)
2
don't see this winning a lot without a strong finishing strategy, you will loose attrition war