always loved handlock, gave the deck a couple of spins, and once it takes control it is unstoppable, however i fear aggro might still be an issue, really dont like those summoners, how about replacing them with two fellbolt to be able to clean untill your healing/hitters come online?
after extensive trying the deck just sucks, fun to play, but horribly sucks, 15% winrat is what i get, loose against almost all aggro, combo creams you priest just slaps you around... fun but no good at all
game 1: dunno anymore what it was but turn 3 i could not play anything and he had a board of minions
game2: mirror no play before turn 4 again scoop
game3: bomb warrior: turn 7 i had played two spells 4 bombs in my deck and shit skipper with bombs on board, autoloss
game4: Demonhunter: board clear with coin turn 4, then comes the summoner and glavebound, rng on poc is as always crap, frost nova and doomsayer, he kills doomsayer gg,
game5: quest war: he scoop son turn 8 after 2 6/6 enter the field dunno why he is well in advance... was retard risky skipper version as well
game6: Rogue: we keep trading, turn 6 double Cairne due to poc, win on turn 20, due to outvalaue, really fun game
ill test some more but the deck needs something like frostbolt
dont see this ever working, kaelthas can not be fed enough, when you get your quest working, aggro has killed you already.... Demonhunter just preys on this decks.
0
Did some subs to give it more control and options: only thing is that it would need one more counterspell, might be cutting a flameward
# 2x (1) Devolving Missiles
# 2x (2) Ancient Mysteries
# 2x (2) Arcane Flakmage
# 2x (2) Frostbolt
# 2x (2) Game Master
# 1x (3) Counterspell
# 2x (3) Flame Ward
# 1x (3) Ice Barrier
# 2x (3) Inconspicuous Rider
# 2x (3) Kirin Tor Mage
# 2x (3) Netherwind Portal
# 1x (3) Rigged Faire Game
# 1x (4) Lorekeeper Polkelt
# 2x (4) Occult Conjurer
# 2x (5) Cloud Prince
# 1x (5) Jandice Barov
# 1x (5) Rolling Fireball
# 1x (6) Sayge, Seer of Darkmoon
# 1x (10) C'Thun, the Shattered
#
AAECAf0ECHHtBOyvA9nRA/bWA7/gA5HhA5XhAwuWBewFvqQDv6QD3akD9KsDwrgD4MwD+t0DkOED6OEDAA==
0
not winning against hunter, so not an option to play on crap ladder this days...
0
tried it, doesnt do anything against those brainless op decks like libram pally or hunter or aggro druid, to slow to make a fist
1
Looks fun, but hunter is autoloss whatever the version
I correct, massive fun, but hunter is autoloss
0
igonre that, deck was on wild mode, lol, still feel however that the extra dragon is not needed, still looking for a replacement
0
wow dunno why this get promoted worst deck i played in ages, to bad as it looks funnier thant its brainless aggro brothers
0
second pyro blast instead of russian roulette box?
1
always loved handlock, gave the deck a couple of spins, and once it takes control it is unstoppable, however i fear aggro might still be an issue, really dont like those summoners, how about replacing them with two fellbolt to be able to clean untill your healing/hitters come online?
after extensive trying the deck just sucks, fun to play, but horribly sucks, 15% winrat is what i get, loose against almost all aggro, combo creams you priest just slaps you around... fun but no good at all
0
game 1: dunno anymore what it was but turn 3 i could not play anything and he had a board of minions
game2: mirror no play before turn 4 again scoop
game3: bomb warrior: turn 7 i had played two spells 4 bombs in my deck and shit skipper with bombs on board, autoloss
game4: Demonhunter: board clear with coin turn 4, then comes the summoner and glavebound, rng on poc is as always crap, frost nova and doomsayer, he kills doomsayer gg,
game5: quest war: he scoop son turn 8 after 2 6/6 enter the field dunno why he is well in advance... was retard risky skipper version as well
game6: Rogue: we keep trading, turn 6 double Cairne due to poc, win on turn 20, due to outvalaue, really fun game
ill test some more but the deck needs something like frostbolt
-2
First time loss, to galakrond shaman, fun tavern brawl shafting all classses without galakrond...
0
been testing this now for today, the deck is fun, but it is inherently bad, every aggro game is almost an autoloss...
Zoo, Murlocks, warlock gala, is just a plain loss, spell druid the same, they fill the board you loose as you don't have anything to clean.
i don't get over the 50% win rate
0
kicked Umbral skulker out for Maiev, another control/combo element
0
1 in 8 wins now, anyform of warlock is autoconcede as is warrior
0
dont see this ever working, kaelthas can not be fed enough, when you get your quest working, aggro has killed you already.... Demonhunter just preys on this decks.
2
How about you try this:
more consistent and having some aoe
### Dragon Secrets
# Class: Mage
# Format: Standard
# Year of the Phoenix
#
# 2x (1) Arcane Breath
# 1x (1) Evocation
# 2x (2) Ancient Mysteries
# 2x (2) Apexis Smuggler
# 2x (2) Arcane Flakmage
# 1x (2) Astromancer Solarian
# 2x (2) Frostbolt
# 2x (3) Ice Barrier
# 2x (3) Kirin Tor Mage
# 2x (3) Mirror Entity
# 2x (3) Netherwind Portal
# 1x (3) Spellbender
# 2x (4) Azure Explorer
# 2x (4) Fireball
# 2x (5) Big Ol' Whelp
# 2x (5) Cloud Prince
# 1x (5) Malygos, Aspect of Magic
#
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