what about the line up itself guys? have an important match on the 28th of this month so if any of you has cool ideas just add me pbarbosa7#2151 i also have cool ideas to share with you and maybe we can make a good line up together :D
- Ibbinx
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kingsdefender posted a message on Wild Open Playoffs 2019 Results & DecklistsPosted in: NewsIf piloted correctly, Exodia Mage is a (perceivedly) better tournament deck than Reno Mage, Mind Blast Priest/Big Priest a (perceivedly) better tournament deck than Reno Priest, and Cubelock/Mechathunlock are widely regarded as superior to Renolock right now. Perspective coming from a player who follow high level Wild very closely
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DjZoNe posted a message on [WILD] Best Decks After NerfsPosted in: Wild FormatAs the meta slows down Exodia Mage shines. At least I went in 9-2 with it yesterday.
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1xbenx1 posted a message on The real meaning behind "uninteractive"Posted in: General DiscussionQuote from TardisGreen >>Same argument can be made about Control decks. Odd Warrior doesn’t play threats. Just kills all your stuff.
Control Warrior is a NoTK.
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jainaishot posted a message on Do you enjoy the social aspect of 1v1 though?Posted in: General DiscussionQuote from Sherman1986 >>You could be even playing against the sickest, twisted psychopath on the PLANET and you would never know.
I would love to know if that happened to me. I enjoy much more spending my time with total "freaks" than with average people, and I don't care how dangerous they are. Common people are boring as hell (seriously, they are so predictable and stupid, it is ridiculous), and the only way to get along with them is lying and pretend to be other person all the f..king time, which is a bit fun at first, but becomes tedious over time. :(
Wow that was edgy!
Seriously though, we all freaks deep down my brother. I have met so many people and i have yet to find single person who is mentally healthy (myself included).The only difference between ''normal'' people and freaks is either:
A)they have not realise their own mental instability
B)They are good at hiding it.
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thazud posted a message on Mind BlastPosted in: General DiscussionQuote from Kissmealloveragain >>Quote from xX_Clerk_Xx >>Quote from Kissmealloveragain >>Kissme - I have a simple question. One that I don't seem to recall you commenting on but I may be mistaken.
What constructive advice do you have on how to nerf Mind Blast so that it is fair?
Also if Mind Blast is a combo enabler as you stated, what other cards does it combo with to OTK other than Malygos and/or Prophet Velen?
For those of you who agree that OTK priest is a deck that should be nerfed or otherwise restricted, what other OTK decks out there should be nerfed or restricted as well? If you only believe that priest is the black sheep that should be targeted, then I would speculate you are thinking from the victim mentality.
Before vilifying cards for nerfs, check the facts, bring data, show the proof and be constructive. Show positive change for a negative situation.
To change it to 3 mana, then you won't be able to take 25+ damage out of nowhere in a single turn.
Literally anything with spell power, or even Shadowreaper Anduin.
OTK priest is the only deck with no counter play, all other decks can at least kill the minions and they wont come back 5+ times. I guess you could go above 40, but that is straight up impossible for some classes and is such a stupid thing to suggest.
No one defending is bringing facts, checking data, showing proof or being constructive. Not sure why you expect the attackers to do all the work.
ok, i will give you a constructive argument against mind blast.
tell me, do you understand card advantage? do you know how important it is to draw crads? because if so, then you would know how bad it is to lose your draw on one of your turns. and lets say you are fighting an aggro hunter, you have 3 mind blasts in hand, and he is at 30 hp still, because you are waiting to OTK him with a bunch of mind blasts. and then you really need to draw something good, and maybe, had you not picked up a bunch of mind blasts from shadow visions, then you might have an AOE, or a healing spell. but you only have 15 damage, and he has lethal.
then your turn comes around, just 1 good draw and you can make it, but you draw mind blast. and now you have only 20 damage, and can do nothing to stop his board. if only mind blast were eviscerate, then you could kill his leokk, huffer, or any of his 3 3/3 hounds. but you only have 20 face damage, that can do nothing. and you lose, why? because mine blast was a dead card to draw, and when you got it from mind vision, you lost the opportunity to get extra AOE and healing.
and your argument saying that mind blast has the highest win to play rate, well that is simply because mind blast is only played when it gives you lethal, no one would just casually play mind blast for no reason, you would save it for lethal, and therefor, mind blast always brings lethal. so instead of looking at win to play rate, you should look at the winrate of the decks that run mindblast, and then look at how in winrate changes when mind blast is drawn.
*edit* kissme, i also remember you saying that you would never play control priest, because you would never sink that low, or be so desperate as to play control priest. but if you hate something, you should play it, then you can see how good, or bad it is, and how to beat it. keep your friends close, and your enemies closer. therefore, you should play priest to really understand how good it is, maybe the decks you play are just bad vs control priest, but if you were to play it, then you can see what beats it, and play that.
If you're picking mind blast over board clears when versing an aggro deck, then you're a fool who deserves to lose that game. That's not what I was arguing. But it's really not like priest will ever enter that situation, as they always seem to have scream on turn 7. And if they somehow don't, there's always Duskbreaker or Mass Hysteria.
Just to reiterate your first "point" even if mind blast could target minions, you simply would not pick it over a board clear in the situation you described.
As I've said before, some people use mind blast to deal 10-20 damage, because 2 to 4 mana deal that much damage is preeeeety good. So you're wrong once again. Control priest has a win-rate of 51.9% and mind blasts drawn win-rate is 61.0%. Which is crazy due to none of the so called tier one decks reaching 60% drawn win-rate for any card but whatever. Clone priest has a win-rate of 51.32% and mind blasts drawn win-rate is 57.9%. Those are the only decks I could find that run mind blast and the priest decks that don't run mind blast are all tier 4, but I guess that's just a coincidence.
And no, I'd rather take an acid bath than play priest.
1) One of your main points is that: "Is it okay to play that call can kill you on t9 if they have the nuts?" Sure, that's fine. It's the nature of combo decks. They draw a certain number of cards (or in this case don't draw) and kill you. If they do it fast, they got lucky and if not they rely on other things. Mechathun Priest can kill you without any board, exodia mage kills you with infinite fireballs, maly decks burst you down and dependent on their draws it can be done by t6-t10. It's like aggro decks killing you by t4 if they draw their nuts and you don't draw an answer. Fact is: It doesn't happen in the majority of your games.
2) "But mindblast has a high winrate when drawn and played". Please understand that mindblast is the wincondition of the deck so OF COURSE it has a high winrate when drawn AND played. By that logic Mechathun would be broken because it would have a near 100 % w/r. "But none of the other tier 1 decks have a high winrate with any of their cards." Well obviously, it's because they are aggressive decks and don't rely on a single card to win (excecpt for hunter and their spellstone). If you want to compare things do it properly.
3) "But Priest can stall out the game by playing Psyhic scream, Mass hysteria and Duskbreaker". Yes, Priest is a class that relies on clears and strong ones at that. I have almost 1k wins with Priest and it is SO obvious that you don't play Priest and just throwing salt towards them. Priest have highroll games where they just remove everything the opponent plays and then they have games where you heropower for 5 turns and die. I have had so many games where I have had Duskbreaker in my hand but didn't draw any activator with it, I've lost games because Mass Hysteria forced horrible trades and left the big minions alive, I've played Psyhic scream and the opponent topdecked a card that game them an immediate advantage again or they just refilled the board.
As good as Priests are at stalling the game when they reach the lategame, they struggle so much in the early game because their clears start from t3-4. So, if the opponent has build a board with minion with +4 health minions Duskbreaker will just cause you to take a ton of damage (and the cloning gallery list doesn’t even run the dragon package).Your arguments are based on: "Priest usually have this and have that.", "Priest can kill you on t9 in this specific scenario that happens in like 5 % of their games", "I use selective statistics and compares different things which proves my point". And it is not strong arguments at all. Any of them. You don't like Priest and that is fine, and you don't like combo decks which is fine.
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30Roman posted a message on Three New Warlock Card Reveals - Blood Witch, Deathweb Spider, DuskbatPosted in: NewsThose are obviously fluffy bat, fluffy spider and fluffy witch!!!
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Blaziken12354 posted a message on Move Mind Blast to the Hall of FamePosted in: General Discussionthis is the single, only, aggressive card in priest.
Nah, you forgot Northshire Cleric
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Wailor posted a message on Move Mind Blast to the Hall of FamePosted in: General DiscussionPeople, this is obvious sarcasm, it's pretty clear when he says Priest has been a top tier aggro class since beta.
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GreaterSpirit posted a message on Upcoming Hearthstone Balance Changes - Wild Growth, Nourish, Level Up!, Saronite Chain Gang, Leeching PoisonPosted in: NewsI think that the main reason they focused on with the nourish and wild growth nerf is to open up the possibility to print powerfull late game cards for druid like UI in the future.
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I made a satirical post called “Move Mindblast to the Hall of fame” and it was locked by a moderator. I’m not quite sure why, as I didn’t read anywhere in the rules that satire wasn’t allowed. Does anyone know why this got blocked?
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/228759-move-mind-blast-to-the-hall-of-fame#c8
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I guess that makes sense.
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Look at this broken spell. Never in the history of hearthstone has there every been a card as overpowered and feared as mind blast (Except maybe Chillwind Yeti). Don't believe me? Well, lets compare this card to other cards that do a similar but worse thing. Frostbolt, Darkbomb, Eviscerate, Quick Shot, and Wrath are all cards that cost 2 mana to deal damage. However, most of them only deal 3, while Evis deals 4 with a requirement. Now, compare all those cards to Mind Blast, and you can see why priest has been the top of tier list since the beginning as the most aggressive class in the game. They have the most efficient damage spell in the game. And don't even think about arguing that "It can't hit a minion," because we both know that the face is ALWAYS the place, and if you don't go face, you're garbage player.
Speaking of face, this is another reason that this card is so good. While using other cards to deal damage to your opponent, you have to drag them onto the opposing hero. We all know that this decreases your APM, or actions per minute. Since playing aggro is really hard and requires your entire turn length to decide to go face, you need the highest APM possible. After all, aggro is a fast deck, and while you should always wait until the rope starts burning to make an action, you should always play your cards as quickly as humanly possible without seeing what happens.
Even in control or combo, this card is strong. Mind blast has the HIGHEST PLAYED WINRATE. This means that as long as you play mindblast, you probably win the game. Screw playing keleseth on 2, we have a new op 2 drop. Sometimes, while you have a massive minion on the board like a 7/7 or a 4/12, it will deal DOUBLE DAMAGE for NO REASON. I once actually saw the card deal 20 damage! How can this card just do that out of nowhere? I'm pretty sure
a small indie companycoded this card wrong, because a card like this should cost at least 5 mana, based off the fact that Pyroblast costs 10 mana and does twice the damage.Team 5 cannot be trusted to make balanced cards. Ever since release, there have been cards that were too strong, and no one has said anything, until now. Team 5 has failed, but they are not ruined YET. I ask you all to create forums talking about cards you don't like, similar to this one. Be sure to avoid the inclusion of any sort of statistic or data, for as we can see by the played winrate of mind blast, blizzard ignores such information. Everywhere you go, just complain, but don't offer another solution. We want team 5 to LEARN from their mistakes, not copy off of us. We have to make our voice heard.
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What do you mean? In wild, I lose to a priest on turn 4 every other game. Isn't that aggro priest?
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One can dream.
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Excuse me, do you think this is a joke? Mindblast is the best card in the game, and shouldn't exist. I don't think you understand the gravity of the situation.
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https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/228759-move-mind-blast-to-the-hall-of-fame
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We got the op to 100 comments guys, let’s let this thread die now
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The pepper thread is the opposite of the salt thread. While the salt thread is meant to let people complain about the game and how unlucky you are, the pepper thread is for those awesome combos, clutch wins, or wacky shenanigans you want to share.
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Rebuke Nerubian Unraveler Counterspell
or, you know, damage in general.