this looks like Nerf went into the weapon making business, oh wait
- Ibbinx
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Member for 6 years, 4 months, and 28 days
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Neffarious1 posted a message on New Warrior Legendary Weapon Reveal: WoecleaverPosted in: News -
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MITell2 posted a message on Kobolds and Catacombs Releases December 7! Six Free Card Packs Await Us!Posted in: NewsHopefully long term rewards for Dungeon Run are added to the game eventually as well
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Dr_Scaphandre posted a message on New Legendary Warlock Weapon Reveal: Skull of the Man'ariPosted in: NewsThe museum is getting kinda full.
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Almaterrador posted a message on New Warrior Legendary Reveal: Geosculptor YipPosted in: NewsThis card seems amazing. 4 attack makes it hard to be removed by priest and 8 health is pretty hard to deal with, and you can even hide him behind a taunt! Also the fact that 10 is the Armor cap is great otherwise you would end up ssummoningthe overload giant everytime if you had 12 armor
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I agree that it seems to have the best value while not upgraded, but it seems to scale poorly. In the late game, summoning 4 3/3s is not nearly as impactful as summoning 2 or maybe 3 on turn 5.
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It sucks, but when dopplegangster is rotating out, so will evolve. Unless unstable evolution is good, I doubt the deck will live.
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Doesn’t vanish have a negative synergy with Fal’dorei Strider?
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Bloodbloom makes the next spell take health, and it costs 2 mana. All of the seals cost 5 mana. On turn 7 and up, you can Bloodbloom (7-2=5), The First Seal (Takes no mana), and The Second Seal(5-5).
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No worries man. I'm new as well, seen by my trophies. I don't mean to self promote or anything, but can I ask for you to look at my decks? I'm also theorycrafting, and I want to try and make the deck as good as possible. I'll go ahead and check out your other ones to.
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Doesn't Raven Familiar draw have a 40% chance to draw a secret, if anything at all, ruining the "secret"? Just a thought.
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You may want to get rid of the second copy of Explore Un'Goro, because it gives your opponent a chance to explore as well, making the game pure randomness.
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The purpose of this deck is to either leave your opponent with no deck or no threats. If they don’t trade their deck back with you and draw Skulking Geist, you die. If they draw Explore Un’Goro, the game is literally pure chance. Running single copies stops potential comebacks.
Also, this is my first reply, so I apologize for any mistakes in format.