P.S. it was even better with pre-nerf Innervates and an extra Savage Roar :)
(If you didn't know, the 3 Treants used to have charge and died at end of turn, but didn't matter because with savage roar x2 you'd just kill your opponent)
I miss the days when 14 damage from hand was considered a lot of burst damage.
That wasnt the case.
1, IT was 14 only when druid has empty board.
2. Innervate was giving 2 mana so with innervate and 2nd Savage Roar its 22
3. Every druid played that ever
Show me another so staple 14 damage from 2 cards.
It’s only 12, but leeroy shadowstep? Which left you with enough mana to leeroy shadowstep again and double cold blood.
Leeroy + PO + Faceless was 20.
Regardless, those days were great, because you could actually play around it and you knew the cap was below your max starting health. It sucks to be at full health and your opponent has no board, but you still lose the game.
That could still happen way back when. If I remember, it was Leeroy, shadowstep, Leeroy, shadowstep, Leeroy, coldblood, coldblood, prep, eviserate. You still even have the room to do prep sap or evis if you had it.
P.S. it was even better with pre-nerf Innervates and an extra Savage Roar :)
(If you didn't know, the 3 Treants used to have charge and died at end of turn, but didn't matter because with savage roar x2 you'd just kill your opponent)
I miss the days when 14 damage from hand was considered a lot of burst damage.
That wasnt the case.
1, IT was 14 only when druid has empty board.
2. Innervate was giving 2 mana so with innervate and 2nd Savage Roar its 22
3. Every druid played that ever
Show me another so staple 14 damage from 2 cards.
It’s only 12, but leeroy shadowstep? Which left you with enough mana to leeroy shadowstep again and double cold blood.
My personal favorite was the League of Explorers meta. I think Reno was the perfect counter to aggro decks because a dumb aggro player who dumps all of their resources into face gets punished when the face becomes rich but a smart one would realize it's a highlander deck judging by card choices and hold back either for burst or just building a big board and had a fair chance at winning. Also high value games thanks to Brann. Plus Whispers was right around the corner and that was a fun expansion too.
"dumb aggro player"
Reno player: Reno, opponent concede
Wow
He compared a dumb aggro playe with a good aggro player here. no hate <3
Probably you and him are not very good player. if an aggro deck, like pirate warrior or such, would keep their cards without play too much and without putting a lot of pressure to face... it's then a lost game from the start.
You don't know how to play aggro, apparently.
Yeah, with pirate warrior, sure. But with things like tempo mage, you don’t want to fireball his face if he’s a reno deck unless you’re killing him.
My personal favorite was the League of Explorers meta. I think Reno was the perfect counter to aggro decks because a dumb aggro player who dumps all of their resources into face gets punished when the face becomes rich but a smart one would realize it's a highlander deck judging by card choices and hold back either for burst or just building a big board and had a fair chance at winning. Also high value games thanks to Brann. Plus Whispers was right around the corner and that was a fun expansion too.
"dumb aggro player"
Reno player: Reno, opponent concede
Wow
He’s not saying aggro players are dumb. He’s saying that there are dumb aggro players.
Easily kobolds broken meta for me. Making 5 voidlords by turn 8, 30 to 0 your opponent with a hero power, 0 mana 5/5s and 4 mana call to arms, burn mage with aluneth allowing you to just dump. It was a broken meta, but everything was broken, so it didn’t matter.
I suppose you are not blind, you were able to write clear english. Which i doubt blind person could do. But a pair of glasses on the other hand...
May i ask you, why do you need this specific button so badly? After all you can just click the new cards on the front page to open the discussion thread.
Why are you being an ass about it? He wants to know why something changed. It's not unreasonable.
I made my own list similar to this a while ago. I love the inclusion of Mukla, synergizing with divine favor and giving you a proactive play on turn 3. Genius inclusion, that was always my weakest turn.
At the end of the game, you should have played Statue instead of Velen Heal. It was probably unlikely he drew back into Clockwork after the Scream. You know that the bulk of Odd Mage's damage is minion based. Even if he had Rag, he would still have to 50/50 your face. Plus, you could probably assume he either had Baku or Leeroy in his hand since he held the far left card literally all game.
Yes, you have to guess what your opponent has. That’s how card games work. And you played into double mirror entity. Sometimes you get rolled by your opponent. Don’t complain about every game.
I feel like I lost only because my opponent drew better. topdeck sap and topdeck a 2/1 charge for lethal.
You lost because you chose to coin out a grizzly instead of a hysteria. Hysteria would make him use more cards in an attempt to regain the board, making grizzly better.
I disagree with this. He still had to use up resources to kill the Grizzly, then I could immediately resummon it. Not only that, but I think the chances that Hysteria leaves up a 3/3 were too high.
edit: Unless you are telling me that I have to play around a topdeck Edwin in that spot.
I feel like I lost only because my opponent drew better. topdeck sap and topdeck a 2/1 charge for lethal.
You lost because you chose to coin out a grizzly instead of a hysteria. Hysteria would make him use more cards in an attempt to regain the board, making grizzly better.
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Criticism number one: learn to type/speak
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That could still happen way back when. If I remember, it was Leeroy, shadowstep, Leeroy, shadowstep, Leeroy, coldblood, coldblood, prep, eviserate. You still even have the room to do prep sap or evis if you had it.
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It’s only 12, but leeroy shadowstep? Which left you with enough mana to leeroy shadowstep again and double cold blood.
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Yeah, with pirate warrior, sure. But with things like tempo mage, you don’t want to fireball his face if he’s a reno deck unless you’re killing him.
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He’s not saying aggro players are dumb. He’s saying that there are dumb aggro players.
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Easily kobolds broken meta for me. Making 5 voidlords by turn 8, 30 to 0 your opponent with a hero power, 0 mana 5/5s and 4 mana call to arms, burn mage with aluneth allowing you to just dump. It was a broken meta, but everything was broken, so it didn’t matter.
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Never forget the resident sleeper, cooridor creeper
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Who the fuck plays heal zoo in casual?
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Why are you being an ass about it? He wants to know why something changed. It's not unreasonable.
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I made my own list similar to this a while ago. I love the inclusion of Mukla, synergizing with divine favor and giving you a proactive play on turn 3. Genius inclusion, that was always my weakest turn.
If you want to see the differences, this is my list. https://www.hearthpwn.com/decks/1220582-new-aggro-paladin-not-odd
Edit: have you thought about Spirit of the Tiger over argent protector? It works wonders with your buffs and CTA
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1. Wrong thread
2. Maintenance is happening
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What rank are you at? Legend or something?
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Yes, you have to guess what your opponent has. That’s how card games work. And you played into double mirror entity. Sometimes you get rolled by your opponent. Don’t complain about every game.
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A 3/3 isn’t that scary, especially if you had chosen scream instead of spellstone. Your line didn’t win the game, mine would have.
Also, you choose hysteria over scream when your opponent has an egg on board.
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You lost because you chose to coin out a grizzly instead of a hysteria. Hysteria would make him use more cards in an attempt to regain the board, making grizzly better.