The classes that I play are: Druid, Paladin, Rogue, and Shaman. I have not yet played Druid since old gods released but still its a class I do play. Pally and Rogue are probably what I am playing the most right now because I dont enjoy shaman's face deck.
Ok, first of all for the longest time, all of the deathtouch minions were just terrible. More recently though, tokens and swarm tactics have actually been pushed to a backburner (perhaps except for warloc). We dont have Muster for Battle / Implosion in standard. I also havent seen hunters packing Unleash the Hounds anymore because with less token prevalence it is worse.
With less swarm tactics, I am also seeing potentially less sweepers and more.... Flamewreathed Faceless. Knife Juggler just ate a nerf as well and is less prevalent since then.
What does all this mean? Well, I have been experimenting with Patient Assassin. I dont know if anyone else has put any testing into him since all of the changes but I have found a few cases in which I just turn a shaman's plans upsidown by having a stealthed deathtoucher in play. Has anyone else given any of these deathtouch minions a second glance as we move to bigger minions and less sweepers?
I believe there was a report where someone opened their pre-release 50 packs without opening a legendary. I cant remember exactly where that came up though but I remember someone mentioning it.
1) The Black Knight is bad against aggro. It hits too slow and there is still zooloc which its too slow for.
2) I would say it depends a lot on what you are playing and where you are having challenges against. I am playing some Control Pally / Cthun and as thing stand I feel like I would really only want it when paired up against druid C'Thun decks. In the rest of the matchups I find it too narrow and unnecessary.
So, no personally I think its more playable than it had been but even then its a 6 drop that while it has value in the current meta, I still find it to be very situational when you can use it and what you can use it on.
I happened to have been playing a game where my opponent played C'Thun one game. He cleared my board and did some damage to me but on my turn I hit it with a Aldor Peacekeeper. In the next few turns my opponent played some cards that check C'Thun's power such as Twin Emperor Vek'lor. To my annoyance, it checked C'Thun's unmodified power and it gave him the copy even though his C'Thun actually only had like a 1 or 3 power at the time.
So, the real question is should these cards trigger ignoring his current actual power? In my opinion the answer should have been no but clearly thats not how he is designed to work right now. I was curious if someone had an argument towards it working as it did because I was actually quite annoyed at the time when it ignored his actual current power.
The problem is that if he is dropped on curve I feel like he usually wont live. So he can be dropped later in combination with something. I think he is still good but its not worth building around him since he is a single legend in deck. If he happens to be good in a druid deck then include him but he cant really be built around because its not like you just win the game for casting him.
Overall, I think he is a cool legend but I think Druid has some rebuilding to do post nerfs and we will see if they can give good enough quality cards to let druid rebuild. I kind of assumed that druid right after the nerf would not be in a good place but hopefully within a few expansions they can be back to being healthy.
Quick update, been playing this list exclusively for the last day+ now and I went from rank 16 to 11 with 3 losses. So far, the deck looks incredibly strong. I had a little bit of a hard time with a control priest but otherwise I would say there have not been many matchups that I felt that I was at a disadvantage.
Flamewreathed Faceless is a really strong card, but it represents a huge amount of tempo loss if the opponent gets to remove it. As a Hunter player, I've been running 2 Deadly Shot just to deal with him. If I manage to kill it on turn 4, it's AutoWin vs Shaman.
I had this happen to me last night after having a terrible start. I came back and beat him 3-4 turns later. I had not done anything significant before this turn lol. Good old Bloodlust FTW.
Its interesting seeing everyone else's lists as mine is a little different. For whatever reason mine came out a little cheaper on the dust but thats not me trying to be cheap its just where my ideal cards seemed to have fallen for my build.
Shaman - seems strong and potentially has multiple build outlets
Warrior - control lost some steam from what I have seen. The C'Thun game doesnt seem to quit match Warrior's tactics and they are really just down tools for their control game. I have seen some interesting takes on a more aggressive warrior which I am hopeful takes off.
Priest - seems to be the best C'Thun build from what I have seen so far. In my mind they just have great removal and sustain.
Druid - I have no idea what these guys are doing right now. I have seen one C'Thun deck do decently but he hit really good ramp game and draw off Nourish on a good curve with I think a turn 8 14/14 C'Thun. Honestly I dont know if they are that consistant right now.
Hunter - Midrange seems to be doing well. Face hunter is nowhere in sight.
Pally - looks.... a little rough right now and might take some fine tuning to really find its place. I hear that aggro pally might still be good but I am finding it hard to replicate with regular results.
Rogue - I am hopeful but honestly I have not played against much rogue so far. I saw one C'Thun deck do decently against me an probably 4 other rogues that I just questioned what the class was doing right now.
Warloc - I thought Zoo was dead. I was proven wrong. I have no idea how any other loc builds are doing but Darkshire Councilman completely cought me by surprise in the one game I have played against zooloc.
Mage - It seems like there are good tools but most of what I have seen have been people branching only slightly from tempo or freeze mage. It sort of feels like people are oddly mixing the two decks together right now. I honestly dont know what to make of Mage right now.
Overall, I am seeing a lot of C'Thun decks right now. After C'Thun the thing I am seeing the most is Shaman decks.
Seriously, what is this deck doing? Why do you have so many 1 of adds? Generally speaking consistancy is preferred. I can understand perhaps some of them but why 1 Totem Golem? 1 Doomhammer? 1 Tuscar Totemic? 1 Thing From Below?
I am sorry but generally speaking consistancy is a good thing to have. Figure out what works and play 2 of them is generally speaking what you want to do with your creatures.
Something like 14,000 dust. I had a lot of golds as well as foil + regular versions and some of these I brought myself down to 0-2 regular copies with no gold versions of any of the nerfed cards left.
I figured I would keep a few basic copies of the ones I think might still be playable and if they turn out to still be good I can recraft my golds later.
0
The classes that I play are: Druid, Paladin, Rogue, and Shaman. I have not yet played Druid since old gods released but still its a class I do play. Pally and Rogue are probably what I am playing the most right now because I dont enjoy shaman's face deck.
0
Ok, first of all for the longest time, all of the deathtouch minions were just terrible. More recently though, tokens and swarm tactics have actually been pushed to a backburner (perhaps except for warloc). We dont have Muster for Battle / Implosion in standard. I also havent seen hunters packing Unleash the Hounds anymore because with less token prevalence it is worse.
With less swarm tactics, I am also seeing potentially less sweepers and more.... Flamewreathed Faceless. Knife Juggler just ate a nerf as well and is less prevalent since then.
What does all this mean? Well, I have been experimenting with Patient Assassin. I dont know if anyone else has put any testing into him since all of the changes but I have found a few cases in which I just turn a shaman's plans upsidown by having a stealthed deathtoucher in play. Has anyone else given any of these deathtouch minions a second glance as we move to bigger minions and less sweepers?
0
I believe there was a report where someone opened their pre-release 50 packs without opening a legendary. I cant remember exactly where that came up though but I remember someone mentioning it.
0
1) The Black Knight is bad against aggro. It hits too slow and there is still zooloc which its too slow for.
2) I would say it depends a lot on what you are playing and where you are having challenges against. I am playing some Control Pally / Cthun and as thing stand I feel like I would really only want it when paired up against druid C'Thun decks. In the rest of the matchups I find it too narrow and unnecessary.
So, no personally I think its more playable than it had been but even then its a 6 drop that while it has value in the current meta, I still find it to be very situational when you can use it and what you can use it on.
2
It was amusing to watch the review. Its also interesting to look at these cards several days after their review after having played with these more.
1
I happened to have been playing a game where my opponent played C'Thun one game. He cleared my board and did some damage to me but on my turn I hit it with a Aldor Peacekeeper. In the next few turns my opponent played some cards that check C'Thun's power such as Twin Emperor Vek'lor. To my annoyance, it checked C'Thun's unmodified power and it gave him the copy even though his C'Thun actually only had like a 1 or 3 power at the time.
So, the real question is should these cards trigger ignoring his current actual power? In my opinion the answer should have been no but clearly thats not how he is designed to work right now. I was curious if someone had an argument towards it working as it did because I was actually quite annoyed at the time when it ignored his actual current power.
0
The problem is that if he is dropped on curve I feel like he usually wont live. So he can be dropped later in combination with something. I think he is still good but its not worth building around him since he is a single legend in deck. If he happens to be good in a druid deck then include him but he cant really be built around because its not like you just win the game for casting him.
Overall, I think he is a cool legend but I think Druid has some rebuilding to do post nerfs and we will see if they can give good enough quality cards to let druid rebuild. I kind of assumed that druid right after the nerf would not be in a good place but hopefully within a few expansions they can be back to being healthy.
0
Quick update, been playing this list exclusively for the last day+ now and I went from rank 16 to 11 with 3 losses. So far, the deck looks incredibly strong. I had a little bit of a hard time with a control priest but otherwise I would say there have not been many matchups that I felt that I was at a disadvantage.
1
0
Its interesting seeing everyone else's lists as mine is a little different. For whatever reason mine came out a little cheaper on the dust but thats not me trying to be cheap its just where my ideal cards seemed to have fallen for my build.
1
Shaman - seems strong and potentially has multiple build outlets
Warrior - control lost some steam from what I have seen. The C'Thun game doesnt seem to quit match Warrior's tactics and they are really just down tools for their control game. I have seen some interesting takes on a more aggressive warrior which I am hopeful takes off.
Priest - seems to be the best C'Thun build from what I have seen so far. In my mind they just have great removal and sustain.
Druid - I have no idea what these guys are doing right now. I have seen one C'Thun deck do decently but he hit really good ramp game and draw off Nourish on a good curve with I think a turn 8 14/14 C'Thun. Honestly I dont know if they are that consistant right now.
Hunter - Midrange seems to be doing well. Face hunter is nowhere in sight.
Pally - looks.... a little rough right now and might take some fine tuning to really find its place. I hear that aggro pally might still be good but I am finding it hard to replicate with regular results.
Rogue - I am hopeful but honestly I have not played against much rogue so far. I saw one C'Thun deck do decently against me an probably 4 other rogues that I just questioned what the class was doing right now.
Warloc - I thought Zoo was dead. I was proven wrong. I have no idea how any other loc builds are doing but Darkshire Councilman completely cought me by surprise in the one game I have played against zooloc.
Mage - It seems like there are good tools but most of what I have seen have been people branching only slightly from tempo or freeze mage. It sort of feels like people are oddly mixing the two decks together right now. I honestly dont know what to make of Mage right now.
Overall, I am seeing a lot of C'Thun decks right now. After C'Thun the thing I am seeing the most is Shaman decks.
2
Seriously, what is this deck doing? Why do you have so many 1 of adds? Generally speaking consistancy is preferred. I can understand perhaps some of them but why 1 Totem Golem? 1 Doomhammer? 1 Tuscar Totemic? 1 Thing From Below?
I am sorry but generally speaking consistancy is a good thing to have. Figure out what works and play 2 of them is generally speaking what you want to do with your creatures.
0
It could be tied to their maintenance which should be spinning up any time now.
0
Pally aggro. Then some rogue / shaman.
0
Something like 14,000 dust. I had a lot of golds as well as foil + regular versions and some of these I brought myself down to 0-2 regular copies with no gold versions of any of the nerfed cards left.
I figured I would keep a few basic copies of the ones I think might still be playable and if they turn out to still be good I can recraft my golds later.