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    posted a message on New Paladin Card Revealed: Righteous Defender

    I think its a very interesting minion. At the worst it will give a psudo Annoy-O-Tron effect but lets look at a few archetypes of pally it could be in:

    Buffadin: Quests have always been a little odd with one drop plays but pally quest can always be played on turn 2 given that pally buffs are at 1,4,6 right now in standard you can T1 a minion and still have the option of T2 quest + buff. It is robust so its more likely to still be alive turn 2 but if you go second you will have to consider hero abilities vs its divine shield.

    Hand Buff: It could be strong. From what I recall handbuff used to use a good number of cheap taunt minions. Its probably not like.... amazing though in that often hand buff has a preference of high toughness taunts to buff over a divine shield.

    Rallying Blade / Sword of Justice these are not really archetypes but cards that could have some good synergy with it that dont really have decks now.

    Small-Time Recruits this card has never really seen any competitive play. What this card needed is more relevant 1 drop minions to justify it. Perhaps this wont be enough to make it happen but its always something I look at when we get good 1 drops.

    Corpsetaker this minion gives several of the good keywords.

    Bolvar, Fireblood I have been very skeptical of this legend but if you were to pair him with the 1 drop it would mean for creatures to take Bolvar down it would take 2 attacks to clear the taunt and then your opponents would have to deal with a 3/7 divine shield and then a 5/7 minion so it would take at least 4 sorces of damage to clear utilizing combat.

    Sunkeeper Tarim You can cheaply drop this new minion and turn it into a 3/3 divine shield taunt

    Spikeridged Steed Spikeridge is a strong card. Comboing it with divine shield seems not too shabby.

    Soooooooo yea I am optimistic and really looking forward to this minion. I think there are a lot of places to test it in for pally.

     

    Posted in: News
  • 3

    posted a message on Shaman Death Knight Revealed - Thrall, Deathseer

    Ok first of all, I think that looks rediculously fun and cool. So, as far as the flavor and feel of the card go I love it.

    I will say though that part of the power of Evolve is that it is so cheap and easy to do in addition to other big plays in a turn. I say this from the perspective of the mass evolve portion of the battlecry of this card. People are already freaked out by a wide board for shaman as it could mean Bloodlust anytime so a card that is like... value instead of bloodlust for the same mana is a little concerning. I think the hero power change is cool and perhaps where this is at but as far as the battlecry goes, I think more realistically thinking you will have like 1-2 things is where you should be considering this instead of some massive full board because if you have a massive full board and get to do this well.... Bloodlust instead right?

    Posted in: News
  • 2

    posted a message on New Card Revealed: Mindbreaker

    It might be odd to say but I actually like this guy for buffadin. He is very robust so its likely he is still there the next turn. The amount of stats on him is fairly good for a 3 drop and if he is still there next turn you can buff him and if not then you have your hero ability.

    I really like him with the 4 mana buffs for pally.

    Posted in: News
  • 0

    posted a message on Dirty Rat - DK Hero Interaction

    I wonder if you can eat a Counterspell on your hero card. That would feel.... bad lol.

    Posted in: Card Discussion
  • 0

    posted a message on A shift in power level of Legendaries and other rarities! What do you think? POLL

    You will also notice that Blizzard is trying hard to offer multiple archetypes with more recent things. In a lot of cases new cards will offer new ways to play that tend to require you to build arround it where in the past, yea they did a little bit of that but they also made a lot of generic cards that were just good.

    Some of this is their attempt to not just continue to power creep the game but offer different ways to play so every set you dont just have your previous deck add 1 new card that proved itself to be the strongest from the set.

    Due to having more focus on their specific builds or mechanics, you can bring up the power of more cards rather than just try to power creep for what the strongest version of Darkbomb you can release is.

    Posted in: Card Discussion
  • 1

    posted a message on New Hearthstone joke cards: Princes
    Quote from LookingForOwls >>

    I find it weird in hearthstone that the community doesn't accept cards printed for other player archetypes than Spike

    If you've never read about player archetypes: http://magic.wizards.com/en/articles/archive/making-magic/timmy-johnny-and-spike-2013-12-03

    This is something that has been accepted in MTG for years now, but the HS community is so viscous about any card that won't win tournaments. These cards are clearly printed for Johnnys.

     I suspect this is due to the fact that the game is mostly focused on ladder play. Magic has a very large percentage of its players as what they call kitchen table magic players where the goal is to sit down and play with friends rather than compete. Hearthstone is designed in such a way that it kind of pushes for ladder play. There is the casual mode obviously, Tavern Brawl, and friendly duels but even with all of this, I have no idea how much of hearthstone appeals to casual play.
    Posted in: Card Discussion
  • 0

    posted a message on New Hearthstone joke cards: Princes

    You could use the 2 and 3 mana ones with Hemet, Jungle Hunter. This doesn't really sound great by any means but it would be an enabler assuming you have the 2 or 3 mana prince in hand.

     

    Posted in: Card Discussion
  • 3

    posted a message on New Paladin Card Revealed: Howling Commander

    I totally agree, the power of this card is kind of low as far as card draw effects go. You also really dont want to curve a 2/2 for 3 so its not something you really want to keep in your opener but there also aren't many divine shield minions right now worth playing so.... I think you are right that the stats aren't good which unfortunately means its not really a good opener which probably means its not a good card.

    Posted in: News
  • 0

    posted a message on New Card Reveals: Bring It On & Coldwraith

    This card is going to be amazing against mage decks. You Alex me, I pay 2 mana to prevent your upcoming 10 mana spell. Against aggro decks, it depends on how bursty they are as it will be good against something like pirate warrior but it will suck vs Bloodlust.

    I think this is a great card. It will force people to do the math on how likely it is to die and to what and when they need to pull the trigger to stop the last bit of damage. Its also a great combo with Shield Slam so thats cool.

    Posted in: News
  • 10

    posted a message on New Warrior Card Revealed: Blood Razor

    I actually think this is a good design. The intent for most weapons is for them to be used to control the board and not to just go ham on people's faces. Its good to see weapons with more controlling effects to them rather than raw stats to go face with.

    Posted in: News
  • 0

    posted a message on Poll: Did the quest mechanic succeed?
    Quote from RavenSunHP >>
    Some other Quests have Unicorn attributes, like The Last Kaleidosaur, which seems to be practically impossible to complete before the game ends. If there was just one more card similar to primalfin oracle, it would be playable AND it would enable the buff archetype. 

    Overall I consider Quests a success. Even if a bit artificial with Mulligan mechanics, they enable, or could easily enable new archetypes.

     The Last Kaleidosaur has been awkward in part because while creature buffs have been a part of paladin since this game started, they have made incredibly few playable creature buffs that are worth casting. The creature buffs are also only playable generally speaking if you have control of the board as well so unless they print strong and robust minions / tokens for pally its hard to play into buffs. There is also an issue that the quest reward here is also something that is entirely questionable based on what luck you pull in the evolves.
    I played nothing but Pally quest for the first 2 days. Its fun but sadly its very low tier given the creatures as well as the buffs that pally has right now. Seal of Champions was sadly better than any of the new buffs pally got from the new set.
    Posted in: General Discussion
  • 0

    posted a message on Crafting Quest Card Regret?

    I am a pally player first and foremost. I crafted some pally stuff and played with Pally primarily this fist week. I also crafted a little for taunt warrior because it looks fun. I haven't made much else so far and I have not regretted any of the things I have crafted because I intend to play Paladin regardless.

    Posted in: Card Discussion
  • 0

    posted a message on How to fix Crystal Core

    Realistically, I think if they change it I think it would be in one of two ways.

    1) Increase the number of copies you need to cast to 5 or 6. I think bumping it to 5 should slow it down enough. Some of the concern is in how quickly it assembles so forcing an additional iteration should buy a turn or two.

    2) Decrease the power / toughness to 4/4. This decreases the output of it especially when you start charge looping. 30 life with 5/5s is 6 but with 4/4s its 8 attacks.

    I could see increasing the number of copies required or shrinking the size setting a little. Just keep in mind, you could always be worse off even if they do nerf it because look at pally quest.... its unplayable.

    Posted in: General Discussion
  • 0

    posted a message on Quest Rogue is the new Pirate Warrior

    I think the concerns about Quest rogue is more along the lines of how quickly and consistently it gets its quest. Its possibly the strongest of the quests and it is also incredibly hard to interact with shy of just being faster than them.

    To me its sort of concerning from the standpoint that it might push midrange and control decks out of the format. I am well aware that it is not unbeatable nor is it immune to bad hands. It just feels really bad when your opponent finishes their quest on turns 3-5 on such a regular basis on top of the fact that its effect is so much more powerful than so many of the other quest rewards.

    Personally, I do agree that its likely that blizzard needs to slow down the pace at which rogue quest does proc. Many of the quests are more along the lines of turn 6-9 as an average proc rate with the exceptions being possibly hunter and shaman. Rogue quest has some awkwardness to it in being that its one of the fast ones to proc and its effect is one of the strongest.

    TLDR: Blizzard probably does need to consider slowing the quest proc down or lessening its effect. My reasons for saying are not even based on what the meta looks like but based on what the deck does.

    Posted in: General Discussion
  • 2

    posted a message on New Feature: Auction House

    It wont ever happen. Blizzard weighed its options ahead of time and decided this is how the structure of their game would work. Blizzard has no reason to come up with alternatives like this.

    Posted in: General Discussion
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