Wow, really guys, you noticed that? Fascinating... Good morning everybody!!!
- IOUDevine
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Member for 6 years, 8 months, and 12 days
Last active Wed, Apr, 24 2024 14:11:30 -
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Valerianos posted a message on Huge Balance Pass for Constructed - Changes to AoE, Reno & Zarimi and OTK Style DecksPosted in: News -
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Balansero1987 posted a message on Hearthstone Quest Update - Big Increase in Requirements and Lower Increase in RewardsPosted in: News"I have been playing this game for the last 5-6 years, and in that time, I have missed only a handful of quests. However, this latest update has made me 90% certain that I will quit the game. The only thing that has kept me going so far is the fact that by completing the quests every week, I can build any deck I want to play for free. But as a 36-year-old, I do not have the time or the will to play this game for 50 hours a week, and therefore, I have no choice but to say goodbye to this game."
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Poghy posted a message on [Math] Old VS New Reward System [UPDATED]Posted in: General DiscussionThe biggest question about the new reward system: is it better or worse than old one? There are many misconceptions about it, some people love it because its front-loaded (meaning: its very easy to get a lot of rewards in the beginning but later it will be harder) and some people just hate it because they cant get that sweet 10g per 3 wins anymore.
Now we have the numbers and I dont wanna wait for the Hearthstone Mathematics channel, because I love to do the number-crunching myself. So the answer to the question mainly depends on what kind of player you are. Lets see the first one:
UPDATE: Before that, lets talk about the "apology blue post". We will have 6 less packs and 1350 more gold on the reward track from level 1 to 50. I didnt update the original number crunching, only the conclusions at each category, because it was easier to do. I have also renamed the 4th category to "competitive player". BTW I should mention here that I have used these numbers for the required xp for levels: https://outof.cards/hearthstone/2200-the-rewards-track-how-long-to-get-to-level-50-644000-experience-required-to-get-to-level-150 and by their calculations you can achieve level 50 in 12 and a half weeks with 1 hour play per day. You can still achieve it within the expansion cycle with less gameplay, since most of the xp comes from quests.
The Questing adventurer:
In this category I will assume that you are just logging in to do your daily quests (and weekly quests) and play less than an hour per day. In the old system you could get an average 55 gold per quest and I will assume 3 wins for the 10 gold. So 65 gold * 120 day = 7800 gold per expansion cycle. Now lets see the new reward track. Up to level 50 you will get 4200 gold, 16 packs, 2 arena/duel tickets, 2 legendaries and 1 epic card. 1 pack is worth 100 gold, the ticket is the same because the questing adventurer doesnt have time for this, but instant conceding is still worth a pack. Cards are a bit more tricky, but we can measure them in dust, and a packs average worth is around 100 dust. Lets say we are pessimistic and you just want to disenchant your rewards. (BTW I dont know if the reward cards could be golden but lets assume they are always non-golden) So a random legendary is equal to 400 gold and a random epic is 100 gold for this calculation. If we add this up we get a value thats worth 6900 gold. From there, you gain 150 gold for every level up.
So lets see the new quest system. Every week we get 3 weekly quests, 1 has 2500 exp reward and the other 2 has 1750, so its 6k exp per week. We also have 66 new daily quests, 50 of those worth 1000 exp the rest are 800 or 1500, so I think its reasonable to count 1k as an average. Easy math, 7k + 6k means 13k exp per week just from quests. You can also gain xp just from playing the game. Winning means more xp but the main factor is the time and its capped at 400 xp / hour in ranked. Lets assume that the questing adventurer doesnt have time to play a whole hour per day, so I will count with 200 xp per day which should be attainable in less than 30 minutes. Thats another 1400 xp per week.
So we are at 14400 xp per week, and an expansion cycle is 120 days or 17 weeks, so the Q.A. will get 244800 xp which is equal to level 61 on the reward track. So its 1650 gold bonus above level 50, which means 8550 gold in total. So for the Q.A. its 7800 gold vs. 8550 gold or 5850 gold + packs and cards.
There is also another source of xp, namely achievments. There are some that gives you xp, overall they can give 3-4 more levels so 450-600 bonus gold but we know that the questing adventurer dont have time for this. I would say for this category the new system is better, but some people dont think that a pack is actually worth 100 gold, so its maybe less good for them.
UPDATE: Old system: 7800 gold vs New system 9300 gold value OR 7200 gold + packs and cards.
The farmer:
The farmer plays a very fast aggro deck, he always does the quests and always farms the daily 100 gold for 30 wins then immediately shuts down HS. 155 * 120 = 18600 gold per expansion cycle (thats the cap). Assuming a 50% winrate and 5 minute matches, the farmer plays 5 hours every day. In the new system that means 5*400=2000 xp per day, so 14k xp per week + 13k from the quests so 27k per week, so 459000 xp in the expansion cycle. We will be generous this time and give him 500 achievment xp to earn level 109. This means 8550 gold above level 50, for a total of 15750 gold. The farmer doesnt like the new system.
UPDATE: Old system: 18600 gold VS New system 16500 gold value OR 14400 gold + packs and cards.
The hardcore player/streamer:
The farmer capped out the old system with 5 hours per day. But I was curious if someone can max out the current reward system. The math shows that you will need an average 9 hours per day to do that (which is really high, I know), but the new cap is actually higher than the old one. On max level you have 21900 gold, or 19200 + the goodies. So the hardcore player likes the new system.
UPDATE: Old system 18600 gold VS New system 22650 gold value OR 20550 gold + packs and cards.
The competitive player:
This is my category, a player who doesnt have much time on the weekdays but plays a bit more on the weekends. My assumption is that the average player plays 1 hour per day from monday to friday and somewhere between 2-5 hours per day on the weekend. For this calculation I will use 10 hours per week. In 10 hours a farmer would get 200 gold, but the competitive player also plays other decks than hyper-aggro, so lets calculate with 80% effectiveness, that would mean 160 gold per week from the 3 wins deal plus 7*55=385 from quests for a total of 545 gold per week on average. This is 9265 gold per expansion cycle. In the new system we have the 13k/week from quests and the 4k/week from gameplay, which means 289000 xp per expansion cycle. It means level 71 on the reward track, but the competitive player is interested in doing some achievments for xp, so we will give him +2 levels. The summary is 10350 gold or 7650 gold + goodies.
UPDATE: Old system 9265 gold VS New system 11100 gold value OR 9000 gold + packs and cards.
The conclusion:
If you agree with my conversion rate of the goodies, you can see that the new system is better for most players. The pure gold will be lower, but it is compensated by cards/packs. Since the new system is front-loaded, you will get more stuff in the beginning of a new cycle, which is good IMO. Later you get mostly gold, which you want anyways for the next expansion. Needless to say that the xp bonus from the premium track helps a lot, but as far as I know it doesnt change the hourly cap from gameplay. Personally I like the new system better, but I can see why someone would like the old one better. One thing is for sure: its NOT more grindy than the old one, you get rewards based on how much you play the game.
I did these calculations mainly for myself, but I hope it will help you too to understand what you should expect from the new system on the long run.
Conclusion UPDATE:
At first I didnt consider that the loss of pure gold would upset most of the playerbase, but that was my mistake, since Blizzard specifically stated that we will make more gold in the new system, and its obviously not the case, by my math not even after the update (-6 packs and + 1350 gold). I am a mostly wild player and I also like to collect cards, so for me any pack that can give me a card I dont have has a 100 gold value. If you are not like me, you can use the updated numbers with pure gold + packs and cards. So I still like the new system better BUT we will have a mini-expansion with 35 new cards and the slightly better rewards wont help us to get them. All we can do is hope that the promised events will get us enough xp to help with that.
Thanks for the feedback, if Blizzard will update the rewards track again, I plan to do the same with my post.
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P4dge posted a message on [Math] Old VS New Reward System [UPDATED]Posted in: General DiscussionQuote from Pr1ncipe4i20 >>Meh...really great text to explain why are u defending such a horrible system, but still your math is wrong.
I'm a legend player and used to farm in less than 1h30/40 each day playing aggro decks like Odd pally or Druid or whatever is fast to play and always achieved my 150/160/200 gold daily quest. in 7 days i had 1.120g already. in 4 months 13k+ gold + what bundle or pre order i bought each expansion wich gave me a lot of options to spend my gold on - Adventures - Old packs or just hold the money to spend in another expansion, maybe not even the next one, like rastakan rumble, a horrible expansion that i didn't spend anything on it and saved my gold for the next one totalizing almost 60k gold in two expansions and events...so...no.
ur math is waaaaaaaaaay too wrong.
Great effort for all white knights but that's not what many ppl here are discussing about this trash new system. We want options to spend our gold, i don't care that much for packs of standard every expansion released cause or i buy bundles or pre order or I just play wild and abandon standard that's a shitshow right now.
This new system doesn't give you options, and nobody likes to grind experience. This game, the interface, everything is lookin right now like a FACEBOOK game.Ad-Hominen attacks on people with different opinions to yours just makes your whole post seem juvenile and it's hard to take seriously.
You clearly grind the game ALOT. Far more than your average person. Yeah, maybe it isn't as good for you but you represent a really small % of the player base.
Liking the new system doesn't make you a 'white knight'. It just means you like the system. If you can't comprehend someone having an opinion that's different to your own then that's your issue and given that this is a digital card game, I would wonder how well you get on with conflict in the real world. Like, if someone at works like an idea and you don't, do you just start attacking and trashing them? Or do you reserve that behaviour for when you're behind a keyboard?
You might have a point but you've articulated it so poorly that it's pretty much just noise. Maybe engage with people and talk to them like they are adults and it might generate some genuine discussion and be a tiny part towards this community maybe steering in one direction on things.
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RAGEdarky posted a message on Masters Tour Online: Asia-Pacific - Results and Decklists!Posted in: NewsImagine playing tournament not with best decks.
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Hivemind56 posted a message on Ashes of Outland Decks - The Big Deck PreviewPosted in: NewsNah, let people make their own decks day 1. That's most of the fun! Wish I could downvote an article..
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IronicStatesman posted a message on Galakrond's Awakening - All Remaining Cards Revealed!Posted in: News2800 total.
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latinvampire posted a message on More Hearthstone Changes - 18 Card Buffs (YES, BUFFS), Mech-vitational, New LegendaryPosted in: NewsHave to admit that I've not played the game for a while but if Blizzard are taking going to take more effort to micro manage the game state, I might get back on the ladder.
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No.
Discover is only for minions (or spells in other cases) which are a craftable card. (The discover mechanic gives you only cards from your own class and neutral cards aswell.)
Rokara is a quest revard. Therefore an uncraftable token. -> no offer in discover mechanic.
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I like your calculations. In most parts I totally agree and like the nw system for myself aswell. It feels more rewarding.
About the the gold/dust calculations in the new system I got a slighly improvement:
I would not add all the early rewards to the calculations. For example: the packs from older expansions are not worth 100g, they are for most people outdated and max worth 60-80% than packs from the latest expansion. The free given legandary does not count aswell, because blizzard gave a free legendary for all players in the past aswell.
This makes your calculations a bit worse for the new system.
I like your efford and appreciate that work. Thanks.
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Thx for the deck. Needed three tries, but hey, it is a final boss...
After defeating Illidan, I have to say "a bit dissapointig end". No "winning speach or major effect...", simply nothing but the reveral of the gained card. I expectet at least a spoken text, or some short animation... There was more to watch in past adventures.
Overall a nice distraction from ladder, but I liked the past adventures more than this.
Maybe I became better in this game over time, but in my opinion the "challenge" was way too easy compared to naxxramas or the lichking...
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Works fine. Thanks. - Needed two tries, but the first round was lost through a puzzlebox from his prime in round 8 with a board, only a brawl could have handled...
Fine deck for this stage.
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You know nothing, John Snow. Try to learn Hearthstone first.
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Definitly the Mage or Rogue Deck. Both are very solid and have cards in it that will help you in future decks aswell.
Otherwise it is a question of what playstyle/class you would like to play/learn.
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At least a post of the backet would be nice to follow standings.
UPDATE:
I found the bracket.
https://battlefy.com/hsesports/masters-tour-los-angeles/5e5d80217506f5240ebad221/stage/5e5d86b5902cb178866a4e77/bracket/1
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Extremly annoying, but working. :-)
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I liked it the last time... but looking forward to a nice Coop-Brawl again.