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    posted a message on Standard cards that I think are OP and should be nerfed

    Thank you for the opinions. From a week of more playing, I changed my mind and updated the list.

    Posted in: Card Discussion
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    posted a message on UNPOPULAR OPINION: I LOVE Hearthstone's New Update

    Now, obviously, this is just an opinion. Normally, I would ask you to not attack me for having an opinion. Not this time. Go ahead and attack this F2P player as hard as you can.

    Hearthstone's Battle Pass style and the fact that card packs get more expensive are things that I love so much.

    1. Battle Pass

    Now, you don't need to win to earn Gold. You just need to play until the end. The total Gold that you can get every 4 months is also more than the normal 3-win Gold. This is a good thing to F2P.

    2. Card Packs cost more money

    Obviously, I, a F2P player, cannot care less about this. This only affects paid people who always get all the cards at the early days of the expansion announcement. This makes people leave the game, meaning that there are less of these people that somehow are still in Silver 10, despite all the card advantages. FUN FACT: I cannot go further past Silver 10 simply because I often meet these people and my card disadvantage makes me lose. Them leaving will make F2P's path easier.

    Posted in: General Discussion
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    posted a message on Standard cards that I think are OP and should be nerfed
    Quote from SCWT_FTW >>

    I am 50/50 on whether this is serious or not. Half of these cards are totally legitimate contenders for the nerf hammer (Tickatus and Blade Dance and Bladed Lady esp). But Blur?? Pit Commander?? I’ve never even seen these played in standard at any rank. 

    So if you were making a sarcastic post making fun of other nerf threads, you diluted your point into oblivion by including legitimately powerful cards.

    But if this isn’t sarcastic at all, then I guess you are playing in apprentice ranks where Blur sees play? 

     Please read my newest comment.

     

    Posted in: Card Discussion
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    posted a message on Standard cards that I think are OP and should be nerfed

    -DELETED-

    Posted in: Card Discussion
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    posted a message on Standard cards that I think are OP and should be nerfed

    Lmao this comments section. 

    I literally just said my opinion. The fact that you insulted me for just having an opinion shows how toxic Hearthstone fanbase is. 

    The fact that the mentality is "Either I agree with you on EVERYTHING, or you are pathetic loser" is why you probably deserve being done dirty by Blizzard.

    It looks like I wasn't being clear enough, so let me make it clear. It's my opinion. It's fine if you disagree with me, but I'd like to know why. Please do not attack me for having an opinion.

    Anyway, for Blur, it's not because it does not see play. I'm just looking at it from value standpoint. But yes, I think it does not see play, so I should've thought twice about it.

    For Pit Commander, it's the same reason why people hate Voidlord, it's just not there yet. People hate Voidlord SIMPLY because it's played together with N'Zoth (the first N'Zoth, not the second).  Without N'Zoth, the card is mediocre. A 5 Mana body with 3 Mana Deathrattle for a 9 Mana card is not impressive at all. I think it's similar with Pit Commander. The reason it has not seen play (yet) is because there aren't enough cards to build a Tier 1 deck around it.

    So, what about the other cards? I'm not interested in you attacking me for having an opinion. I'm interested in your opinion about why you disagree with me.

    Posted in: Card Discussion
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    posted a message on Standard cards that I think are OP and should be nerfed

    DISCLAIMER: This is an opinion, MY opinion. If you disagree, I'd like to know why, but it's fine.

     

    1.  Immolation Aura

    This card is basically better than a "Deal 2 damage to all minions" card like Volcanic Potion because it can clear Divine Shield and kill all 1 Health minion, yet it costs 2 Mana. My balance suggestion is to increase the Mana cost to 3.

    2. Blade Dance

    I know you've seen this coming from just reading the title, so let's just jump straight to my balance suggestion(s). My balance suggestion #1 is to increase the Mana cost to 4, since it is weaker than Blade Flurry, but it does not destroy your weapon. My balance suggestion #2 is to increase the Mana cost to 3 and make it deal damage to 3 random minions, NOT random enemy minions. My balance suggestion #3 is to change the text from "...your hero's Attack..." to "...your weapon's Attack...", so it loses some synergy with cards like Twin Slice.

    3. Shardshatter Mystic

    Compared to Duskbreaker, Shardshatter Mystic is faster and its effect is a little bit easier to activate, since Soul deck easily puts Soul Fragments into the deck. My balance suggestion is to destroy 2 Soul Fragments instead of just 1, which makes sense, since the effect is powerful, it requires more Soul Fragments.

    4. Acrobatics

    It's a powercrept Arcane Intellect. The reward is also extremely insane. With the reward, it's like a 3 Mana draw 4. Even Cutting Class requires effort to be more valuable than Arcane IntellectMy balance suggestion #1 is to reduce the extra cards drawn from 2 to 1. My balance suggestion #2 is to increase the Mana cost to 4, so that players must make sure that the extra cards are drawn, or else they will lose value.

     

    5. Skull of Gul'dan

    The Outcast effect is absolutely insane. It's basically draw 3 and gain 3 Mana. My balance suggestion is to reduce the cost reduction from 3 to 2.

    6. Bladed Lady

    First of all, even the base stat is crazy good for 6 Mana. This is worsened by the fact that it can go down to 1 Mana and Demon Hunter can easily gain 6 Attack. Insane. My balance suggestion is to increase the initial cost from 6 to 8, then change the text to "Costs (1) less for each Attack your hero has".

    7. Pit Commander

    Insane effect attached to a 7 Mana body. Demon Hunter's Demons are insane. Ancient Void Hound, Hulking Overfiend, Priestess of Fury, Bladed Lady, Wrathspike Brute, etc. Many of the class' low cost (below 5 Mana) minions are not Demons, so a deck can easily be built around it. My balance suggestion is to reduce the body from 7/9 to 5/9. 

    8. Breath of Dreams

    2 Mana card that has a total of 4+ Mana of effects. It's not only better than Wild Growth, it's also faster, meaning that it grants 1 more total Mana than Wild Growth. Now, I do think that Wild Growth is a little weak, so my balance suggestion is to increase the Mana cost to 3, flip the effect (draw a card is the extra effect, the gain Mana crystal is the primary effect), and gain a Mana crystal instead of an empty Mana crystal.

    9. Solar Eclipse and Lunar Eclipse

    Too much value. 0 Mana deal 3 damage and 10 Mana double Cenarion WardMy balance suggestion is to increase both of the cards' Mana cost from 2 to 3, and make Lunar Eclipse able to deal damage to face.

    10. Survival of the Fittest

    Druid can quickly get to 10 Mana easily. With access to Overgrowth, Breath of Dreams, Innervate, and Lightning Bloom, at the best scenario, Druid can reach 10 Mana Crystal at Turn 4 if you are first. No joke. Want me to prove it? Innervate + Breath of Dreams Turn 1,  Innervate + Overgrowth Turn 2, Breath of Dreams + Overgrowth Turn 3, and boom, 10 Mana crystals at Turn 4. +4/+4 to everything, even for 10 Mana, is too much. For other classes, this card is fine, or even too weak for aggro because it's too slow, but for Druid specifically, it's too strong. My balance suggestion is to reduce the buff from +4/+4 to +3/+3 to reduce the card's power a little bit.

    11. Blessing of Authority

    It's cheap, it's quick, it can turn 1/1 Minions into 9/9 that can kill 8/8 minions (the most common stat line for high-cost minions) and survive. It's a powercrept Cryostasis, by a long shot. My balance suggestion is to reduce the buff from +8/+8 to +7/+7.

    12. Hammer of the Naaru

    6 Mana card that produces 5 Mana minion and a 4 Mana weapon. Too much value. My balance suggestion is to either make the weapon 3/2 or 2/3.

    13. Libram of Hope

    8/8 card with Taunt and Divine Shield is AT LEAST worth 8 Mana. Let's say that the Health restoration is worth 1 Mana. Unlike other Librams, this one is already balanced even on base, and that's not good.  My balance suggestion is to reduce the Health restoration from 8 to 7 and reduce the stats from 8/8 to 7/7.

    14. Shadow Word: Death and Shadow Word: Ruin

    There is a reason why people play Shadow Word: Death and not Shadow Word: Pain. With Shadow Word: Pain, there is not many cards you can kill that can give you an advantage. With Shadow Word: Death, there is a LOT. Sure, it's less useful against aggro decks, but this is Priest, and Priest is generally good at anti-aggro strategies. The cheapest card that you can kill with Shadow Word: Death is Rock Rager at 2 Mana, and the most is 10 Mana minion. So, by playing this card, you AT LEAST trade value, and AT MOST gain 8 Mana advantage, which is insane in my opinion. The concept is the same with Shadow Word: Ruin. Every minion that you destroy will at least give you neutral value, or at most give you 8 Mana advantage, simply because the targets of the card are high-cost minions. My balance suggestion is to increase the Mana cost of both cards to 3 and 5, respectively.

    15. Foxy Fraud

    Basically 0 Mana 3/2. Too good. My balance suggestion is to reduce the stats from 3/2 to 2/1. 

    16. Tickatus

    My problem with Tickatus is that it is too easy to corrupt. The synergy with Y'Shaarj, the Defiler and Felosophy is just too good. In total, it can burn like 20 cards. My balance suggestion is to increase the Mana cost from 6 to 8 and increase the stats from 8/8 to 12/12. With this update, it's not as easy to corrupt, but is more powerful and more threatening when played.

    17. Wrenchcalibur

    The card is too good because it can deal a total of 16 damage in itself, and paired with Doctor Krastinov and Hoard Pillager, it can be an absolute pain to deal with. Sure, you can destroy it, but weapon affecting neutral cards are garbage, because there really aren't many weapons that are worth destroying (or stealing). My balance suggestion is to change the text to "...your hero attacks and kills a minion...", so that the user cannot just go face and plant the bomb easily.

     18. Winged Guardian and Evasive Drakonid

    Look at 1 card: Soggoth the Slitherer. The card has similar stat distribution as the two cards above, but, not only it costs 2 Mana more, not only it does not have any tribe like Beast or Dragon, but also it does not have Reborn! More emphasis goes to Winged Guardian. That card is absolutely busted and I'm surprised nobody really complained about it. My balance suggestion for Evasive Drakonid and Winged Guardian is to increase the Mana cost to 8 and 9, respectively, from 7.

    19. Hoard Pillager

    2 Mana body with powerful effects. Let's face it, nobody uses this card to re-equip a Fiery War Axe. People use it to re-equip Wrenchcalibur or Doomhammer. But let's say that we use it to equip Fiery War Axe. It's still a 1 Mana advantage. No matter what weapon you re-equip, you don't really have any loss for using it, as long as you have any destroyed weapon. My balance suggestion is to increase the Mana cost to 5 from 4 Mana.

    Posted in: Card Discussion
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