My first post actually.
This is set to be a Warlock spell, and gives Warlock a chance to use the opponent's hero ability. Just think about a Warlock would "steal" the mage ability to control the game.
Another interesting point is, when you cast this spell, you also get a copy of this spell. So the hero ability change won't be forever, you get a chance to swap the hero ability back. Suppose it is turn 10, you can cast this spell twice and choose either of the two hero's abilities.
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Hope you'll get the joke. xoxo
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Loatheb is better, even Troggzor the Earthinator is better, sometimes the effect is unseen, plus, they're neutral.
Gallywix is bad in this combo meta and doesn't fit with the rogue playstyle.
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blozzard pls read, huntr need booff, laik, very hard baffs ty
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I'm having fun.
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Good for token decks with flooded boards, this maybe will take Shaman to another level.
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Plus Conceal.
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The strategy is to use Grove Tender and Coldlight Oracle to mill both players until you arrive to <10 cards in your deck, after that you can mill you opponent more with Naturalize, and destroying the big treats he will have on that stage of the game, when he arrive to =>5 cards in his hand, you can blast him with this old sage and, if the situation permit, you could bring him on the fatigue stage very soon.
The cost is balanced, leave the time to your opponent to try to counter your mill strategy, also is a nice mechanic. Anyway, I'm not expecting to win because noone like mill druid. So, here a secret for you.
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I think rogue and druid are less boring than the others just because the combos you can achieve, the others are on the same level.