• 0

    posted a message on Username Change Request Thread
    Quote from FrostyFeetEU >>
    Quote from ilja615 >>

    i want my name to change back to ilja615, that was the name of my account but it got removed or so, because of a site update (?)

    ps: is there any way i can get my decks back i made? especially my hand size rogue, i was really proud of it and spend an hour on making a guide, got 8 upvotes and now its just gone.... this legitimately gave tears in my eyes.

    edit: i dont really care about getting my other stuff back but only this deck called "(wild) hand size rogue by ilja615" it would be nice to have back. 

     Yeah, there was a change in ownership and they asked for your consent for the data to be transferred. If you didn't give it you basically got deleted. And it was mainly EU's problem, I understand other regions weren't asked, they just got transferred.

    You have your name back now and the decks should've resurrected themselves when you logged back in (at least I saw them exist). As I said before in this thread, if you have single important posts/threads you really want back I can undelete them, but since there's no mass undelete feature I'll have to do everything one by one which reduces my motivation do resurrect entire post histories.

     I'd really love to have the thread linked in my signature back. It's my custom expansion, The Shifting Sands and I put a lot of work into it. If it's not too much trouble I'd say the most important posts I'd like to see undeleted are one in which I posted my custom cards when I started creating them, the posts related to the card that made me win WCDC season 4 Once Upon a Time (by the way, you're using my old username in the winner's gallery so I'd like if you could update it to HyperOrange there as well. And another thread with another expansion I was designing, Dreams of Steel.

    I'd still love to see a way to get everything back. I know there's probably nothing you can do so for now, thanks for all the work you're doing.

    Posted in: Site Feedback & Support
  • 0

    posted a message on All my old posts got deleted
    Quote from user-10071608 >>

    Also happened to me and, for some reason, I see myself a user-10071608 in my profile instead of ElSabidon.

     Use this thread to get your name back.

    https://www.hearthpwn.com/forums/off-topic/site-feedback-support/222679-username-change-request-thread

    Posted in: Site Feedback & Support
  • 0

    posted a message on All my old posts got deleted

    Why? Please tell me it's not permanent. That would suck so much.

    Posted in: Site Feedback & Support
  • 0

    posted a message on Username Change Request Thread

    I'd like to have my old username back.

    Please change it to HyperOrange

    Thanks in advance.

    Posted in: Site Feedback & Support
  • 3

    posted a message on MY VISION FOR HEARTHSTONE

    Greetings fellow Hearthpwn users. As a long time player and user on this forum there have been many occasions in which I've disagreed with the choices that blizzard has made over the years. Now I'm by no means a professional game designer and being a single person as opposed to a full team means that I might lose some insight but these are the things that I would have done differently or that I wouldn't have done at all.

    1. CHANGES TO STANDARD

    Let's start by the core of the game, the standard format. Introducing the standard rotation was a great move that was absolutely needed when the card pool got bigger and bigger but it's clear that its current implementation still has some problems and Their names are "Basic" and "Classic".

    Before we discuss that though we need to realize that hearthstone offers different formats to cater to different kinds of players. Standard caters to competitive players that want to see radical changes to the meta every few months and to new players that can't collect thousands of cards from previous expansions while wild caters to old players that have collected most cards and that want to play their decks from previous metas as well as people that want to experience the greater power levels of the game.

    This all seems fine until you inspect the basic and classic sets. They never rotate but they stay in the mode in which people want to see drastic changes in the meta. This means that any powerful card from those sets is going to see play indefinitely and thus limit design space for future cards that have to compete with it. The solution that blizzard has applied to this problem so far is to nerf those powerful cards to improve the standard experience. What they're missing though is the fact that these nerfs greatly affect the players that want to play decks from the past since their power levels or even their existence can be affected.

    Now since you might not personally care about that you might say that I'm talking nonsense but when you design a game with millions of players you can't make choices based on what you personally would like. Instead you should try to improve the experience for everyone and that's what I'm trying to do. I'm not saying that the current standard system is bad, I'm saying that I think that I have a better one and I'm going to share it with you now.

    1.1 THE INVERSE HALL OF FAME

    When a card goes to the hall of fame people are usually happy. Standard players see a change in the meta because oppresive cards leave from it and wild players can still play with the card (and even get it golden for free if they want to). What I suggest should happen at the start of each rotation is the "inverse" of the Hall of Fame, that is, saying which basic and classic cards CAN be played in standard. This would mean that all cards that aren't in this inverse hall of fame CAN'T be played in standard for that current year, although they might return in the future.

    Why say which cards stay instead of which cards leave? Well, because most cards will be leaving each year and so it's shorter to communicate that way. What I mean is that most cards from basic and classic won't be playable in standard and only a few of them will make guest appearances on each year, effectively rotating most of the set. So instead of nerfing wild growth and nourish forever blizzard could have simply said "Hey, since this year we want to print crazy cards for druid that would benefit too much from our current ramp cards, we're just going to remove them from standard until they rotate. Then, when we feel that we want to change druid's ramp dynamic we can simply put them back in standard until players get tired of them again."

    You might have many questions as to how this works when you take new players into account. Shouldn't they be introduced to the game playing with basic and classic cards? But how if they can't play with those cards in standard? Well, it's obvious that just as we have standard and wild to cater to different types of players we need a new format catered to new players. And also one that many old players would enjoy as well.

    1.2 THE CLASSIC FORMAT

    Ah, don't you guys love remembering how hearthstone used to be when the game launched. Only classic packs, viable strategies for every class, so many iconic cards and decks... Well, how about we make a format that lets you play that way whenever you want. This idea will be attractive to many old players but its main purpose would be to allow new players to experience the same thing that we all experienced at launch. A smaller card pool and simpler effects would make it a great learning experience (because that's what it was designed to be in the first place).

    At first glance, there seem to be 2 problems with this format:

    1. What about nerfed cards?

    Well, if you go to the balance section you'll see what balance changes I'd make to the game but in general most recent nerfs would be reverted since there's no problem with classic cards being powerful anymore because blizzard can put them in standard whenever they choose.

    2. How do new players get into standard?

    This is a digital card game. Blizzard could offer more free standard rewards (in short more free packs and promotions) to eventually push new players into the standard format. If they get tired of it or if they're being destroyed by meta decks they can always fall back to classic and still enjoy the game, thus decreasing their chances of leaving altogether.

    There's still a problem I haven't touched regarding these changes and it's the fact that we have reduced the standard card pool. I'm assuming that blizzard has carefully chosen how many cards are in standard each year and so I'll try to keep the number as close as possible. How, you might ask? Well, that's what the next section is all about.

    1.3 BRINGING BACK ADVENTURES

    Very few people will tell you that they didn't enjoy hearthstone adventures. You could get all the cards for a very low price and although the fights were usually pretty easy the heroic mode was a great challenge. However, it's true that adventures usually didn't impact the meta as much and in trying to do so they could print dangerously overpowered cards. Since we don't want 8 months passing without getting a new full 100+ cards expansion we'll need to squeeze adventures in between the 4 month period expansions have right now.

    My suggestion would be releasing them 2 months after any expansion. They would have the same theme as the expansion that came before and the new cards would be an opportunity to tweak the meta (that will probably be getting stale by then). Basically this gives blizzard a reaction tool against oppresive decks that doesn't require nerfs.

    So then would we still get the singleplayer content that we're getting right now (such as dungeon run)? I don't know, that depends on how much the team can work and if they're willing to do it. Obviously more content is always great but everything has its limitations. One more thing I'd like to note though is that these new adventures don't need to keep the same adventure format of beating bosses one by one. They can use the new "run" formats, the "puzzle" format or even new ones entirely but they'd be rewarding cards instead of nothing and so players would feel more of an urge to play them. I'm sure this is something that needs to be looked at for each adventure to balance difficulty while allowing everyone to get all the cards but it certainly can be done.

    Well, that should cover all the big changes to hearthstone's more popular format but if you thought I was over you'd be wrong. There's much more to come in the next sections so buckle up and let's go.

    2. NEW MODES AND FEATURES

    There are many ways to play hearthstone apart from constructed. We've got the arena, tavern brawl, the single player content... Still, the game has a lot of potential and these are some of the new ways to play that I'd like to see in the future.

    2.1 THE PUZZLE EDITOR

    I really enjoyed solving hearthstone puzzles in "The Boomsday Project"'s solo content. It felt very fresh and I had a ton of fun. However, after you beat them there's not much you can do and I feel like there's a lot more interactions and puzzles to explore. Therefore I think it'd be a great idea to let players create their own puzzles and then share them with the community. If you think about it, there's a very simple and intuitive way to put this into the game.

    So first things first, how do you create a puzzle from the game client. Well, it's all done from your collection. When trying to create a deck you'll also have the option to create a puzzle instead. Then you'd choose between the four different types of puzzles (or more could be introduced) instead of choosing a class. Once you're selecting cards for your puzzle you make 6 different "decks": The cards that are on your side of the board (limited to 7), the cards that are on your hand (limited to 10) and the cards that are on your deck (limited to 60). Then you'd do this for your opponent as well. The system would have to take account for the order in which you put the cards but I'm sure that's not a hard thing to do.

    So now that you have your puzzle, what do you do with it? Well, first you need to verify it by completing it yourself, then you can share it with a friend and people would be able to play it in a new mode in which you'd be presented with random puzzles that increase in difficulty. How exactly you would implement that and what the rewards would be if any is something that I'll leave for your imagination but I think that you get the main idea.

    2.2 A REPLAY SYSTEM (OR AT LEAST A MATCH HISTORY)

    Honestly, it's about time these kinds of systems are implemented into the game. This is something that has been done countless times before for many different games and not doing it for hearthstone is just lowering the standard. I won't explain how these systems work in detail because there are so many previous implementations that it's just not needed. Some basic things though would be seeing your opponent's hand on replays so you can analyze his plays as well and letting you share replays with a code or even view them with friends.

    I'd also like to see more stats in-client such as winrates with different decks and classes, time played, times I've been fireballed to the face, I don't know just something. The lack of stats for this game is something I still can't wrap my head around.

    2.3 TOURNAMENT MODE!

    Why did they cancel this? Small indie studio am I right? The game could benefit so much from this feature it's insane that a company as big as blizzard has decided not to include it. Maybe I just don't have as much information as them but I still don't know why they can't make a simple menu with some basic restrictions that allows you to organize a tournament yourself or weekly tournaments for all formats that have small entry fees and offer more rewards the higher you get. It'd be so good for the game as a whole that I don't know what could have possibly made them cancel it but hey, maybe we'll see it at some point in the future.

    3. BALANCE CHANGES (WORK IN PROGRESS)

    Now would be the time for me to talk about balance changes. However this is a very extensive topic and I'll need some time to write it all down. Since there's already a lot to discuss I'm going to post this incomplete for now and I'll edit the post later to include all the changes with detail. For now just know that my general intentions are to revert most nerfs to classic and basic cards since they're not oppresive in standard anymore and to nerf some cards that deserved to be nerfed instead, mostly to keep wild balanced without destroying iconic decks from the past. Then I might buff some cards whose power level is just incredibly low so they can be they somewhat viable if you really try to make a deck around them.

    So, what do you think about all of these changes? Do you agree, do you disagree, am I out of my mind or is this a direction you would like the game to take? I'd love to know what you think so please share your opinion, just try and keep things civil if you can.

     

     

    Posted in: General Discussion
  • 4

    posted a message on Splintergraft+Astral Tiger

    The rule for knowing when cards retain their buffs is determined by this order between game areas: Deck --> Hand --> Board

    So if your card stays on one game area or moves along them in this order (for example from your deck into play by recruiting something) it will retain its buffs. In your particular example the buffed tiger (it is buffed since the original card is a 3/5) moves from the board into your deck. This goes against the order I pointed out earlier and therefore the card loses all its buffs.

    Posted in: Card Discussion
  • 1

    posted a message on What is your greatest accomplishment in Hearthstone ?

    I'd say it's between reaching top 6 in wild legend and developing my own Hearthstone expansion. Can't say which one is the "greatest" for sure since they cover pretty different parts of the game.

    Posted in: General Discussion
  • 0

    posted a message on Fan made cards similar to announced cards

    This one's pretty close.

    Spellzerker

    RIP enrage.

    Posted in: Fan Creations
  • 7

    posted a message on Fan made cards similar to announced cards

    I think I nailed this one.

    Walk the Plank

    Posted in: Fan Creations
  • 0

    posted a message on Rastakhan's Rumble Card Reveal Kickoff Livestream
    Quote from Docta12 >>

    how is enchanter supposed to help it?

     Ragnaros the Firelord

    Posted in: News
  • 0

    posted a message on I'm planning on making a custom expansion about Murlocs

    I'd say go for it! I certainly had a blast designing mine.

    Posted in: Fan Creations
  • 0

    posted a message on Should Flare be updated?
    Quote from Kaladin >>

    All Deathknight cards give 5 armor and do a thing in order to help you survive, as part of the benefit to being a "play an expensive card" card.  Anduin kills all 5+ attack minions.  Jaina summons a Water Ele.  Uther gives you a Lifesteal weapon.  Rexxar does 2 dmg AOE.  etc etc.  

    To change Flare *just* to remove Valeera's survivability would be very specific and unnecessary, and kind of destroy the card. 

     And how would valeera stop helping you survive altogether if flare is changed? Anduin doesn't help you against minions with less than 5 attack, jaina's water elemental can be removed with a spell, a taunt minion with 5 or more attack will negate any healing uther would do with his weapon, rexxar doesn't kill minions with more than 2 hp, etc.

    Valeera can already be damaged even while stealthed by cards like mind blast but saying that the card would be destroyed just because one hunter card that isn't seeing any play counters its battlecry (which isn't even the whole point of the card, the hero power is quite important as well) seems like a bit of a stretch to me.

    Anyway to everyone insinuating that I want this card changed for balance reasons that's not what I meant at all. The effects this change would have on the meta, or indeed any meta are negligible. The only reason I considered this change is that Flare was designed way before heroes could have stealth and it makes sense (and it's more intuitive) that it would remove stealth to everything. If anything this change would slightly increase the interactivity of the game (everyone seems to always be bitching about how "uninteractive" and "unfun" these sorts of mechanics are) by allowing some counterplay to stealthed heroes using a tech card such as flare.

    Posted in: Card Discussion
  • 2

    posted a message on Should Flare be updated?

    I realized today that Flare only removes Stealth from minions, not characters so Valeera the Hollow isn't affected by it. Do you think this should change for consistency and to allow some counterplay or is the card fine as it is?

    By the way, the first option should read "all characters" not "all enemy characters."

    Posted in: Card Discussion
  • 0

    posted a message on I think that the answer to nerf certain OP combo deck is this: Card restriction.
    Quote from swanky_tiger86 >>
    Quote from CypherBenkes >>

    This is about as bad an idea as saying Kaladin can't post in the Salt thread. "You can't play those cards together because we said so." It's a good thing you're nowhere near a game design position because you're suggesting something that is for the idea that players should be both punished and restricted at the same time and against the idea of freedom and ability, solely because you have no way of properly correcting a "problem".

    Stick to what you do best and get back to eating that dollar store glue you're so fond of.

     Hmm..........We already have that system, which is called “ class” card by only letting certain cards by played by a class. Blizzard can create a  class card that can be played by only one class, but cannot create a card that can be played by 8 class except 1.  If blizzard want to create a new card that can be played by 8 classes but not 1 due to possible too Op effect, Blizzard will need to make it into  8 different class cards because it is only fair as a normal common card cannot be restricted. Maybe even have to sell it seperately in different expansion. Other choice is Blizzard can not ever print out that card because it may cause unbalance issue due to 1 class. Blizzard can only nerf the card and make it unplayable, and all classes and deck  cannot get access to that card. It is only fair. All in the name of freedom. 

     

     Have you ever heard about tri-class cards? There exist a lot of more elegant solutions to the problem you're proposing and just straight up not letting players use 2 cards in the same deck solely because it was hardcoded that way isn't a very good one from a game design perspective.

    Posted in: General Discussion
  • To post a comment, please login or register a new account.