• 1

    posted a message on Duplicate protection is bugged

    I would imagine that this is to do with the free core set.

    Also I think duplicate protection doesn’t link between golden and non-golden. I could wrong.

    Posted in: General Discussion
  • 1

    posted a message on What do you think about Pen Flinger

    Warning Unpopular Opinion incoming!

    I think pen flinger is very overrated.

    Sure he’s good in rogue (and at a pinch paladin).

    He’s better at high level play. But I see too many people waste whole turns pinging and wasting spells just to use him.

    I honestly love seeing people use him because they just waste mana rather than doing something more productive.

    I very rarely feel I lost a game because “OMG pen Flinger OP, NEEEERRRFFF”

    Posted in: Card Discussion
  • 2

    posted a message on Control lock is the most brain dead busted control deck ever
    trQuote from noobito123 >>
    Quote from DeafKnight >>

    Warlock removal and disruption is the whole point of the archetype and is supposed to be like that. 
    Seriously, if your deck can't win if it loses one or two key cards then the problem is your deck, not the opponent. 

    There's an old proverb about eggs and baskets that applies quite nicely here...

     You can literally make that argument for any deck at all, "Oh the RNG of Deck of Lunacy is the whole point of the archetype" the card is put in the deck for a reason so why you complaining when the reason its there actually works right?, People are'nt putting it in their decks for the lols of it they have build a deck purely around Deck of Lunacy, They avoid 5 drop spells because 8 drop spells are dreadful, They put in 3-4 7 drop spells because they want Nagrand Slam, They stack 3 and 4 drop spells because they give 6 and 7 drop spells which are largely mass card draw and mass AoE spells, The whole point of that archetype is built to get the most out of Deck of Lunacy, Its supposed to be like that.

    Pen Flinger, Rogue and Paladin build their decks around that card, That is the pure archetype of that deck to take advantage of Pen Flinger as much as possible, Why people complaining about it, Its supposed to be like that.

    You can literally make the "Its the archetype its supposed to be like that" for literally any deck in the game because they are built to a archetype so obviously that is how the deck is supposed to play that does'nt mean its not a problem, Look back at previous decks that have been dominant in the past, Machine gun priest, Quest rogue, All of them have had the archetype they will build to and all of them did what they were supposed to be doing the problem was they did it way too good and that is the same as Tickatus, It does what it does but it does it to a level that no other deck can even consider playing a control archetype.

     True but the difference is power level. No minion mage has a much higher win rate and is played at 20+% at all levels compared to max 10% for control Warlock.

    I would argue that control decks aren’t being played not because of Warlock which is a hard counter of course but because the other control decks aren’t good enough to counter mage and paladin.

    True that when those get nerfed warlock could rise and ruin control decks but I believe aggro will keep warlock in check. We shall see.

    Posted in: General Discussion
  • 9

    posted a message on Control lock is the most brain dead busted control deck ever

    Warlock really isn’t that bad. Sure it can be frustrating to play against. Disruption is always frustrating to play against. There’s a reason people dislike playing against Blue in MTG.

    Disruption is Warlocks thing.

    Control warlock is (by hsreplays stats) about 51% win rate, that’s bottom of tier 2. Sure you have to take any stats with a pinch of salt. But I hardly see any Control warlock compared to say Mage and Paladin at the moment. Aggro eats if for breakfast.

     

    Don’t equate frustrating to play against and over powered. They are not the same thing.

     

    Posted in: General Discussion
  • 3

    posted a message on Patch 18.0 - Scholomance Academy, Game Improvements, Battleground Changes & Legendary Quest Chain

    Doesn’t work like that, Blizzard will not know how long each mobile App Store take to approve admissions.  They just release the patch when it’s ready. 

    Posted in: News
  • 3

    posted a message on Patch 18.0 - Scholomance Academy, Game Improvements, Battleground Changes & Legendary Quest Chain
    Quote from Nickfuryusn >>

    How have they not figured out how to get the patch out at the same time on mobile and PC?

     How have you not figured out how mobile App Stores do their own checks for content, age appropriateness and malware and the releases aren’t direct controlled by Blizzard?

    Posted in: News
  • 3

    posted a message on New Neutral Legendary Weapon Revealed - Sphere of Sapience

    Blington isn’t exactly reliable. This is one sided and costs just 1 mana and has a great upside when looking for top decks after Aluneth gets you closer to the end of the deck.

    Posted in: News
  • 9

    posted a message on New Neutral Legendary Weapon Revealed - Sphere of Sapience

    Closest thing to a MTG artifact. Scry is really interesting.

    Posted in: News
  • 1

    posted a message on New Neutral Legendary Weapon Revealed - Sphere of Sapience

    Being able to have some control over your draw is huge. Bad top deck put it on the bottom hope for something better. Decent draw keep it. There’s a reason why Scry in MTG is such a strong mechanic

    Posted in: News
  • 2

    posted a message on New Neutral Legendary Card Revealed - Headmaster Kel'Thuzad

    Destroy the thing with spellburst before it can spellburst, ok then. Kappa.

    Posted in: News
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