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    posted a message on pls blizzard design the game around me
    Quote from YoshiDaYoshi >>

    Sarcasm and satire? on HearthPwn? never heard of it.

     oh really?

    Posted in: General Discussion
  • 0

    posted a message on Anybody else hyped for Evolve Shaman?? (Yeah! Flame me!)
    Quote from SlydE >>

    Corridor Creeper and Thing from Below? Also, maybe there is a way to make this a Highlander deck?

     Neither of them worked for me, but in principle they are both good cards for this kind of deck. 

    As to making it a highlander. No, I dont think there is. "Reno" decks are usually either universal control decks or endgame combo deck. Neither of those approaches works here, and you lose alot of consistency. I wouldn't approach it. 

    Posted in: Wild Format
  • 1

    posted a message on Anybody else hyped for Evolve Shaman?? (Yeah! Flame me!)
    Quote from Muddler >>
    Quote from Hustla >>

    New evolve cards are pretty bad imo. They cost way too much. If you want to play this kind of deck you need to play for tempo, meaning you want to create big board on turn 3 to 5. If you try to setup a board to then play that 3/3 you are gonna have bad time. The same applies to weapon. Turn 5 do nothing is pretty bad unless you got a board to evolve in which case you are better off playing unstable or just loatheb to counter aoe.

    Edit:

    The spider card is bad.

    Mutate is far better than explosive, put second copy in.

    Why did you put so many return effects? You want to create big boards not remove em.

    What you also might consider is putting in some lackey generators (using grand lackey is potentially great value to get back into game after board sweep)

    If you got two unstable evolutions you might as well use kragwa and yogg.

    Also, you lack draw. You need either spirits or Mana totems and/or far sight.

     

     

     

     Thanks for your comments!

    I don't think that the new cards are that bad - at least not for the deck I'm planning to use them in.  You might be right about Boggspine Knuckles being too expensive - I'll try that out. The only upside might be that you can equip the weapon and use the effect a round later - so you can save some mana afterwards. (for example: Round 9 Chaingang + Knuckles, Round 10 Doppelgangster + Barista). That's something I couldn't pull off so far. We'll see how that turns out.

    Bogstrok Clacker is quite useful imo, because first of all it's a minion! And we need a lot of minons to make this deck work. That he also evolves up to two minions might turn out pretty strong, too.

    On your other comments: I like Pantry Spider a lot. In the early game it's even better than the hares, because aggressive opponents usually won't care to waste ressources to remove both of them. So you usually got at least one of the spiders left to evolve the round after.

    I'm not sure about Mutate being better than Explosive Evolution. I've been swapping them for quite a while. Mutate is nice, because of the 0 Mana cost. But pushing a 4 Mana to a 7 Mana Minion has worked better for me. That's why I'm sticking with that version at the moment.

    The Copy/Return effects (Youthful Brewmaster, Zola the Gorgon, Barista Lynchen) are in the deck to ensure that we always have enough minion-generators ready. (The Barista on the Hares or Doppelgangster gives you three copies - which will again each summon three minions. That's pretty strong in the later phases of the games - especially, if we are already Thrall, Deathseer)

    You're right about the card-draw. I've tried different variants, also including instant-draw-minons (which are in this case better than Mana Tide Totem, because we can directly evolve them). But so far, I seldom ran out of cards (especially with the copy-generators as mentioned above).

    Lackey generators are not really useful for me, because you don't want cheap minions. I know, the only Evolve-decks that ever worked in HS-history were the more aggressive ones (like Jade Evolve Shaman, back after MSoG). But this deck is constructed as a midrange deck. It works better for me and is more fun to play. I've tried out different variants with cheaper minion-generators. But those are mostly useless in the later game-phases. So starting off with at least 3 or 4 Mana-cost ones is more effective on the long run.

    Also tried out Kragwa (which is admittedly insane with Unstable Evolution), but having a hand full of evolve-effects is not that strong, if I lack minions to play them on. So I went for the "Copy/Return-Package" instead, which definetly works better for me.

    And Yogg is too much RNG - even for me.

    Don't get me wrong - I really appreciate your advice! And I honestly thank you for actually looking into my deck and sharing your thoughts!

    Cheers!

    1. The thing is that three 6 drops on turn 10 won't win you any games. You want three six drops on turn 5. You need to think about evolve shaman as a poor, random and fun cousin of darkest hour warlock. You can win only by doing truly unfair stuff. Like turn 3 hare + coin + evolve. You want to get ahead early because you have got no comeback mechanics.
    2. Bogstrok Clacker does seem like a good card, but to make it playable you need to have board, and your pre-evolve boards are pretty... well.. shit. 3x 2/2 or 3x 1/1 is far too easy to remove. Otherwise its just a 3/3 do nothing. Same goes to Master of Evolution, its just a bad bad version of evolve lackey. I dont think either of them is playable in a deck like this.
    3. About spider.. the point of this deck is usually to play understatted minions (or discounted ones) and eveolve em straight away, otherwise you are going to fall behind. If you are facing aggro and basically do nothing for the first 3 or 4 turns you basically lost anyway. And spider is just two bodies. Rattling Rascal is far superior option with mutate since you end up with two 5 mana bodies on turn 4, while you would need to evo two spiders to get something decent. 
    4. Mutate - it's a 0 mana spell, you can play it anytime. Explosive Evolution is ok if you do something absolutely ridiculous like turn 4: Coin + Electra StormsurgeExplosive Evolution resulting in turn four 9 mana drop. Otherwise its just an expensive mutate, that alot of times just feels awkward to play. 
    5. About returns.. You should worry about creating unfair board rather than preparing for a long game. The goal for deck like this is to get ahead and outtempo the opponent. If you plan for turn 15-20 you are basically losing to any kind of deck. Aggro will destroy you early on and control will do the same late in the game. 
    6. Lackeys are insane in this deck. All of them generate insane value for you (perhaps apart from the dragon one). EVIL Totem is stupid good, so is Sludge Slurper. Barista in deck like this basically reads turn 5 do nothing. You don't want your pre-evo minions sticking around hoping you will get to evolve them at some point in the future.

    Also, don't read into my comments as hostile. I kinda fell in love with evo shaman sometime ago since I basically only play meme decks. Yogg is pretty great and can provide board clear/reach in the endgame if you push the opponent hard enough and then run out of steam. I basically created my deck for the Unstable Evolution + Yogg-Saron, Hope's End combination. 

    Here's the list im running now. It's not a top tier deck (never will be tbh). I dont care about climbing the ladder, so just dont bother counting winrate/matchups etc. The list is a slightly changed list of Roffle's deck (https://www.youtube.com/watch?v=gDrdJon3oEA). Its not refined at all, and I put some stuff just for it to be extra stupid like electra and Deathseer. Works out pretty ok-ish. Gets beat pretty bad by all the "tryhard" deck but that just how it is with meme decks.  

    [deck]AAEBAYHaAwqBBPUE6awCtssC688C8+cCmfsCjIUDwYkDx7YDCrIG+qoC9r0C+b8C3+kCtJcDxpkD+aUD2KkDorYDAA==[/deck]

     

    Other cards I tried in this deck that didn't work out for me, were too clunky or just felt too tryhard-ish:

    Posted in: Wild Format
  • 2

    posted a message on Anybody else hyped for Evolve Shaman?? (Yeah! Flame me!)

    New evolve cards are pretty bad imo. They cost way too much. If you want to play this kind of deck you need to play for tempo, meaning you want to create big board on turn 3 to 5. If you try to setup a board to then play that 3/3 you are gonna have bad time. The same applies to weapon. Turn 5 do nothing is pretty bad unless you got a board to evolve in which case you are better off playing unstable or just loatheb to counter aoe.

    Edit:

    The spider card is bad.

    Mutate is far better than explosive, put second copy in.

    Why did you put so many return effects? You want to create big boards not remove em.

    What you also might consider is putting in some lackey generators (using grand lackey is potentially great value to get back into game after board sweep)

    If you got two unstable evolutions you might as well use kragwa and yogg.

    Also, you lack draw. You need either spirits or Mana totems and/or far sight.

     

     

     

    Posted in: Wild Format
  • 1

    posted a message on PROTEST NEW RANKED REWARDS HERE

    lol so getting packs is bad

    Posted in: General Discussion
  • 3

    posted a message on Return of Mechazod! - Tavern Brawl #250

    This brawl is shit. But I guess blizzard is flooded with positive feedback every time it comes back so they keep on shoving it down our throats.

    Posted in: Tavern Brawl
  • 0

    posted a message on Blizzard rewarding afk players ? what about the loyal players ?

    Think what you will, just cry less.

    Btw. does 'imma' not meet your linguistic standards for internet conversation?

    Posted in: General Discussion
  • 1

    posted a message on New Paladin Legendary Card Revealed - Murgur Murgurgle

    To get 2 bad 8 drops?

    Posted in: News
  • 0

    posted a message on Blizzard rewarding afk players ? what about the loyal players ?

    No it's not a part of their business plan. If you knew anything about runing B2C business you would have know that keeping audience engaged and loyal an important part of their long term success. In fact, chances for players to come back after one or two expansions are rather slim IMO. 

    And if you played this game for longer than a year and paid at least a tiny bit of attention they are doing alot these days to keep the player base happy (events, freebies, nerf/buffs, increased daily quest rewards etc.). Losing players is bad for them, period. Stop looking for second bottom or some sort of conspiracy strategy. F2P games are sustainable only as long as there is enough players around. 

    Posted in: General Discussion
  • 12

    posted a message on Blizzard rewarding afk players ? what about the loyal players ?

    Jesus christ, another dipshit like that. 

    Imma lay it down for you as simple as i can. If blizzard doesnt start doing something to interest and lure new players, sooner or later playerbase will shrink, and you will be left waiting 734 minutes for a game. And while you wait you will come back to the forums complaining about why blizzard did nothing to prevent that from happening.

    Also, over the past year or so we got plenty of free legendaries, packs, events etc. Also over time they changed dust rewards from quest (if you were such a loyal player you would have noticed that). And then they are changing the ranking system so we all get more free stuff each month for just playing the game, but there you are complaining that you get nothing. 

    Less QQ, more pew pew.

     

    Posted in: General Discussion
  • 0

    posted a message on Worst legendary you have ever crafted?

    Either Rhok'delar, High Priestess Jeklik or Fel Lord Betrug. 

    I do enjoy discard lock and jank plot twist every now and again tho. 

    Posted in: General Discussion
  • 0

    posted a message on New Paladin Legendary Card Revealed - Murgur Murgurgle

    World of Mehcraft

    Posted in: News
  • 3

    posted a message on New Paladin Legendary Card Revealed - Murgur Murgurgle

    Lady Liadrin
    Turalyon
    Arator Windrunner

    To name a few

    Posted in: News
  • 0

    posted a message on Scrapyard Colossus is OP as hell

    doesnt impact board, your opponent is then free to answer it with sap/hex/sheep/silence/zephrys etc. 

    It's just bad. 10 mana minions dont see play unless they basically swing the game in your favor. If you play this while being behind, you probably lose anyway. If you play this on empty board you probably would win anyway so it's a win more card at best. 

    Posted in: Card Discussion
  • 0

    posted a message on Scrapyard Colossus is OP as hell

    it's borderline unplayable in standard, not to mention wild. Probably good in arena tho.

    Posted in: Card Discussion
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