Quote from Buckhilton >>3000xp for a pack of cards . Let’s say you make 100xp a game and each game averages 6 minutes. That’s 30 games at 6 minutes is 180 minutes or 3 hours. 3 hours of time for a pack of cards. I would never spend three hours of my time for something that I can buy for pennies. Just playing the game to clear the quests and obtain tank 5 nets me lvl 275-280 with the tavern pass. My time is better spent making money and enjoying .life. Who sits on this game 8-10 hours a day for cards? Good lord that sounds like an awful existence,
Some bullshit here. I do quests only and a few extra games here or there and with pass only got to like level 205
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Any update? monkaS
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You have 3 weekly quest, 1 of them is always 2500; win 5 ranked games. The rest are 2000. After you finish the 2500 quest, if you reroll one of the other two, it can give you another 2500; win 5 ranked games.
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In my opinion they are making 0, 1 and 2 mana cost card tooooooo op. They gave you too much value for 1 card with that such low cost. For example:
First Day of School
Devolving Missiles
Pen Flinger
Secret Passage
Sword of the Fallen
Libram of Wisdom
Avenge
Far Watch Pot
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Compare Twitch drops with YT drops KEKW
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I hope they nerf him: Corrupt: Destroy 5 cards of each deck instead.
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I really liked this deck, It's easy to play, games are short and it is cheap and effective. It works well against mages if they start slow and their rng is not so lucky. Facing paladins is harder, secrets destroys you so easily. Maybe after nerfs this deck gets stronger!
I changed:
-(2) Wound Prey for Hog Rancher I feel like 6 1 cost cards are enough, 8 maybe are too much specially in mid game where you want to draw +2 cost cards. Hog Rancher is nice for 3 mana, 3/2 body that summons a 2/1 token that helps you fighting for the board is useful. Also tried Wriggling Horror and worked fine but It's vulnerable against combustion.
-(2) Pack Kodo I feel It is so slow, It gives you nice value but I think you need tempo. I added Far Watch Post because played in turn 2 can be so annoying, also you can buff it etc. Other possible option is Cult Neophyte for destroy enemy's tempo.
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LMAO! Check hsreplay, most of the games are paladin and mage, and both have 57% and 52% winrate, the rest are under 50%. Only 2 out of 10 have a positive WR!!!
"Personal perception" hahahaha
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Also you don't know if you got them already or not. With Twitch you could see that clearly...
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I don't think so... I mean that nerf would be nice but I'm sure that if Blizzard nerf it, It will be: you can only target minions. I'm sure It would be like this because (1) There are decks that use him in order to damage their own minions and activate combos, frenzy... and (2) the first issue with this card stays in aggro decks like stealth rogue or libram paladin, where you hit like 5 times the enemy head each turn.
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It should be a bug 100%. The spell give the minion that deathrattle so the effect should happend in the board where the minion is placed.