• 2

    posted a message on Wailing Caverns Mini Set - New Cards

    I really like this concept.

    Cards like this: ((4 mana 4/4 If you've cast 4 arcane spells, cast "Arcane missiles" twice)) would be awesome.

    Posted in: News
  • 1

    posted a message on What do you think about luck?

    Luck is everywhere in this life. I think about this specially when a I'm playing control warlock vs other control warlock, usually the one who draws Tikatus first and luckily burn their Jaraxxus win. So you are depending on draw properly which is 100% RNG. If you draw well and your enemy doesn't, you can win easily.

    But luck doesn't automatically win games ALL THE TIME. In the same example, imagine the enemy doesn't keep Jaraxxus in their mulligan and you burn it with Tikatus. They just played wrong so in that case they lost cause they played bad, not because of luck.

    Most of druid's decks are an example of luck. Playing token druid, if you draw luckily you can make an extreme strong turn 1/2 or 3, making you win the game, but that doesn't happend all the time, otherwise that'll be OP, so it's a bad design.

    Posted in: Site Feedback & Support
  • 1

    posted a message on Make Watch Posts great again

    It's about they were OP, they were unfun and frustating to play against. Also, if they buff them again, I'm sure paladin will find a way to introduce them in their deck and be more toxic KEKW

    Posted in: General Discussion
  • 2

    posted a message on counter cards for meta decks?

    I main control warlock so this is what I'm doing right now. I hope it's useful.

    Rush warrior: The removal and healing warlock already has should be enough.

    Libram paladin: Zul'jin is working great. It can support you to 1: Take from their hand liadrim and 2: if they already used all their librams on 1 minion, give it to their hand so you delete them. Also you can steal them with Silas, as you can use him as tech against control warrior. And ooze because they have like 3/4 weapons and it's also useful against weapon rogue. Ogre is also useful.

    Spell mage: Ogre. But probably they can delete him easily, so just try to have board presence to mitigate the 10 split damage and use carefully your healing.

    Token druid: This one is hard. Ogre and your removal (hysteria, 2 board damage...).

    Secret paladin: This one is hard too because oh my yogg. Same as token druid. In general, agains aggro decks like this one and hunter, the taunt 2/4 heals 4 works so good.

    Control priest: Tickatus kekw. If it's corrupt priest, just keep your removal to face them. It's easier than clown druid.

    Miracle rogue: Use carefully your healing, also you can get alex from their hand with zul'jin.

    Posted in: General Discussion
  • 2

    posted a message on Turn 1 10/10 godhand

    LMAO!!! People saying things like: Change your deck, have a board clear like It's so easy to face a 10/10 board in turn 1 hahaha

    Posted in: General Discussion
  • 9

    posted a message on Two New Golden Standard Bundles + Sparkles Card Back Have Appeared On The Shop

    Still greedy

    Posted in: News
  • 1

    posted a message on Searching & Crafting Cards Has Become More Tedious

    Agreed.

    Also I find annoying that you have to search for the non golden version of the cards they give you golden for free in the track map, like the peon etc.

    Posted in: General Discussion
  • 7

    posted a message on Most hated Meta ever?

    Every current meta will be the most hated meta at that moment kekw

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Why does all paladins have the secret weapon at turn 2?

    Posted in: General Discussion
  • 4

    posted a message on New Chaoslock with N'Zoth!

    It is weird how Deck of Lunacy was on the top 5 like 90% of the times and Deck of Chaos is in the bottom 5 90% of the time lmao

    Posted in: New Chaoslock with N'Zoth!
  • To post a comment, please login or register a new account.