• 2

    posted a message on What is your greatest accomplishment in Hearthstone ?

    I hit rank #1 legend with my own deck, and finished #14 that month

    Posted in: General Discussion
  • 0

    posted a message on What can be done to help people play more Wild as opposed to Standard?

    Wild isn't broken enough to feel any different from standard. Blizzard should release more broken combos to counter the ones already there instead of nerfing them (naga, aviana)

    Posted in: Wild Format
  • 0

    posted a message on When is it best to craft cards in the new expansion?

    The moment it releases, the by far most fun part of of hs is right after release, when deck building actually matters

    Posted in: General Discussion
  • 0

    posted a message on New Neutral Minion - Arena Patron

    Would have been cool with rush

    Posted in: Card Discussion
  • 0

    posted a message on New Warrior Minion - Spirit of the Rhino
    Quote from jazzfan27 >>

    I don't see the hype.  Makes matchups that rush warrior was already good at better.  Makes deck worse vs decks it was not good against.    Deck wasn't that great vs a lot of decks to begin with.

    I see this as a meta dependent card for a deck that is also meta dependent.   Personally if I'm just looking to target aggro/tempo I go with control warlock over this anyway.

    -shrug-  Agree to disagree?

     

     Exactly my point earlier, glad someone else also sees it :D

    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Minion - Bloodsail Howler

    Needs at least 2 pirates to be good (2 mana raging worgen). Seems easy with the new 2-mana pirate that summons a pirate when you attack. Ironically this is much stronger than any of the rush/rush-synergy cards warrior has gotten in Rastakhan

    Posted in: Card Discussion
  • 0

    posted a message on New Warrior Minion - Spirit of the Rhino
    Quote from Notorious_BLT>>
    Quote from Humlepungen>>

    Can anyone explain the hype for this card?

    Seems very mediocre

    Quote from Humlepungen>>

    Can anyone explain the hype for this card?

    Seems very mediocre

     I’m skeptical as to whether it’ll actually be included in a top-tier deck but purely judged on its own merits it’s a strong card. The big problem with tempo/rush decks is that rush minion often have OK health, but you’re using them to clear and therefore they typically die on use, basically making them a less useful charge minion and often neutral in terms of tempo unless you have a conveniently low-attack minion to target. This totally negates that, giving you massive tempo gains from rush minions. Plus it works with Dr Boom, which is already a decent card.  

    But this is a tempo card, and rush minions are too reactive to form a tempo deck. If there is nothing to attack into, you're left with a bunch of bad minions.

    Rush minions have always been been great vs aggro, and bad vs ctrl. This just make them even better vs aggro/tempo, and is a bad card vs ctrl (It's does nothing)

    Posted in: Card Discussion
  • 0

    posted a message on New Warrior Minion - Spirit of the Rhino

    Can anyone explain the hype for this card?

    Seems very mediocre

    Posted in: Card Discussion
  • 0

    posted a message on New Warrior Minion - Spirit of the Rhino
    Quote from Wailor >>
    Quote from Humlepungen >>

    Think people are heavily overestimating this card. It's just making rush minions better at what they already do well, and not doing anything to help their weakness against classes that play very few minions

     This helps against those decks too, as you can throw a bunch of Immune Rushers to a big threat and they will survive.

     Let's say I play a ctrl/combo deck and just remove all your low tempo rush minions and 0 impact 0/3s, until you run you out of cards/ i draw my win condition

    The problem with rush warrior is that rush minions generally are bad at being proactive, and this doesn't help them in matchups where that's needed.

    This doesn't fit in ctrl warrior either, as they usually can't follow up the tempo advantage this gives (in addition to a 0/3 being bad value)

    Posted in: Card Discussion
  • 1

    posted a message on New Warrior Minion - Spirit of the Rhino

    Think people are heavily overestimating this card. It's just making rush minions better at what they already do well, and not doing anything to help their weakness against classes that play very few minions

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Minion - Snapjaw Shellfighter

    You could play this in zoo, making your board very hard to remove

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Minion - Mosh'Ogg Announcer

    Really good card, one of the best revealed so far. For sure gonna jam this in odd rogue

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Minion - Spirit of the Raptor

    Tried some odd druid with savagery and claw. Wasn't half bad in legend, so i guess this archetype could have some merrit. Sad that the minion with savagery effect is even even costed

    Posted in: Card Discussion
  • 1

    posted a message on New Shaman Spell - Haunting Visions

    It's just an ok card. A little worse than 0 mana discover a spell, because you have to pay the 3 mana first and then get it back, and you have to play another spell the same turn

    "This turn" is what prevents this card from being good

    Posted in: Card Discussion
  • 0

    posted a message on New Mage Minion - Daring Fire-Eater

    Would really like this as a hunter card

    Posted in: Card Discussion
  • To post a comment, please login or register a new account.